Skeleton Mage
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- Posts: 106
- Joined: December 27th, 2005, 6:08 am
- Location: In the temporal state commonly known as life.
Skeleton Mage
A skeleton mage, yes I know what your all thinking, "Lich" but this is a weaker version, anyway I made some rough drafts and have a few rough draft graphics to go with it. I may add it to my faction (afinians). Anyway tell me your opinions.
Stats:
Stats:
HP: 14
Attacks: Touch 6-2 (drain), Magic 3-3 (plague)
Alignment: Chaotic (duh)
Moves: 6ish
XP: 30ish
Cost: 22
Level: 1
You should start with a skeleton image and lose the robe. Then you can make parts of it glow or whatever.
Skeletons in Wesnoth are mindless automatons controlled by a Necromancer. Thus, skeletons shouldn't be able to do magic. However, while this is a general rule, I think the Death Knight breaks it, so I'm not going to tell you to knock it off. Good luck.
Skeletons in Wesnoth are mindless automatons controlled by a Necromancer. Thus, skeletons shouldn't be able to do magic. However, while this is a general rule, I think the Death Knight breaks it, so I'm not going to tell you to knock it off. Good luck.
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Wesnoth acronym guide.
Wesnoth acronym guide.
Indeed.scott wrote:You should start with a skeleton image and lose the robe. Then you can make parts of it glow or whatever.
Skeletons in Wesnoth are mindless automatons controlled by a Necromancer. Thus, skeletons shouldn't be able to do magic. However, while this is a general rule, I think the Death Knight breaks it, so I'm not going to tell you to knock it off. Good luck.
However, the death knight was generally not brought back to life by dark magic, but by raw force of will. (Bad death, back for revenge). He is self-aware, such as the terms used to describe this would go.
Go ahead and use a skeleton mage in your own campaigns, but we'd rather not have it in core unless it's basically a weak lich.
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Re: Skeleton Mage
He's REALLY weak. 14 hp? What will his resistancies be? Also, RIGHT NOW an attack cannot have 2 qualities attatched to it, namely Magic and Plague in your example. I hate this situation for this exact reason. That would be an awesome combination. It might even make the 22 cost for a unit with 14 hp worth it!!Foxwolf wrote:A skeleton mage, yes I know what your all thinking, "Lich" but this is a weaker version, anyway I made some rough drafts and have a few rough draft graphics to go with it. I may add it to my faction (afinians). Anyway tell me your opinions.
Stats:HP: 14
Attacks: Touch 6-2 (drain), Magic 3-3 (plague)
Alignment: Chaotic (duh)
Moves: 6ish
XP: 30ish
Cost: 22
Level: 1
Right now something has to change - either the system or the unit.
I vote the system. :p
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- Posts: 106
- Joined: December 27th, 2005, 6:08 am
- Location: In the temporal state commonly known as life.
Made some adjustments
Anyway here are the new stats:
(plague)
New Image:
EDIT: Made a tree:
Skeleton Mage->Black Mage
------------------>Death Mage->Reaper
*If this is impossible I change the attack type to staff and add another attack: Staff 5-3HP: 16
Attack: Touch 6-2 (drain), Magic 3-4 (plague)*
Moves: 6
XP: 28
Cost: 22
(plague)
New Image:
EDIT: Made a tree:
Skeleton Mage->Black Mage
------------------>Death Mage->Reaper
Last edited by Foxwolf on January 2nd, 2006, 8:20 pm, edited 1 time in total.
the idea of a skeleton mage sounds strange to me because mages are the worst ennemies of skeletons... It's like mixing two contraries
"There are two kind of campaign strategies : the good and the bad ones. The good ones almost always fail because of unforeseen consequences that make the bad ones succeed." -- Napoleon