take the music of a races off!

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Boucman
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Post by Boucman »

Ok, I have a first patch ready to go,

however, the music is changed not when you see the ennemy leader, but when you see the first ennemy unit.

I can change that if you think it's better....
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deserter
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Post by deserter »

Boucman wrote:Ok, I have a first patch ready to go,

however, the music is changed not when you see the ennemy leader, but when you see the first ennemy unit.

I can change that if you think it's better....
Nope, don't change it...

I think that's the way it should be. Although there is a problem: both Rebels and Loyalists have identical mages. So how is this handled? What happens when the first unit you see is mage?
Boucman
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Post by Boucman »

the music changes... you've seen a unit, and it's too hard to determine if a given unit is in more than one faction
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deserter
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Post by deserter »

Boucman wrote:the music changes... you've seen a unit, and it's too hard to determine if a given unit is in more than one faction
It's still better than it was before. :)
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Sapient
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Post by Sapient »

Thanks for coding that. Well... in the game some rebel and loyalist units may look identical, but I guess there might be slight distictions in their speech, dress, or insignia that give them away. So, I like the change.
Boucman
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Post by Boucman »

OK, the change has been commited. there is a new tag in game.cfg to configure the music, which is currently wired to the main lobby theme... I posted in the music developement forum, so hopefully another music will replace it soon

my job here is done ;)
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STNA NarSissi
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Post by STNA NarSissi »

Well, well, well... Seems to be that here are some wise people after all :) maybe i will download latest patch and make a comeback :))... is this changed in version 1.0.2?
scott
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Post by scott »

I suggest using underground.ogg rather than the main menu music. The big intro to the main menu music barely has time to play before the next turn starts. It's like stop-and-go traffic. Underground.ogg starts out low and just builds slowly, so it's less abrupt on short turns but works well for longer turns.
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Noyga
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Post by Noyga »

STNA NarSissi wrote:Well, well, well... Seems to be that here are some wise people after all :) maybe i will download latest patch and make a comeback :))... is this changed in version 1.0.2?
Not in 1.0.2 but in 1.1 AFAIK
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Sapient
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Post by Sapient »

STNA NarSissi wrote:Well, well, well... Seems to be that here are some wise people after all :) maybe i will download latest patch and make a comeback :))... is this changed in version 1.0.2?
The reason you got a harsh response at first was because you threatened to stop playing if it wasn't changed. Even if true, it is impolite.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
deserter
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Post by deserter »

STNA NarSissi wrote:Well, well, well... Seems to be that here are some wise people after all :) maybe i will download latest patch and make a comeback :))... is this changed in version 1.0.2?
Welcome back. ;)
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