Unit bloat
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The core of wesnoth needs to be defined. You can't say a unit is for campaign use so it's ok because the Chocobone and Death Knight appear in HTTT. The mainline campaigns have a lot of the fringe units, but they are heroes or otherwise part of the story. In all cases, the campaign designers have penultimate say on adding these units either way, and they are under no obligation to add any new units.
Unofficial campaigns are (as far as I can tell) anything goes, so this can be safely excluded. If artists want to spend time developing units for this purpose, then more power to them.
That leaves unit upgrades and multiplayer. Unit upgrades are another matter because you can't say "no" without writing another config file. On the other hand Jetryl (for one) appears to clear his unit additions with higher ups. There's not much you can do here without just saying no to the upgrade because it will affect all campaigns and eras (right? I'm not sure).
I think some eras should be set aside as part of the core (classic, default, maybe age of heroes) and the rest are open for contribution. I'm not really clear on where the mermen and naga lines are going to fit in, but I assume it would be here somewhere. Again, someone in charge can make the call if they want to freeze an era, and then other eras would be free for unit development.
Unofficial campaigns are (as far as I can tell) anything goes, so this can be safely excluded. If artists want to spend time developing units for this purpose, then more power to them.
That leaves unit upgrades and multiplayer. Unit upgrades are another matter because you can't say "no" without writing another config file. On the other hand Jetryl (for one) appears to clear his unit additions with higher ups. There's not much you can do here without just saying no to the upgrade because it will affect all campaigns and eras (right? I'm not sure).
I think some eras should be set aside as part of the core (classic, default, maybe age of heroes) and the rest are open for contribution. I'm not really clear on where the mermen and naga lines are going to fit in, but I assume it would be here somewhere. Again, someone in charge can make the call if they want to freeze an era, and then other eras would be free for unit development.
Hope springs eternal.
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I propose the following questions:
1. Why must every race/faction be "full-featured"?
2. What's wrong with less units and greater differentiation?
3. Why do the units being added have so many abilities/weapon specials? Is it because that is the only way to differentiate them? If so, it might be a symptom of an underlying problem...
1. Why must every race/faction be "full-featured"?
2. What's wrong with less units and greater differentiation?
3. Why do the units being added have so many abilities/weapon specials? Is it because that is the only way to differentiate them? If so, it might be a symptom of an underlying problem...
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They don't have any real purpose beyond 'existing', and they could easily be axed...Shadowfury333 wrote:Last I checked, this is the entire Drake faction. What do you have against Drakes?Elvish Pillager wrote:[axe_units]
type=Drake Fighter,Drake Clasher,Drake Glider,Drake Burner,Saurian Skirmisher,Saurian Tribalist
The Heavy Infantry perhaps?Fencer, no, Loyalists need a good defensive unit.
The Elvish Fighter perhaps?Wose, definitely not, Rebels need a good melee unit,
There's a problem with having many hundreds of 'fine' units... that's what this thread is about.The rest, no, they are fine.
Why the prejudice against non-in-game units?AT wrote:No current unit will be axed because people don't like them.
On the other hand, there should be a cool-down on new core units.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Because they're not in game yetElvish Pillager wrote: Why the prejudice against non-in-game units?
Gandalf-"I am a servant of the Secret Fire, wielder of the Flame of Anor. You cannot pass. The dark fire will not avail you, flame of Udun. Go back to the Shadow. You cannot pass!"
AT- "That sounds like more trouble than it's worth."
AT- "That sounds like more trouble than it's worth."
so bad in-game units stay in, while good not-in-game units get out? that makes no sense.AT wrote:Because they're not in game yetElvish Pillager wrote: Why the prejudice against non-in-game units?
oh, and for the record...
Code: Select all
~/wesnoth/wesnoth/data/units$ grep level\=0 * | wc -l
9
~/wesnoth/wesnoth/data/units$ grep level\=1 * | wc -l
65
~/wesnoth/wesnoth/data/units$ grep level\=2 * | wc -l
76
~/wesnoth/wesnoth/data/units$ grep level\=3 * | wc -l
57
~/wesnoth/wesnoth/data/units$ grep level\=4 * | wc -l
8
why so many 2nd level units? (compared to 1st and 3rd)
why so few 3rds? (compared to 1st and 2nd)
why so many 4ths? (only a few months ago there were only 2).
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Because many L1 units have multiple upgrades, but not many L2 units have multiple upgrades.turin wrote:which, in my mind, raises the following questions:
why so many 2nd level units? (compared to 1st and 3rd)
Because very few L2s have multiple upgrades, and some don't upgrade at all.turin wrote:why so few 3rds? (compared to 1st and 2nd)
Public demand, it would seem. Frankly I am fine with L3 being the highest (it's hard enough to get there in the first place). besides, most of these 4ths are campaign only (Fire Dragon, Skeletal Dragon, Ancient Lich, and Yeti. Great mage, Sylph, and Grand Marshal are the only MP L4s)turin wrote:why so many 4ths? (only a few months ago there were only 2).
