Alternate walking corpse upgrade
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Alternate walking corpse upgrade
Walking corpse -->Meat Puppet --> ?
Meat Puppets are corpses, that have survived some combats and have gotten some wear'n'tear. Most bodies collapse when they get too much damage, but these have surprised their masters with better resilience than others of their kind, so the master has decided to patch them up and harden their bodies.
Level: 1
Cost: 8
Race: Undead
Alignment: Chaotic
Moves: 5
HP: 26
XP: 35
Fist (Impact, 7-2)
Ram (impact 12-1)
Resistances
holy -100%
fire -10%
cold 50%
blade 60%
pierce 60%
impact 20%
Meat Puppets are corpses, that have survived some combats and have gotten some wear'n'tear. Most bodies collapse when they get too much damage, but these have surprised their masters with better resilience than others of their kind, so the master has decided to patch them up and harden their bodies.
Level: 1
Cost: 8
Race: Undead
Alignment: Chaotic
Moves: 5
HP: 26
XP: 35
Fist (Impact, 7-2)
Ram (impact 12-1)
Resistances
holy -100%
fire -10%
cold 50%
blade 60%
pierce 60%
impact 20%
Last edited by martenzo on April 9th, 2005, 5:22 am, edited 1 time in total.
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If it had a hardened body, that would mean high resistances. Since you recruit corpses to form walls and absorb damage in the first place, this unit would be better at that but not advance much otherwise. It could be resistant to fire specifically, which could have some nice effects for the faction.
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I don't recruit them for that, I recruit the to overwelm my enemies (oops shouldn't have said that). Also I made some updates in my previous post.scott wrote:If it had a hardened body, that would mean high resistances. Since you recruit corpses to form walls and absorb damage in the first place, this unit would be better at that but not advance much otherwise. It could be resistant to fire specifically, which could have some nice effects for the faction.
me: Welcome to the real world. If everyone says your art and opinions suck, it's because they DO suck. Even if you're too damned proud/stupid/both to realize it.
danny_california: yep keep telling fairy tales.
danny_california: yep keep telling fairy tales.
Re: Alternate walking corpse upgrade
I don't like this part much. Why would you ever choose "Ram", which can only do 12 points of damage, and has only one chance to hit, over "Fist" which has two chances to hit, and can do 14 points of damage if they both connect?martenzo wrote: Fist (Impact, 7-2)
Ram (impact 12-1)
Re: Alternate walking corpse upgrade
If they have between 8 and 12 health, and the WC is the only one you can attack with (they will retreat next turn), you want to go with the one that has the greatest chance to kill, not the one that has the most potential damage, or the one with the greatest average damage.Draconio wrote:I don't like this part much. Why would you ever choose "Ram", which can only do 12 points of damage, and has only one chance to hit, over "Fist" which has two chances to hit, and can do 14 points of damage if they both connect?martenzo wrote: Fist (Impact, 7-2)
Ram (impact 12-1)
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Charge is an option. But I was just kidding with this post, I wanted to know how far this idea would go and how many people would support it .stillnotelf wrote:You could also give Ram firststrike or charge, to better simulate how the attack works.
me: Welcome to the real world. If everyone says your art and opinions suck, it's because they DO suck. Even if you're too damned proud/stupid/both to realize it.
danny_california: yep keep telling fairy tales.
danny_california: yep keep telling fairy tales.
I wondered when you renamed the unit 'Meat Puppet', but you never know with non-native speakers if jokes always hit their mark.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.