What about having differents tarballs for source, maps ... ?

Discussion among members of the development team.

Moderator: Forum Moderators

Post Reply
zas
Posts: 54
Joined: August 25th, 2003, 9:58 pm
Location: France

What about having differents tarballs for source, maps ... ?

Post by zas »

To reduce update time (and download time), it could be great to have separate packages for source or binary, for game data (scenarii and maps), graphics (artwork, menus, units), for sounds (music, sound effects), ...

I think sound should be an optionnal package.
Dave
Founding Developer
Posts: 7071
Joined: August 17th, 2003, 5:07 am
Location: Seattle
Contact:

Post by Dave »

This is a reasonable idea, however the reason everything is currently in one package is because to be honest, I find it irritating when I want to download a game and I have to download more than one package. Admittedly I am on cable, but I found it irritating even when I was on dial-up.

I think the best solution would be to offer it as one package, and to offer it in multiple packages. Perhaps the one big package would only be for stable versions though.

However, I think that to help with download speed, time would currently be better spent in trying to convert the images over from bmp to png format, since images form the lion's share of the package size.

David
zas
Posts: 54
Joined: August 25th, 2003, 9:58 pm
Location: France

bmp -> png :)

Post by zas »

Converting all these bmps to png is a great idea.
Post Reply