Removal of Holy as a standard damage type

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JW
Posts: 5046
Joined: November 10th, 2005, 7:06 am
Location: Chicago-ish, Illinois

Removal of Holy as a standard damage type

Post by JW »

Wouldn't it be possible to not define Holy resistance in movetypes except for Undead ones and then alter Holy damage on the 3 units that use them and the resistancies of the 3 movetypes that increase its damage?

It's my understanding that non-defined damage types have a default resistance of 100. If this is the case then all you have to do is change these numbers:
  • Paladin: 8-5 Holy -> 8-4 Holy

    White Mage: 8-4 Holy -> 9-3 Holy
    Holy=70 -> Holy=90

    Mage of Light: 10-4 Holy -> 8-4 Holy
    Holy=60 -> Holy=80

    undeadfoot: Holy=200 ->Holy=250

    undeadfly: Holy=200 ->Holy=250

    undeadspirit: Holy=150 -> Holy=200
...and all units would deal essentially the same damage to each other and less code and less thought would be involved in the whole process. You would still have the damage type, but it would essentially be gone. The whole "people remembering 6 resistancies is hard enough" argument would then need to be changed to "people remembering 5 resistancies is hard enough."

This could also be done for other hardly used and hardly variant damage types. :wink:
( :wink: :wink: at Jetryl and Neo)
Becephalus
Inactive Developer
Posts: 521
Joined: October 27th, 2005, 5:30 am
Location: St. Paul, Minnesota, USA, Earth

Post by Becephalus »

why have it at all :)

but yeah looks like that would work.

your name isnt tom is it?
There are three roads to ruin: by gambling, which is the quickest; through women, which is the most pleasurable; and through taking the advice of experts, which is the most certain. -de Gaulle
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