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my point is, why should there be more 2nd level units than 3rd level units? there is about a 4:3 ratio there. my point is not there should be less 2nds, its there should be more 3rds. (crypt guardian would be a good start.Shadowfury333 wrote:Because many L1 units have multiple upgrades, but not many L2 units have multiple upgrades.turin wrote:which, in my mind, raises the following questions:
why so many 2nd level units? (compared to 1st and 3rd)
Because very few L2s have multiple upgrades, and some don't upgrade at all.turin wrote:why so few 3rds? (compared to 1st and 2nd)
Fire dragon is used once. Skeletal dragon is used once. I would be fine with taking those two out. (although skeletal dragon is used in my campaign, and it would mean redoing that scenario).Shadowfury333 wrote:Public demand, it would seem. Frankly I am fine with L3 being the highest (it's hard enough to get there in the first place). besides, most of these 4ths are campaign only (Fire Dragon, Skeletal Dragon, Ancient Lich, and Yeti. Great mage, Sylph, and Grand Marshal are the only MP L4s)turin wrote:why so many 4ths? (only a few months ago there were only 2).
Last edited by turin on October 22nd, 2004, 9:38 pm, edited 1 time in total.
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I agree, I am just answering the question as best as I can. I think that there should be more multiple upgrades for L2s (but not too many, that would get confusing)turin wrote:my point is, why should there be more 2nd level units than 3rd level units? there is about a 4:3 ratio there. my point is not there should be less 2nds, its there should be more 3rds. (crypt guardian would be a good start.Shadowfury333 wrote: Because many L1 units have multiple upgrades, but not many L2 units have multiple upgrades.
Because very few L2s have multiple upgrades, and some don't upgrade at all.
go ahead, take them out. I play MP, usually with drakes, I won't notice.turin wrote:Fire dragon is used once. Skeletal dragon is used once. I would be fine with taking those two out. (although skeletal dragon is used in my campaign, and it would mean redoing that scenario).Shadowfury333 wrote: Public demand, it would seem. Frankly I am fine with L3 being the highest (it's hard enough to get there in the first place). besides, most of these 4ths are campaign only (Fire Dragon, Skeletal Dragon, Ancient Lich, and Yeti. Great mage, Sylph, and Grand Marshal are the only MP L4s)
BTW EP, I am somewhat biased towards Drakes, in case you were wondering.
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Viva Le Drakes!
Perhaps another thing is units "ment" only for a campaign; Konrad, Deflator, Li'Sar, Haldric; units like these were only made for the purpose of the campaign; while units like fire dragon, skeletal dragon; etcetera were made in case scenario's needed some kind of "Boss" unit that can survive being swarmed by an army of level 3 heroes (I know this because I made them )
So perhaps units not even supposed to appear anywhere else should only be included in the campaign they were ment for; and other units could come in a unit-pack or with the official version if they are used by multiple campaigns; also I think that units appearing in the official campaigns should stay in the official release; as I think adjusting these would just be unnecessary trouble.
Perhaps another thing is units "ment" only for a campaign; Konrad, Deflator, Li'Sar, Haldric; units like these were only made for the purpose of the campaign; while units like fire dragon, skeletal dragon; etcetera were made in case scenario's needed some kind of "Boss" unit that can survive being swarmed by an army of level 3 heroes (I know this because I made them )
So perhaps units not even supposed to appear anywhere else should only be included in the campaign they were ment for; and other units could come in a unit-pack or with the official version if they are used by multiple campaigns; also I think that units appearing in the official campaigns should stay in the official release; as I think adjusting these would just be unnecessary trouble.
My opinion on the unit bloat is that we should just be careful about adding new units. As long as they are thought out well, implemented well, and add something new and interesting I am very ok with that.
The "unique" units like the yeti or other campaign units imho do not increase the complexity to learn the game because you just meet them on one or two maps and would look at the help/info anyways.
A good alternative to adding new level1 units is to produce some nice advances and branches to existing units and complete them. I find it quite fun to decides for e.g. mages or elfs in which direction they should develop.
My opinion on modpacks and the like is that most stuff that meets the high standards of "core" wesnoth should eventually make it into the game. A few megabytes do not hurt sooo much nowadays and I like it to be able to choose different campaigns/fractions to play with without needing to fetch additional packages all the time.
Modpacks/campaign server are great for experimenting with new stuff and trying things out. But having weeks of fun with *different* high quality campaigns/settings out-of-the-box adds quite some value to this already great game.
Just my thoughts...
bxe Miq
The "unique" units like the yeti or other campaign units imho do not increase the complexity to learn the game because you just meet them on one or two maps and would look at the help/info anyways.
A good alternative to adding new level1 units is to produce some nice advances and branches to existing units and complete them. I find it quite fun to decides for e.g. mages or elfs in which direction they should develop.
My opinion on modpacks and the like is that most stuff that meets the high standards of "core" wesnoth should eventually make it into the game. A few megabytes do not hurt sooo much nowadays and I like it to be able to choose different campaigns/fractions to play with without needing to fetch additional packages all the time.
Modpacks/campaign server are great for experimenting with new stuff and trying things out. But having weeks of fun with *different* high quality campaigns/settings out-of-the-box adds quite some value to this already great game.
Just my thoughts...
bxe Miq
her, i just realized... why don't we scrap the mudcrawler/giant mudcrawler? it seems pointless. it is used in one place, in TROW, and the point seems to be to provide diversity in the enemy faction, but now that there are 2 first level saurians, they're pointless.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm