New trait

Discussion among members of the development team.

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ILikeProgramming
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Post by ILikeProgramming »

Because first there's an ability. Then there's a counter-ability... And it'll go on like that forever.

For some reason, I've been seeing many(maybe too many) proposals for abilities, traits, and races lately.
Neoriceisgood
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Post by Neoriceisgood »

Counter-abilitites are crap; opposite abillities aren't though; stalwart lowers damage when defending; and charge raises damage on attack; but they definetly can't be considered counter-abillities; as they just don't work when using against eachother; but work good when used in other situations;

This anti-magic only works with magic; a better abillity would be something like "Defence is always at ?% percent when defending; this may not be altered by abillities and skills" which means that the creature gets better (or worse? who cares!) at defending when he's the defencive side; it just gives an extra boost to the skill that it renders magic and marksman useless aswell while defending.
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scott
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Post by scott »

CAAC - counterabilities are crap. I like it.

Abilities that speficially intend to nullify another unit's abilities are frowned upon, like a "tracker" ability that nullifies ambush.
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Neoriceisgood
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Post by Neoriceisgood »

CAAC - counterabilities are crap. I like it.
And here I was just wishing "Geez, I wish I could think up a pretty neat acronym myself." this makes me happy ;)
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Emmanovi
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Post by Emmanovi »

Beleth wrote:Could someone please clarify how this would become an arms race?
Unit 1 is weak against A....
Unit 2 has B, which is the counter for A...
Unit 3 has C, which is the counter for B...
Etc....

I think that might be it.... but I'm not sure.

CAAAN = Counter Abilites aren't always needed?

TMADH = Too many Abilities don't help?

IWNIWWHI = If we needed it we would have it?

TMASTG = Too many abilities spoil the game?

CAJDW = Counter abilities just don't work?

Umm...
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Elvish_Pillager
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Post by Elvish_Pillager »

Emmanovi wrote:CAAAN = Counter Abilites aren't always needed?
TMADH = Too many Abilities don't help?
IWNIWWHI = If we needed it we would have it?
TMASTG = Too many abilities spoil the game?
CAJDW = Counter abilities just don't work?
Umm...
You could use those for level codes in a silly online game. ^_^
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Beleth
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Post by Beleth »

Elvish Pillager wrote:You could use those for level codes in a silly online game. ^_^
Wesnoth mini-games! I love it... :D
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Elvish_Pillager
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Post by Elvish_Pillager »

Now that's an idea! *schemes*
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lu_zero
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Post by lu_zero »

a 60% def no matter what could be interesting
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drachefly
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Post by drachefly »

Hmm... while I think it a bad idea to include traits and abilities which refer to other traits and abilities that are on other units which may not actually exist...
It might be reasonable for there to be a trait among mages which increases their magical accuracy to 80% or 90% or something. By putting it only on mages, you know that the 'target' ability (a magical attack) is actually there.
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Kestenvarn
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Post by Kestenvarn »

Ugh. Like this forum needs more acronyms that end up being substituted for an actual argument.
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Eleazar
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Post by Eleazar »

I know we don't need more traits, but i can't resist...

Lucky
adds +5% to the units defense in all situations.

Suitable for races who don't already have huge defense bonuses.
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Elvish_Pillager
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Post by Elvish_Pillager »

Eleazar wrote:I know we don't need more traits, but i can't resist...

Lucky
adds +5% to the units defense in all situations.

Suitable for races who don't already have huge defense bonuses.
That's not a new trait, that's old, old, old, and has been countered umpteen bajillion times! Do your research!
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Jetrel
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Post by Jetrel »

scott wrote:No abilities that cause an arms race

NATCAR
No ability should cause an arms race:

NASCAR

Image

(flame on =)
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