take the music of a races off!
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take the music of a races off!
its so stuopid that you know what race your opponent is useing just by music. So you dont get any advantage by playing random (knowing how to play them all)... if opponent choses some race and any way its stupid that you can buy counter units at the start even if both have random... I haven t been usin sounds at all and now i m pissed about this... I think i might stop playing wesnoth completely...
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You never get any advantage of surprise when playing random, except when you're player 2 and the host is player 1 in a 1vs1. And I think I agree with Disto...
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
I'm surprised as how the problems of life can be resolved so simply..Tux2B wrote:If you don't like that, just turn music off.
Damn. Seriously, i wasn't expecting the quoted post.
Cuyo Quiz,where madness meets me
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
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Nevertheless, it is a good point. There should be a "random" theme for players who choose random factions.
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
- Elvish_Pillager
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- Dragonking
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If you're playing fog of war and you can't see a player's leader, the map doesn't move at all when the turn changes. However, if you can see the leader of a player then you center on that leader when it becomes his turn.Dragonking wrote:I agree with idea. Maybe just random music for first 2 turns? Or main menu music?
Maybe do something similar with music? If you can't see a player's leader the music continues to play whatever its playing (either your music, an ally's, another enemy's, etc.). If you can see a player's leader then the music changes to that faction's theme.
In all likelihood this would have the music changing far less often than it needs to, so it's probably not ideal. I'm just trying to think of something that fits into the current framework somehow.
Narsissi's spelling and typos have been discussed, search for his previous posts. Oh I have an idea, we could have a thread for that!
He might still have a point though he didn't know how to type properly, ok?
I have turned music off (as I always do) so i haven't noticed the issue. I like I don't know what faction I'm playing against, but I don't think it's fair if my opponent did know my faction... I would enjoy it far more if themes were random or something, so I couldn't possibly know what faction I'm opposing.
He might still have a point though he didn't know how to type properly, ok?
I have turned music off (as I always do) so i haven't noticed the issue. I like I don't know what faction I'm playing against, but I don't think it's fair if my opponent did know my faction... I would enjoy it far more if themes were random or something, so I couldn't possibly know what faction I'm opposing.
This doesn't change anything...Maybe just random music for first 2 turns?