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Discussion among members of the development team.

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Dave
Founding Developer
Posts: 7071
Joined: August 17th, 2003, 5:07 am
Location: Seattle
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Post by Dave »

miyo wrote:That really depends... check the chinese (martial arts) way of using spear. They use both blade, shaft and blunt end.
Yes, but I assume they don't use the blunt end to do less damage to a mortal enemy.
miyo wrote: But you do have a point... players (like me) would possibly like to do things (optimization) that warriors would not use in real combat.
hey I'm not saying I wouldn't do it too :-)

Sometimes it's damn annoying how powerful Delfador is, since he can't help others get experience.
miyo wrote: When there are multi-use (crush/impale/cut) weapons - maybe unit should use most efficient method (after all they are professionals, right?).
Like what I meant when I said...
Dave wrote: I'm also looking at allowing weapons to be of more than one type. If a weapon is used against an enemy, the damage is calculated using the best possible type.
:-)

David
miyo
Posts: 2201
Joined: August 19th, 2003, 4:28 pm
Location: Finland

Post by miyo »

Now we just need animations for these multi-type attacks.

Thrusting with spear, slashing with spear (to do crushing damage).

- Miyo
Dave
Founding Developer
Posts: 7071
Joined: August 17th, 2003, 5:07 am
Location: Seattle
Contact:

Post by Dave »

miyo wrote:Now we just need animations for these multi-type attacks.

Thrusting with spear, slashing with spear (to do crushing damage).

- Miyo
Ummm....I'd be happy with one animation for each unit. I wouldn't bet on getting anything like this!

David
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