utils.cfg: STARTING_VILLAGES Macro Needs Updating
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utils.cfg: STARTING_VILLAGES Macro Needs Updating
I'm reworking The North Wind, and I've found a minor glitch with the STARTING_VILLAGES macro: it doesn't affect all of the types of villages in the game (1.0.2). The line:
should read:
which nicely solves the problem. I've changed my program, but I'll have to copy the macro into the scenario to ensure that it works on other installations of the game. Is a 1.0.3 planned which might incorporate fixes such as this?
- b.
Code: Select all
#all the types of villages
terrain=ZYtvVD
Code: Select all
#all the types of villages
terrain=AaBbLpUZYtvVD
- b.
La perfection est atteinte non quand il ne reste rien àajouter, mais quand il ne reste rien àenlever. - Antoine de Saint Exupery (of course)
Thanks for the report. I don't know if it would be in 1.0.3, but it will surely be fixed in higher versions.
e and p are 1.1 only, but it will still work
e and p are 1.1 only, but it will still work
Last edited by scott on January 2nd, 2006, 4:17 am, edited 1 time in total.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
Outstanding. I think that's the first useful thing I've done for the mainline branch!
Any word on a (sort-of) stable 1.1 for OS X? I'd like to have the South Guard be a 1.0.x campaign and make The North Wind be a 1.1.x campaign.
- b.
Any word on a (sort-of) stable 1.1 for OS X? I'd like to have the South Guard be a 1.0.x campaign and make The North Wind be a 1.1.x campaign.
- b.
La perfection est atteinte non quand il ne reste rien àajouter, mais quand il ne reste rien àenlever. - Antoine de Saint Exupery (of course)