Anti-Alias

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ettin
Lord of Glamdrol
Posts: 369
Joined: August 17th, 2003, 2:05 pm
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Anti-Alias

Post by ettin »

Some images to show how the game looks with anti-aliased fonts.
I have only changed this at font.cpp:

Code: Select all

TTF_RenderText_Solid by TTF_RenderText_Blended
Unit description without AA:
Image

Unit description with AA:
Image

Menu without AA:
Image

Menu with AA:
Image

I think it looks better, specially with larger fonts. Any reason not to use AA? Problems with other OS?
Dave
Founding Developer
Posts: 7071
Joined: August 17th, 2003, 5:07 am
Location: Seattle
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Post by Dave »

You're right, it looks better. We'll use it. Thanks for researching this.

David
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