Lets learn from Spring and think about the future of Wesnoth

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Re: Lets learn from Spring and think about the future of Wes

Postby fendrin » November 2nd, 2015, 11:17 pm

beetlenaut wrote::shock: That doesn't look like a joke, but why?


I am currently developing the reference implementation of a GameServer using my new WesScriptLayer.

I can already load a scenario and play a very simplified Wesnoth game.

But the game play is hacking things like

Code: Select all
kernel\execute_command("move" 12, 13, 12, 14)
kernel\debug!


The debug call is dumping the game state.
That was fine for the first time of development, but I am reaching a point where it makes sense to get a better grip of what is going on on the map.

Implementing a quick ascii client is fun and will help immensely with establishing the protocols and apis.
"Wesnoth has many strong points but team and users management are certainly not in them." -- pyrophorus
"The thing a project in the true spirit of open source has to fear is not forking, but clean-room re-implementation. When that happens, you know something is wrong."
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Re: Lets learn from Spring and think about the future of Wes

Postby Pentarctagon » November 3rd, 2015, 3:40 am

beetlenaut wrote::shock: That doesn't look like a joke, but why?


Wesnoth: Dwarf Fortress edition.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
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Pentarctagon
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Re: Lets learn from Spring and think about the future of Wes

Postby fendrin » November 3rd, 2015, 10:35 pm

Pentarctagon wrote:
beetlenaut wrote::shock: That doesn't look like a joke, but why?


Wesnoth: Dwarf Fortress edition.


Slaves to Armok: Sea of Blood Chapter I: Battle for Wesmere
"Wesnoth has many strong points but team and users management are certainly not in them." -- pyrophorus
"The thing a project in the true spirit of open source has to fear is not forking, but clean-room re-implementation. When that happens, you know something is wrong."
fendrin
 
Posts: 31
Joined: September 10th, 2009, 10:45 am

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