Race Idea: Elemental / Chaos

It's not easy creating an entire faction or era. Post your work and collaborate in this forum.

Moderator: Forum Moderators

Post Reply
Observer1
Posts: 21
Joined: May 14th, 2005, 2:37 am

Race Idea: Elemental / Chaos

Post by Observer1 »

OK. I dislike tons of new race ideas. But I'm going to do it anyway.

Elementals
"Unique aspect": Elemental Damage, Weirdness

Earth Track: Impact Damage, Lawful
Fire Track: Fire Damage, Chaos
Air Track: Piercing Damage, Neutral
Water Track: Cold Damage, Neutral

Leaders could be some "Sorceror" or "Conjurer" "Elemental" wiz types.

These are not real suggested names
Earth Dudes -- 1) blob, 2) lumberer, 3) Shambler
Heavy (big hitpoints), Slow (few attacks), Strong (heavy damage),
basic ground attack unit, impact attack

Fire Dudes -- 1) flame, 2) blaze , 3) inferno
Moderate speed (fast, light hitpoints), many attacks medium strength
basic range attack unit, fire damage

Air Dudes -- 1) Breeze, 2) Gale, 3) Hurricane
very fast, flies, maybe skirmisher and ambush, many attacks, weak,
equivalent of scout units, range attack, decent defense, piercing damage

Water Dudes -- 1) squirt, 2) wave, 3) tsunami
fast in water, high defense, steadfast?
equivalent of defense unit, and water unit, cold damage, closecombat

Conjurers -- 1) tall, 2) grande, 3) vente
magical attacks

You can add all sorts of branches if you like.
Add in mud-dudes for an earth-dude level 2 upgrade. Etc.

==============

Now if you don't like that idea... here's another bad one.

Chaos -- imagery stolen wholesale from Warhammer, and all the fantasy literature ever made about bad bad evil guys.

"Unique Aspects" -- start with cultists who become full demons over time
Chaos alignment, naturally.

Cultists have upgrade trees end with demons.
They start as low defense, cheap, like zombies and peasants.
But they upgrade into scarier and scarier things (as they sacrifice for the scary bad bad things out there in chaos land, etc.).

Cult of Hate (Fire)
Hate Cultist (like swordsmen, mini-beserk?)
Hate Acolyte (magical) or Executioners (close)
Acolyte--> Fire Demon (magical); executioners --> Balrog/Devil (close)
All use Fire damage -- close or magical attacks


Cult of Fear (Cold)
Fear Cultist (like archers?)
Fear Acolyte (magical) or Fear something (range)
Acolyte --> Frost Demon (magical); something --> Terror/Horror (range)
All use Cold damage -- range or magical attacks


Chaos Warriors -- Chaos Marauder -- Chaos Knight -- Demon Knight
bladed attack, Riders, heavy cavalry, high defense


Beastmen (Gnolls, Goat monster)
heavy infantry, impact

branch them as you see fit.
OK, those were my race ideas.
User avatar
Tomsik
Posts: 1401
Joined: February 7th, 2005, 7:04 am
Location: Poland

Post by Tomsik »

i think 0.9.2(near 1.0) ver of game isnt good moment to add new races, it will do new problems with balancing
Vlys
Posts: 21
Joined: May 1st, 2005, 2:59 pm

Post by Vlys »

If I had some stats and graphics for it, I was going to suggest a race of golems, but this (the Elementals) sounds very similar.

EDIT: Wow, I just saw the golem thread in the Art Development forum, its a good thing I didn't suggest it.
Tux2B
Posts: 1217
Joined: March 29th, 2005, 8:18 pm
Location: Toulouse (South of France)
Contact:

Post by Tux2B »

tomsik wrote:i think 0.9.2(near 1.0) ver of game isnt good moment to add new races, it will do new problems with balancing
I agrea, even if I think it isn't necessary to be wanting to make v1 as quickly as it is wanted now. Version one must be the best possible. There should be more work made on it than for all the other versions.
"There are two kind of campaign strategies : the good and the bad ones. The good ones almost always fail because of unforeseen consequences that make the bad ones succeed." -- Napoleon
NightBlade
Posts: 221
Joined: May 21st, 2005, 1:18 am
Location: New Zealand

Post by NightBlade »

hm...a race of elements(golems) this is just like heroes 3, exactly the same race they had conflux that's what it is. how about adding titan, medusa, cyclops, archangle,zealot then? :(
Disto
Posts: 2039
Joined: November 1st, 2004, 7:40 pm
Location: Cambridge, UK

Post by Disto »

It could be quite nice if it was done right. It would be cool to give the conjurer like a plague affect as well and make a random elemental.

It would have no chance of going into 1 though.
Creator of A Seed of Evil
Creator of the Marauders
Food or Wesnoth? I'll have Wesnoth
Attila
Posts: 243
Joined: January 29th, 2005, 7:17 pm

Post by Attila »

My campaign has golems and elemental creatures, because I was bored with the same old units.
Post Reply