New Races
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New Races
So... what is the procedure for requesting/creating a new race? I bring this up because of the dragon-men...
Wesnoth: It's poetry in motion...
Looks like it's in WML in the files in /data:Boucman wrote:well, I don't know exactly what the concept of race does, codewise... I think it only choose the random name generator....
Dave, is the name generator WML enabled, or do you have to code the new names in C++ ?
In appropriate races in game.cfg there is an entry to include the name list from names.cfg - eg (for elvish names):
Code: Select all
[units]
{units}
{names.cfg}
[race]
name=elf
num_traits=2
markov_chain_size=2
{ELVISH_NAMES}
[/race]
Code: Select all
#define ELVISH_NAMES
male_names="Tinarariand,Elándil, ......."
#enddef
if you want to create your own race, do all the graphics and all the .cfg files, then use them in a use-made campaign. if the campaign gets popular enough, it might get accepted into the game, thus accepting your race.
but if there is a race you want accepted and no plan on how to use it, or if you want the race for a campaign you are doing, you should just package the race with your .tar.gz/.zip file when you distribute the campaign.
but if there is a race you want accepted and no plan on how to use it, or if you want the race for a campaign you are doing, you should just package the race with your .tar.gz/.zip file when you distribute the campaign.
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And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm