Back in play.
Moderator: Forum Moderators
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- Retired Developer
- Posts: 2633
- Joined: March 22nd, 2004, 11:22 pm
- Location: An Earl's Roadstead
Back in play.
Just got wesnoth compiled and running on windows on my new machine using dev-cpp totoise SVN and a little arm twisting. This means that I will be back in the coding game again after more than a month away. Just thought I'd warn everyone
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
Runnnnnnnnn!
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Re: Back in play.
Umm... who are you?Darth Fool wrote:Just got wesnoth compiled and running on windows on my new machine using dev-cpp totoise SVN and a little arm twisting. This means that I will be back in the coding game again after more than a month away. Just thought I'd warn everyone
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- Retired Developer
- Posts: 2633
- Joined: March 22nd, 2004, 11:22 pm
- Location: An Earl's Roadstead
Re: Back in play.
The guy who has spent too much time trolling the forum and not enough time coding :0Noy wrote: Umm... who are you?
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358