New Development Version: Please Test!
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Yeah sorry I included my saves file. rm saves will do the trick.
There is going to be a way to name your save whatever you want, but I have to make a text editing widget to do that.
Ironically enough, you can get fullscreen mode by using the -windowed option. This is because I use the reverse of the release version for development. It will be back to full screen by default with the next release version.
There'll also be a way to switch between full screen and windowed in game in a future version.
David
There is going to be a way to name your save whatever you want, but I have to make a text editing widget to do that.
Ironically enough, you can get fullscreen mode by using the -windowed option. This is because I use the reverse of the release version for development. It will be back to full screen by default with the next release version.
There'll also be a way to switch between full screen and windowed in game in a future version.
David
Quick-and-dirty solution that is better than nothing is to also display date when the savegame was done.Dave wrote:There is going to be a way to name your save whatever you want, but I have to make a text editing widget to do that.
Maybe we should have version number of the game on saves, that way you can make the game check if saves are from different version.
- Miyo
Re: New Development Version: Please Test!
Can we make holding shift down to make recruit/recall fading faster? (maybe skip it totally?)Dave wrote: if while the AI is moving, you hold down either shift key, it will speed up the AI's moves to be very fast.
- Miyo
Re: New Development Version: Please Test!
Will be done in 0.4.2miyo wrote:Can we make holding shift down to make recruit/recall fading faster? (maybe skip it totally?)Dave wrote: if while the AI is moving, you hold down either shift key, it will speed up the AI's moves to be very fast.
- Miyo
David