Quick Trait.
Moderator: Forum Moderators
Quick Trait.
I think this trait should be changed, its agnist KISS and... sometimes you dont want to get it! Some units with quick are very easy to kill(unless get resilient trait too) for example mages, tribalists, asssasins.
- Dragonking
- Inactive Developer
- Posts: 591
- Joined: November 6th, 2004, 10:45 am
- Location: Poland
-
- Art Developer
- Posts: 2221
- Joined: April 2nd, 2004, 10:19 pm
- Contact:
Traits are not meant to be 'perfectly balanced' and always bestow the same amount of advantage. They are meant to make units more interesting, by giving each unit a random amount of personality.
Sometimes you will get a trait for a unit that you don't happen to like. Learning how to use units with different traits is all part of the game.
To many people, quick is the most powerful and desirable trait around...
David
Sometimes you will get a trait for a unit that you don't happen to like. Learning how to use units with different traits is all part of the game.
To many people, quick is the most powerful and desirable trait around...
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
1) I think that the benefits of quick outwiegh the -10% health for most units. If a mage can get "strong", then an already fast or weak unit should be able to get "quick".
2) I think that for a number of units quick can be the best trait ever.
3) I think that Tomsik should stop hiding under the table. Just because we disagree with you doesn't mean that we don't respect you and your thoughts.
2) I think that for a number of units quick can be the best trait ever.
3) I think that Tomsik should stop hiding under the table. Just because we disagree with you doesn't mean that we don't respect you and your thoughts.
I also think quick is one of the best traits. In campaigns many times I choosed unit with "quick" because in caves it can be the difference between moving 2 hex or 3 hex (mostly for mages)Beleth wrote:1) I think that the benefits of quick outwiegh the -10% health for most units. If a mage can get "strong", then an already fast or weak unit should be able to get "quick".
2) I think that for a number of units quick can be the best trait ever.
3) I think that Tomsik should stop hiding under the table. Just because we disagree with you doesn't mean that we don't respect you and your thoughts.
It is the difference between your Infantryman lagging behind or keeping up with the bulk of your army.
Cuyo Quiz,where madness meets me
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
I think this is the key detail of the Quick trait. I was recently replaying Undead Crossing a number of times with a mage-heavy force, trying for a no-loss win, and I found that I always got farther if my mages were Quick because then they could move 3 sand or 2 water hexes per turn, as opposed to 2/1. This is an increase of up to 100%, with many cases 50%+, opposed to an Elvish Outrider, who gets up to +50% and usually just +20%.Beleth wrote:It's also the difference for getting 2 shallow water/swamp/mountains and 3 forest/hill/cave/sand moves for many units.