Some flying units slightly broken

Discussion among members of the development team.

Moderators: Forum Moderators, Developers

Some flying units slightly broken

Postby beetlenaut » November 26th, 2013, 4:13 am

Bats and gryphons appear in front of all terrains including ones they shouldn't like the top section of the great tree, which looks awkward. All other units, including flying drakes, appear behind the top of the tree. In the config files for bats and gryphons there is a layer specified for their standing animations. Removing that line seems to fix the problem. Is there any reason not to do this? The config files for drakes use submerge=0.01 for flying animations. Should bats and gryphons use that as well? (What is it for anyway?)
Campaigns: Dead Water
The Founding of Borstep
Secrets of the Ancients
User avatar
beetlenaut
Developer
 
Posts: 2082
Joined: December 8th, 2007, 3:21 am
Location: Washington State

Re: Some flying units slightly broken

Postby bumbadadabum » November 26th, 2013, 7:36 am

I think the layer is there so they don't appear behind some terrains. I don't know them all from the top of my head, but I know castles give problems.
User avatar
bumbadadabum
Developer
 
Posts: 1004
Joined: March 20th, 2008, 5:54 pm
Location: Netherlands

Re: Some flying units slightly broken

Postby beetlenaut » November 26th, 2013, 1:35 pm

Oh, it's a feature. I was thinking that the units should appear behind objects they were logically behind like castle towers. I think it looks better, but maybe that's just me. Never mind then--I can always just modify my own copy.
Campaigns: Dead Water
The Founding of Borstep
Secrets of the Ancients
User avatar
beetlenaut
Developer
 
Posts: 2082
Joined: December 8th, 2007, 3:21 am
Location: Washington State


Return to Developers’ Discussions

Who is online

Users browsing this forum: No registered users and 2 guests