All Factions Multiplayer Era
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- Dragonking
- Inactive Developer
- Posts: 591
- Joined: November 6th, 2004, 10:45 am
- Location: Poland
Yes. Both Nagas and Mermens factions in High Seas are broken. Naga faction "recruitment" should only include "fighter" unit type, because naga and naga warriors are fighters. If there are other types specified in "recruitment_pattern" (archer/healer/mixed fighter/scout etc) which AI is not able to recruit, it will stop recruting even if it has still gold left.
Academicus: remember to check every unit's cfg file, and check how many scouts, fighters, healers, archers, mixed fighters you have in each faction, and that every type and _nothing_ more is specified in "recruitment_pattern".
Academicus: remember to check every unit's cfg file, and check how many scouts, fighters, healers, archers, mixed fighters you have in each faction, and that every type and _nothing_ more is specified in "recruitment_pattern".
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- Posts: 56
- Joined: July 31st, 2005, 12:19 am
1: Aren't dwarves on a standard game having the same problem, o their recruit pattern says archer, but they don't have one. The thunderer is a mixed fighter.
2: I won't add mixed fighter to orcs, since there is no need for them to recruit orcish shamans. If only their attack was magical it would be worth it.
3: Added "healer" to Argwaiths so they can recruit the warlock.
4: Added fighter and mixed fighter to saurians so they can recruit saurian leaders and skalds, removed archer. Doubled "scout"
5: Removed "healer" from dark elves. Added another "fighter" so computer recruits less lizard riders.
6: Fixed summoner's recruitment pattern.
2: I won't add mixed fighter to orcs, since there is no need for them to recruit orcish shamans. If only their attack was magical it would be worth it.
3: Added "healer" to Argwaiths so they can recruit the warlock.
4: Added fighter and mixed fighter to saurians so they can recruit saurian leaders and skalds, removed archer. Doubled "scout"
5: Removed "healer" from dark elves. Added another "fighter" so computer recruits less lizard riders.
6: Fixed summoner's recruitment pattern.
Last edited by Academicus on September 28th, 2005, 10:01 pm, edited 3 times in total.
- Dragonking
- Inactive Developer
- Posts: 591
- Joined: November 6th, 2004, 10:45 am
- Location: Poland
-
- Posts: 56
- Joined: July 31st, 2005, 12:19 am
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- Posts: 56
- Joined: July 31st, 2005, 12:19 am
Use the "get more campaign" options under the campaign menu or the html front end http://wolff.to/campaigns/list.html (Worse as you have to install it by hand)
Warning this era makes other eras buggy, breaks my summoner era.
Warning this era makes other eras buggy, breaks my summoner era.
It was taken down after [advancefrom] was banned from MP. Maybe you could send a private message to academicus to post it somewhere.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
Of all the factions this is the easiest to construct. Just download ALL factions, dump all the units and images into a common folder, and put the faction definitions into a common config file.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
i have started recreating this "era" , but i have 3 problems
1.too large files
2.only alpha version
3.i have chossen to rework wesnoth itself , not just to add era
,it mean , i'm adding png files to wesnoth's main image directory and cfg files to main units directory (i'm linux user) , i did it to avoid various problems (and established more )
how can i publish 7MB?
1.too large files
2.only alpha version
3.i have chossen to rework wesnoth itself , not just to add era
,it mean , i'm adding png files to wesnoth's main image directory and cfg files to main units directory (i'm linux user) , i did it to avoid various problems (and established more )
how can i publish 7MB?
i walk alone in the rain of blood ...
my eyes eternally blind
my eyes eternally blind