Mermen Tree Proposal
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Yes - I agree wholeheartedly - and I have made sure that this never happens.quartex wrote: I don't mind having male and female units, I only ask that unit trees don't split based on sex of units. If mermen and mermaids are different units, that is fine. But if how a unit advanced depends on the randomly generated gender, that gets confusing to users.
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no... you appear to have made it so only males can advance into warriors, and only females into ... whatever those things are.Jetryl wrote:Yes - I agree wholeheartedly - and I have made sure that this never happens.quartex wrote: I don't mind having male and female units, I only ask that unit trees don't split based on sex of units. If mermen and mermaids are different units, that is fine. But if how a unit advanced depends on the randomly generated gender, that gets confusing to users.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
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Turin, you don't get it, dude.turin wrote:no... you appear to have made it so only males can advance into warriors, and only females into ... whatever those things are.Jetryl wrote: Yes - I agree wholeheartedly - and I have made sure that this never happens.
He said random choice of gender - made by the game for you.
Like, if you hired a random merperson, and got either a male or female, with separate options for each.
There is no problem when the player makes the choice himself.
Right now, and always, there is no effect on gameplay by a unit's gender. The only difference is in sounds, and graphics. Any unit that you get, will have the exact same levelling options regardless of what gender the game makes it, if there even is the possibility of multiple genders for a unit.
Bit of a nuisance to edit the pixs out of that sheet, but I know exactly why neorice edited them in place. (MSPAINT, hint hint).
Anyways, uh, I took the merman out, and gave my additional edit to his tail, giving it (hopefully) more of a wet-scaly look. Neorice already did the first half of my job for me (thank you), by shading it correctly.
I am going to go out on a limb, and try and do a slithering/whatever tail animation for this guy - for moving. Whether there is or is not support for this, I am sure dave would add it, given his previous comments (namely - support for it being animated. We already have support for a single frame of it...).
The good news is, if it pans out, it can be used for the entire race.
As regards the angle of the fin on the tail, I am still postulating about that, though I will say that the naga should perhaps lose theirs.
Also, though this technically should be in the art forum, I don't mind working on it here, because less of the forum-flamers will mess with us as we work.
Anyways, uh, I took the merman out, and gave my additional edit to his tail, giving it (hopefully) more of a wet-scaly look. Neorice already did the first half of my job for me (thank you), by shading it correctly.
I am going to go out on a limb, and try and do a slithering/whatever tail animation for this guy - for moving. Whether there is or is not support for this, I am sure dave would add it, given his previous comments (namely - support for it being animated. We already have support for a single frame of it...).
The good news is, if it pans out, it can be used for the entire race.
As regards the angle of the fin on the tail, I am still postulating about that, though I will say that the naga should perhaps lose theirs.
Also, though this technically should be in the art forum, I don't mind working on it here, because less of the forum-flamers will mess with us as we work.