The Steppe Orcs
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- Posts: 169
- Joined: June 9th, 2005, 12:03 am
- Location: Kiel, Germany
These guys are pretty cool, Zhukov. The problem is that little skirmisher with Slow seems overpowered to me. He can just skirmish to the leader and slow it if he moves off his castle perch, trapping it, leaving him vulnerable to the assault of the other forces.
Nice faction, and I like the originality, but that one unit bugs me. I don't know if it's overpowered or not, as the unit is crap in battle, but I thought I'd give my first impression.
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ps, I'm looking forward to the animations!
Nice faction, and I like the originality, but that one unit bugs me. I don't know if it's overpowered or not, as the unit is crap in battle, but I thought I'd give my first impression.
-edit-
ps, I'm looking forward to the animations!
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- Posts: 169
- Joined: June 9th, 2005, 12:03 am
- Location: Kiel, Germany
I haven't tried a leader rush with them, but otherwise, playing against AI, they seemed powerful, but not overly so. Well, maybe they do need to be toned down, or priced higher. Thing is, they're indispensable as scouts, so if they loose skirmisher or movement, the faction will have real problems with getting villages (except on a winter map, maybe). And the slow+skirmisher combo is just too much fun to change.The problem is that little skirmisher with Slow seems overpowered to me. He can just skirmish to the leader and slow it if he moves off his castle perch, trapping it, leaving him vulnerable to the assault of the other forces.
So my suggestion would be to try some price changes:
Steppe Hunter: up to 17 from 15
Steppe Spearhead: down to 19 from 20
Icewind Herder: down to 20 from 21
Would force the player to use hunters a bit more carefully. Scouting would have to be balanced more against buying combat units. Anyway, just an offhand idea. I might play around with it later - altough it's Zhukovs, faction, of course. I just happen to like 'em a lot.
From my experience, this faction works a very unconventionnal way. They don't look very obviously unbalanced, therefore you need to play them a lot before suggesting balance changes.
- The steppe golbins are powerful tools, but they also tend to die a lot... Some cost increase might make sense, but i'm not sure it is necessary.
- IMHO the Speaheads are worth their price : they have a very nice special, a overall useful damage type and some very nice advancement options (especially the Vanguard)
- The Herders are probably a little expensive but i'm not sure it is a real problem
- The Shieldbearers are probably a little cheap but i'm not sure it is a real problem either
- The steppe golbins are powerful tools, but they also tend to die a lot... Some cost increase might make sense, but i'm not sure it is necessary.
- IMHO the Speaheads are worth their price : they have a very nice special, a overall useful damage type and some very nice advancement options (especially the Vanguard)
- The Herders are probably a little expensive but i'm not sure it is a real problem
- The Shieldbearers are probably a little cheap but i'm not sure it is a real problem either
"Ooh, man, my mage had a 30% chance to miss, but he still managed to hit! Awesome!" -- xtifr
kilder (a Catalan translator) reported a problem of translatable strings :
In the Icewind Herder and Icewind Drover there are double quotes in the description, but these are also string delimiter, so if you try to translate it you'll have an incomplete translatable string (that ends after the first ").
I suggest to turn them into simple quotes (that's what mainline units use for quoting), and i'll apply this fix to my Era (the Extended Era).
In the Icewind Herder and Icewind Drover there are double quotes in the description, but these are also string delimiter, so if you try to translate it you'll have an incomplete translatable string (that ends after the first ").
I suggest to turn them into simple quotes (that's what mainline units use for quoting), and i'll apply this fix to my Era (the Extended Era).
"Ooh, man, my mage had a 30% chance to miss, but he still managed to hit! Awesome!" -- xtifr
One more remark (from me and others):
This faction don't have any air or water unit, this might (or not) be a problem on maps where water is aboundant.
Should we give them some recruitable water or air unit ? Any idea ?
This faction don't have any air or water unit, this might (or not) be a problem on maps where water is aboundant.
Should we give them some recruitable water or air unit ? Any idea ?
"Ooh, man, my mage had a 30% chance to miss, but he still managed to hit! Awesome!" -- xtifr
An animal that you can find in steppe enviroment could be...Noyga wrote:One more remark (from me and others):
This faction don't have any air or water unit, this might (or not) be a problem on maps where water is aboundant.
Should we give them some recruitable water or air unit ? Any idea ?
A volture.
This could be an idea...
- Temuchin Khan
- Posts: 1800
- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
Interesting idea. It would fit the whole Orcish image, and it would be unique and different.Anul wrote:An animal that you can find in steppe enviroment could be...Noyga wrote:One more remark (from me and others):
This faction don't have any air or water unit, this might (or not) be a problem on maps where water is aboundant.
Should we give them some recruitable water or air unit ? Any idea ?
A volture.
This could be an idea...
Unfortunately, vultures are scavengers and not birds of prey. Still, I suppose I could look past that if Zhukov likes the idea.
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- Temuchin Khan
- Posts: 1800
- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
Actually, there's another problem with both the suggestions that have been made so far. Both vultures and otters are creatures from warmer climates than those which the Steppe Orcs were originally meant to inhabit. We need colder climate creatures of some sort.Karo wrote:River otters?
How about a Siberian Tiger? Or a Polar Bear? Or an Arctic Fox?
Can anyone think of something better?
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I was under the impression that river otters lived in freshwater north of the arctic circle.Temuchin Khan wrote:Actually, there's another problem with both the suggestions that have been made so far. Both vultures and otters are creatures from warmer climates than those which the Steppe Orcs were originally meant to inhabit. We need colder climate creatures of some sort.Karo wrote:River otters?
How about a Siberian Tiger? Or a Polar Bear? Or an Arctic Fox?
Can anyone think of something better?
Look! Snow!
Also, this was supposed to be a amphibious/aerial unit. Do foxes, tigers, and bears (oh my!) fly? Bears can swim, yeah, but I'd bet my money on an otter.
Also: Walrus riders would rock.
- Temuchin Khan
- Posts: 1800
- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
Yes, and over at the IE forums we've discussed including the Steppe Orcs in one of our eras. That's part of the reason why I suggested using something else for the Steppe Orcs.Anul wrote:In Imperial Era (unbalanced), there are the frost elves that have seals.
They can be used for our proposal...
And all is already done.
Well, maybe you know more about river otters than I do.Karo wrote:I was under the impression that river otters lived in freshwater north of the arctic circle.
Bears and tigers can both swim. Not as well as the otter, but they can.Karo wrote:Also, this was supposed to be a amphibious/aerial unit. Do foxes, tigers, and bears (oh my!) fly? Very Happy Bears can swim, yeah, but I'd bet my money on an otter.
[joke]How about if we give them Killer Whales?[/joke]
Check out my new book!
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https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1