The Dark Elves
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Dwarves are too subterranean race and they have a flying griffon.JW wrote:I think that's debatable. I thought they were a subterranean race.avv wrote:And again: there should be a swimmer/flyer.
Elves dwell in forests, but they have a merman hunter, that lives in oceans.
And why there cannot be flyers or swimmers in the caves? There is subterranean lakes and rivers and huge cave sections.
I like the idea that dark elves could have a swimmer... After all, underground water systems exist. And the swimmer could be the dark equivalent of a triton/merman too.
It would be nice if they had a unit which could phase through rock obstacles or teleport from dark area to dark area. But these are old ideas which probably can't be implemented without imbalance.
It would be nice if they had a unit which could phase through rock obstacles or teleport from dark area to dark area. But these are old ideas which probably can't be implemented without imbalance.
as kingfishers catch fire
so dragonflies draw flame
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so dragonflies draw flame
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Every faction has an unit that is able to cross water quickly. Why should DE have one too? And is it too easy for any faction to succeed in missions with unpassable water? Or are you saying that DE should be able to beat up everyone in normal ground to even out their problems with water?ILikeProgramming wrote:Maybe as enemies. Would be very hard, but gives a twist to the game. I say no on flying/swimming units on the dark elves' side. It would make all the missions with unpassable water too easy. But as enemies...
I think that a sadistic, sexy, winged man-eating succubus would fit to DE theme pretty well. Emmanovi's cave naga is good idea as well.
I was thinking of just making the lizard rider able to swim over deep water.
I agree that the enchantress is pretty useless right now, I was going to make it more powerful, more hp, greater melee skills. Or maybe just decrease the cost to 18 gold, but I would rather not.
I will add a lvl. 3 lizard rider, and the secondary fire wizard line too.
I agree that the enchantress is pretty useless right now, I was going to make it more powerful, more hp, greater melee skills. Or maybe just decrease the cost to 18 gold, but I would rather not.
I will add a lvl. 3 lizard rider, and the secondary fire wizard line too.
I speak what's on my mind.
Which is why nothing I say makes sense.
Which is why nothing I say makes sense.
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Replace the water with canyonILikeProgramming wrote:Maybe as enemies. Would be very hard, but gives a twist to the game. I say no on flying/swimming units on the dark elves' side. It would make all the missions with unpassable water too easy. But as enemies...
Then Assasin's idea works.
If white was black and black was white, what would happen to zebra crossings?
when you add canyones in caves grass is growing around the canyon and that doesn't look to good
[Assasin] You said you wanted feedback and you got plenty also i think you should make the wizard fighter line and lower the exp needed to level up the enchantress line
[Assasin] You said you wanted feedback and you got plenty also i think you should make the wizard fighter line and lower the exp needed to level up the enchantress line
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I am saying that it is debatable, not whether or not they should or should not have a swimmer / flyer.avv wrote:Dwarves are too subterranean race and they have a flying griffon.JW wrote: I think that's debatable. I thought they were a subterranean race.
Elves dwell in forests, but they have a merman hunter, that lives in oceans.
And why there cannot be flyers or swimmers in the caves? There is subterranean lakes and rivers and huge cave sections.
You said that they should and I am saying that is not necessarily true. That could perhaps be a weakness they need to make up using their stronger melee skills. That would actually be an interesting twist and add some new considerations to the game.
So I'll repeat myself and say that it is debatable whether or not they should have a smimmer/flyer.
Maybe there's an aquatic elf like the sea orc?
yes, I am doing that right now, but I don't want to add anything until we release 0.4.0 I'll make the changes, but we won't add them.The Raven wrote:when you add canyones in caves grass is growing around the canyon and that doesn't look to good
[Assasin] You said you wanted feedback and you got plenty also i think you should make the wizard fighter line and lower the exp needed to level up the enchantress line
I speak what's on my mind.
Which is why nothing I say makes sense.
Which is why nothing I say makes sense.
since i have nothing to do right now i will start on the end maps, if that is fine
I am Oreb, Lord of the Darthien
Give your comments to the World of Orbivm
Give your comments to the World of Orbivm
hmm....cave monsters...yeah
hey guys I'm a little stumped on what to call the other wizard line. Not fire wizard, not tinkerer, it needs to be something mechanical, techno, and magical all at once. Remember they make artifact weapons and channel their magic through it.
hey guys I'm a little stumped on what to call the other wizard line. Not fire wizard, not tinkerer, it needs to be something mechanical, techno, and magical all at once. Remember they make artifact weapons and channel their magic through it.
I speak what's on my mind.
Which is why nothing I say makes sense.
Which is why nothing I say makes sense.
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artificer?Assasin wrote:hmm....cave monsters...yeah
hey guys I'm a little stumped on what to call the other wizard line. Not fire wizard, not tinkerer, it needs to be something mechanical, techno, and magical all at once. Remember they make artifact weapons and channel their magic through it.
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
Why not? The fluff would be something like this:Maybe there's an aquatic elf like the sea orc?
"Centuries ago the lords of dark elves decided that they need to chart all the underground lakes and rivers in order to find more ways to reach surface. They ordered their most skilled beastmasters to breed a completely new elven race, who would be able to breath water and air. Hundreds of dark elf babies were given to the beastmasters. These babies were supposed to be the first generation of the new elven race. They were taught to swim and dive in early age. In fact, they spent whole their life in water, never allowed to walk in dry land.
The skilled wizards of dark elves created a magical seed, that was planted to each of the childs. It was a seed that slowly started to spread in the systems of the babies, changing their bodies to be more suitable for living in water. When the elven childs had grown adult, they no longer looked like rest of their kin. Their skin was covered with layer of slime and tiny, fish-like scales. They had lost their eyelids. A folds of skin had grown between their toes and fingers. Gills had grown to their necks."
What would these aquatic elves be called? The Gillkin?
What kind of changes you are going to do? Two wizard lines? Another uses artifacts to cast fireballs, another cold? What magic does the level 1 unit use?Assasin wrote:hmm....cave monsters...yeah
hey guys I'm a little stumped on what to call the other wizard line. Not fire wizard, not tinkerer, it needs to be something mechanical, techno, and magical all at once. Remember they make artifact weapons and channel their magic through it.
What about kinetic strikes? Would it be possible that enchantress uses kinetic attacks? Enchantress is somekind of priestess, right? Why is priestess using cold magic? She should be channeling the forces of her god.
Just an idea:
What if there could be a second level 2 hunter. He would use heavy crossbow to cause massive damage instantly.