All Factions Multiplayer Era

It's not easy creating an entire faction or era. Post your work and collaborate in this forum.

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Dragonking
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Post by Dragonking »

Yes. Both Nagas and Mermens factions in High Seas are broken. Naga faction "recruitment" should only include "fighter" unit type, because naga and naga warriors are fighters. If there are other types specified in "recruitment_pattern" (archer/healer/mixed fighter/scout etc) which AI is not able to recruit, it will stop recruting even if it has still gold left.

Academicus: remember to check every unit's cfg file, and check how many scouts, fighters, healers, archers, mixed fighters you have in each faction, and that every type and _nothing_ more is specified in "recruitment_pattern".
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Academicus
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Joined: July 31st, 2005, 12:19 am

Post by Academicus »

1: Aren't dwarves on a standard game having the same problem, o their recruit pattern says archer, but they don't have one. The thunderer is a mixed fighter.
2: I won't add mixed fighter to orcs, since there is no need for them to recruit orcish shamans. If only their attack was magical it would be worth it.
3: Added "healer" to Argwaiths so they can recruit the warlock.
4: Added fighter and mixed fighter to saurians so they can recruit saurian leaders and skalds, removed archer. Doubled "scout"
5: Removed "healer" from dark elves. Added another "fighter" so computer recruits less lizard riders.
6: Fixed summoner's recruitment pattern.
Last edited by Academicus on September 28th, 2005, 10:01 pm, edited 3 times in total.
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Dragonking
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Post by Dragonking »

Dwarves don't have archer in "recruitment_pattern", knalgans do, because they can recruit poacher.
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Academicus
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Post by Academicus »

1.4:
- Fixed factions recruit patterns.
- Fixed Desert Elves icon.
- Added thanks to unit makers on readme.
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Noyga
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Post by Noyga »

There is an error when advancing to Marauder Hunter -> Woodsman...
"Could not find the unit being advanced to: Marauder Woodsmen"
Shoud be "Marauder Woodsman" & not Woodsmen
Maybe the pb is in Imperial Era too
Academicus
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Joined: July 31st, 2005, 12:19 am

Post by Academicus »

1.4.1:
- Fixed Marauder Hunter advance to tag.
fmunoz
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Post by fmunoz »

Non living summons seems to lack the "mechanical" race traits
(look at the start .cfg of the era)
mots
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Joined: October 2nd, 2005, 10:34 am

Post by mots »

Where can I download this?
fmunoz
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Post by fmunoz »

Use the "get more campaign" options under the campaign menu or the html front end http://wolff.to/campaigns/list.html (Worse as you have to install it by hand)

Warning this era makes other eras buggy, breaks my summoner era.
mots
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Joined: October 2nd, 2005, 10:34 am

Post by mots »

I know how it works, but I can't find the era.
scott
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Post by scott »

It was taken down after [advancefrom] was banned from MP. Maybe you could send a private message to academicus to post it somewhere.
Hope springs eternal.
Wesnoth acronym guide.
mots
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Joined: October 2nd, 2005, 10:34 am

Post by mots »

Could anyone who has this era upload it?
Pleeaassee!
scott
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Post by scott »

Of all the factions this is the easiest to construct. Just download ALL factions, dump all the units and images into a common folder, and put the faction definitions into a common config file.
Hope springs eternal.
Wesnoth acronym guide.
mots
Posts: 15
Joined: October 2nd, 2005, 10:34 am

Post by mots »

But I can't download that much single files...

So please upload it :P
reaver
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Post by reaver »

i have started recreating this "era" , but i have 3 problems

1.too large files

2.only alpha version

3.i have chossen to rework wesnoth itself , not just to add era
,it mean , i'm adding png files to wesnoth's main image directory and cfg files to main units directory (i'm linux user) , i did it to avoid various problems (and established more :) )

how can i publish 7MB?
i walk alone in the rain of blood ...
my eyes eternally blind
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