Back in play.

Discussion among members of the development team.

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Darth Fool
Retired Developer
Posts: 2633
Joined: March 22nd, 2004, 11:22 pm
Location: An Earl's Roadstead

Back in play.

Post by Darth Fool »

Just got wesnoth compiled and running on windows on my new machine using dev-cpp totoise SVN and a little arm twisting. This means that I will be back in the coding game again after more than a month away. Just thought I'd warn everyone ;)
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Eleazar
Retired Terrain Art Director
Posts: 2481
Joined: July 16th, 2004, 1:47 am
Location: US Midwest
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Post by Eleazar »

Runnnnnnnnn!

;)
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
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Ranger M
Art Contributor
Posts: 1965
Joined: December 8th, 2005, 9:13 pm
Location: England

Post by Ranger M »

Welcome back :D

yay, finally DFool AI is one step closer to existance :)
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JW
Posts: 5046
Joined: November 10th, 2005, 7:06 am
Location: Chicago-ish, Illinois

Post by JW »

Time to start "pwning" that code. :wink: wb mate.
Noy
Inactive Developer
Posts: 1321
Joined: March 13th, 2005, 3:59 pm

Re: Back in play.

Post by Noy »

Darth Fool wrote:Just got wesnoth compiled and running on windows on my new machine using dev-cpp totoise SVN and a little arm twisting. This means that I will be back in the coding game again after more than a month away. Just thought I'd warn everyone ;)
Umm... who are you?

:P
Darth Fool
Retired Developer
Posts: 2633
Joined: March 22nd, 2004, 11:22 pm
Location: An Earl's Roadstead

Re: Back in play.

Post by Darth Fool »

Noy wrote: Umm... who are you?

:P
The guy who has spent too much time trolling the forum and not enough time coding :0
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