Modified Version Of Wesnoth 1.0 made by me

Discussion among members of the development team.

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steelfist
Posts: 7
Joined: December 9th, 2005, 12:04 am
Location: Hong Kong

Post by steelfist »

sorry if i broke the rules of reviving a thread.

question 1. is it possible for somebody to compile this program to OSX? sorry i'm a mac user.

question 2. is this version based on 1.0.2?

question 3. is this program stable or just as good as the original?

question 4. what does OAB mean? :?
Zebulon
Art Developer
Posts: 298
Joined: September 7th, 2005, 11:30 pm
Location: Wyoming

Post by Zebulon »

steelfist wrote:question 4. what does OAB mean? :?
http://www.wesnoth.org/wiki/WesnothAcronyms
Soliton
Site Administrator
Posts: 1685
Joined: April 5th, 2005, 3:25 pm
Location: #wesnoth-mp

Post by Soliton »

steelfist wrote:question 1. is it possible for somebody to compile this program to OSX? sorry i'm a mac user.
Surely but if you have to ask it might not be so easy for you.
steelfist wrote:question 2. is this version based on 1.0.2?
It's based on 1.0 at least.
steelfist wrote:question 3. is this program stable or just as good as the original?
No idea, but after a quick test I've found out that not everything works as expected.

With the different damage model it seems to me (just tested vs ai) that there is a need for a major overhaul of the unit stats for this version. Defense values don't seem to have as big an effect as you always hit and do some damage. So you kill elusive foot units rather easily for example.

Anyway, has anyone else actually tested this version?
"If gameplay requires it, they can be made to live on Venus." -- scott
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