(Not) another look at our factions....
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I agree that a slight increase in damage for the walking corpse would help. Maybe it would finally be able to kill an enemy and make a walking corpse out of it. I think the plague power should also be given to the Dark Adept and upgrades. And an increase in range damage would be really welcome. 12-2 should be a good start since they have no melee.
Never tell a dwarf that he shortchanged you!
Dark Adept has already magical attack (guaranteed 70% hit-chance) now I would not give it heavy damage magical attack with plague... I think that would be too much.Christophe33 wrote:I think the plague power should also be given to the Dark Adept and upgrades. And an increase in range damage would be really welcome. 12-2 should be a good start since they have no melee.
- Miyo
I think this is good. Corresponds to two 'freezing ectoplasm' attacks, maybe. Question: why can't dark adepts 'heal' their undead (like a white mage, but only for undead) as compensation for this? Of course, we've talked about this before, but if dark adepts are really so weak, either leadership or healing (undead-only) might be useful.Dave wrote:Dark Adepts have no melee attack, and so they should be powerful at range to compensate. How does 12-2 sound to people?
as kingfishers catch fire
so dragonflies draw flame
-GMH
so dragonflies draw flame
-GMH
Why not just use the stock 'heal' (or 'leadership) ability? By definition they're part of that faction, or have that role. . . KISS. . . you shouldn't even have to limit it. . . Hmm. . . Could a lv. 1 dark adept act as a leader to a lv. 0 walking corpse (or bat)? That would help extend their usefulness. . . I rambling, I go sleep now. . .autolycus wrote:Dave wrote: Question: why can't dark adepts 'heal' their undead (like a white mage, but only for undead)
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- Elvish_Pillager
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DA
Dark Adept and Walking Corpse are now upgraded.
Dark Adept should be more usefull, but were not given 20-2 attack with magic, plague, ambush, heal, cure, and teleport.
Dark Adept should be more usefull, but were not given 20-2 attack with magic, plague, ambush, heal, cure, and teleport.
Gandalf-"I am a servant of the Secret Fire, wielder of the Flame of Anor. You cannot pass. The dark fire will not avail you, flame of Udun. Go back to the Shadow. You cannot pass!"
AT- "That sounds like more trouble than it's worth."
AT- "That sounds like more trouble than it's worth."
As I posted in the art development forums under "once great heroes across the plains": does every race need to have a healer? Orcs don't. What if instead we gave several of the level 3 units the ability to auto-heal? For every 30 XP (or any number) they get they level up, except since they can't level up any more, they just heal themselves back up to full. Make the number too low and the unit would be nigh invincible, make it too high and the ability isn't very useful. But I think it could be an interesting alternative to giving every race a healer.
This is interesting, but I suspect it would play havoc with the AI and with the current strategic model, since it would then encourage 'barbarian horde' style attacks and more 'do or die'. We and the AI would have to think of the probability of 'level-healing' vs that of dying in the attempt, and there'd be a lot more 'attack and hope to make level' events.quartex wrote:What if instead we gave several of the level 3 units the ability to auto-heal? For every 30 XP (or any number) they get they level up, except since they can't level up any more, they just heal themselves back up to full. Make the number too low and the unit would be nigh invincible, make it too high and the ability isn't very useful. But I think it could be an interesting alternative to giving every race a healer.
For the reason that it mucks with the strategic model, I think it probably won't be implemented...
as kingfishers catch fire
so dragonflies draw flame
-GMH
so dragonflies draw flame
-GMH
- Elvish_Pillager
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Now the Necromancer looks wimpy.
Gwiti: Woohoo! I got a Necromancer! Now my mighty wizard deals out 12-2 instead of 10-2!
Um...
Suggestion: Instead of loading on more power, give the Necromancer (and Lich) Walking-Corpse-Plague. I suggest changing Plague into a unit ability, allowing it to work in conjunction with Magical--- and giving unit abilities a paramater. This would allow for setting the type of unit it plagues to, setting the terrain ambush is in... and giving the Necromancer and Lich a nice ability. Face it, mages can't be that simple, and Necromancers NEED to raise the dead.
Gwiti: Woohoo! I got a Necromancer! Now my mighty wizard deals out 12-2 instead of 10-2!
Um...
Suggestion: Instead of loading on more power, give the Necromancer (and Lich) Walking-Corpse-Plague. I suggest changing Plague into a unit ability, allowing it to work in conjunction with Magical--- and giving unit abilities a paramater. This would allow for setting the type of unit it plagues to, setting the terrain ambush is in... and giving the Necromancer and Lich a nice ability. Face it, mages can't be that simple, and Necromancers NEED to raise the dead.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Like the necrophage?quartex wrote:As I posted in the art development forums under "once great heroes across the plains": does every race need to have a healer? Orcs don't. What if instead we gave several of the level 3 units the ability to auto-heal? For every 30 XP (or any number) they get they level up, except since they can't level up any more, they just heal themselves back up to full. Make the number too low and the unit would be nigh invincible, make it too high and the ability isn't very useful. But I think it could be an interesting alternative to giving every race a healer.
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Um, that might make sense if you could actually get the Necrophage! Currently I believe the only way to get it is upgrade a Ghoul in Age of Heroes in multiplayer! But yes, if anything gets it, the Necrophage would be the thing.MadMax wrote:Like the necrophage?quartex wrote:As I posted in the art development forums under "once great heroes across the plains": does every race need to have a healer? Orcs don't. What if instead we gave several of the level 3 units the ability to auto-heal? For every 30 XP (or any number) they get they level up, except since they can't level up any more, they just heal themselves back up to full. Make the number too low and the unit would be nigh invincible, make it too high and the ability isn't very useful. But I think it could be an interesting alternative to giving every race a healer.
Play a Silver Mage in the Wesvoid campaign.
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Thus, in the Necromancer unit tag,Elvish Pillager wrote:Suggestion: Instead of loading on more power, give the Necromancer (and Lich) Walking-Corpse-Plague. I suggest changing Plague into a unit ability, allowing it to work in conjunction with Magical--- and giving unit abilities a paramater. This would allow for setting the type of unit it plagues to, setting the terrain ambush is in... and giving the Necromancer and Lich a nice ability. Face it, mages can't be that simple, and Necromancers NEED to raise the dead.
Code: Select all
ability=plague
ability_parameter=Walking Corpse
P.S. It would allow Ambush in non-forest, as well.
Last edited by Elvish_Pillager on August 11th, 2004, 2:29 pm, edited 1 time in total.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
- Elvish_Pillager
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Change its name then! That's not difficult...Dacyn wrote:but then it isn't plague; it's necromancy.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.