Set default damage to 100% if no resistance is specified?

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Elvish_Pillager
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Set default damage to 100% if no resistance is specified?

Post by Elvish_Pillager »

:idea: It would be rather a convenience for new damage type designing; it would allow an "irresistable" damage type without bothering to specify it in every movetype; it would be easy to implement; it would be a whole lot more sensical than doing a constant 1 damage arbitrarily.

Can we do this?
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Darth Fool
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Post by Darth Fool »

Isn't this how it works already?
Dacyn
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Post by Dacyn »

no, by default resistance is 100%. EP wants default resistance to be 0% so that damage taken per nominal damage (which is called 'resistance' in WML) is 100%.
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