I though of a new race...

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martenzo
Posts: 564
Joined: August 8th, 2004, 9:01 am
Location: Northern Europe, Estonia, Kardla

Post by martenzo »

Dreadwing wrote:Submerge- same as ambush only in deep water.
That was my idea, even though it wasn't implemented in the game! It had even been put into code, so that if people want, they could write it into the game.
me: Welcome to the real world. If everyone says your art and opinions suck, it's because they DO suck. Even if you're too damned proud/stupid/both to realize it.
danny_california: yep keep telling fairy tales.
Dreadwing
Posts: 64
Joined: April 6th, 2005, 10:41 pm

Post by Dreadwing »

Its all for fun for me, u guys can change it whatever I don't care im just making stuff up lol...And those unit should cost less compare to others.
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Abilities:
Return- drop back 1lvl when unit is killed well not really...
Multi-create a unit around the abilitie unit when using melee attacking and succeeds.
Clone-use opp units attack instead when attacking.
Reflect-Attacking unit take same amount of damge it dealt.
Raid- gain gold when attacking(2goldxlvl of enemy unit)
Pillage- gain 10gold for attacking unit on village.
Spike- deal (2xlvl nme) damage when unit is attacked.
Submerge- same as ambush only in deep water.
Glide- +4 movement when unit is on mountains.
Cruise- +2 when in unit is in water.
BlackHole- both unit are destory when a unit is hit with this abi(must be same lvl to work)
Toxicity- when poison it heal the unit instead.
Taunt-Decrease enemy damage dealt by 1 that is near the abi unit.
Foil-decrease enemy units terrain def by 10% on any adjacent around abi unit.
Decay-enemy units near it automatically becomes poisoned works only in day time.
Infest-when abi unit kills enemy unit only lvl 0-1 it becomes the enemy unit and takes all stat/cost/traits.(this be so fun)
Frostbite:when attacking nme unit that is hit becomes frozen and can't move for one turn but still can attack/defend.
SandStorm-when nme attacks this abi unit its terrain def becomes sand instead of what they are on.
Absorb-unit takes 1 hp of all units around it when its hp is not full.
Explode-dealt 2damage to all units adjacent to it.
WindStorm-return half the range damage back to enemy.

Speciality weapon:
Self-destruct-when unit attacks and hits nme it is killed but dealts 10damge to enemy.
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(Unrested)Good Undead and maybe find a better name...they are undead that regain their own control from the evil, thier goals is to become mortal again?lol and they mostly made up of units from all other races.Their number are small but bc of their side with the good the gain holy powers which help them survive from the world.

Units with return abi cost bit more money/units have traits unlike undead and mostly are lawful, weak def/low hp/but since thier return abi they won't be going anywhere for sometime....

Lv1Transparent: <3-3> ,White ghost looking thing.
- lv2Fallen: *Return* <5-3> , is a fresheaten human looking thing.
- Lv3TheRise: *Return* <9-4>/ range<23-1>Holy, become an spirit with angel wings in white armor.

Lv1HalfVamp: <5-3>*drain*, is Human and vampire....
- lv2Daywalker:<7-4>*drain*/Range 10-2, stronger vampire.
- lv3Slayer: <12-4>(Holy)/Range <14-3>(Fire damage), cool looking vampire hunter guy...

Lv1Sword Swinger: <5-6>, Orc skeleton with 6 armed/swords like assassin they can move faster bc of the extra limbs.
-Lv2 Sword Dancer: <9-6> , now mutant orc bc they have thier flesh back no skin wearing bandages like a mummy.
-lv3 Sword Stalker: *Nightstalker* *return*<10-8>/range<10-4> , life again but more of a mutant now with 8arms/very fast/look like orcish slayer bit taller and have more limbs holding bigs swords.

Lv1CrazedSoul:*berserk*<2-6>, Undead High Dwarf gone mad from battle with funky hair....
-Lv2 RavageSoul:*berserk**return*<3-6> , Undead Drawf seeking thinking of only vengeance glowing red eyes with more armor.
-lv3 Glory: *berserk**illuminates* <8-6> ,Retrun to their ancient selves they have a white glow around them now with all their hatre gone they become even better fighters/dwarf dress in heavey white armor.

Lv1ZombieDrake:<6-2>/Range<5-4>Cold , don't have the terrain bonus....I saw a pic somewhere so I put it here...
-Lv2 ChoasDrake:<7-2>/range<6-4>cold/<5-4>fire ,regain their fire abi they look more normal like a drake but their skin are black.
-lv3 Earth Dragon: <11-2>/range<8-4>cold/<6-4>fire ,bc they lost thier abi to fly being so cloe to the earth for so long their body taken the earth as their body.Look like a drake but bigger and rock skin.

Lv1Beheaded:range< 15-2>, Once a Great Elf now an undead with no head use bow have like 30-10%in all terrain but lots of damage...
-lv2 MindShooter:<3-3>/range<18-2>, stronger with their sight gone they gain abi to sense the movements of others/have better acc 40-50%.
-Lv3 HigerPlain: <4-5>/range<25-3>magical ,sitting like a monk floating in the air with a wizard hat floating over where their head once was in blue cloak.

Lv1Scales:<6-3>Undead merman with only skeleton and its scales.
-Lv2 Mermaid Concealer: *Submerge*<6-4>/range<5-2> ,bit more flesh cover in seaplants that are growing on them.
-Lv3 Mermaid Avenger: *Submerge*<7-5>/range<14-2>magical holy, normal again with shield and cross shape spear.
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Insect(The Hive) race of insect who wants to claim all lands as thier own.Race mostly about numbers not strenght

Lv1War Blade:*Reflect* <7-2> ,horn beetle soldier with a spear.
-Lv2Amor War Blade:*Reflect* <9-3> ,2horn beetle in tought armor.
-Lv3General War Blade: *Reflect* <14-3>/Range <4-3> *Poison* ,3Horned Beetle with big spear and shield.
-lv2War Rider: *Clone*, really big 1horn beetle with an antswer riding on it.
-lv3War Saw: *Regen*/*Clone* ,armor horn beetle with an antswir merge on top of it.

Lv1Bee Scout: range<1-4>*Poison*, bee warroir high movement.
-lv2Bee Sting:<3-4>*Berserk*/range<2-4> *Poison*, bee with swords.
-lv3Bee Drone:<5-4> *Berserk* /range<4-4> *Poison* ,bee warroir with a cape and swords.

Lv0Ant Pod: 9hp<3-1>, an white egg create from Devourer/can't move/can't be bought from castles, 5exp to lvl.
-Lv1AntNoyer:<3-2> ,ant waroir very low cost.
-Lv2AntWaver:<4-3>,bigger ant warroir.
-lv3Devourer:*Regen**Leadership**Multi* <4-3>drain , Ant Queen it creates an Antpod in one square around it.

Lv1AntSwir: range<7-3>fire ,fire ant look like a wizard.
-Lv2 AntThem: range<9-3>fire, bigger more wizard clothes.
-Lv3 AntOther:*Multi* <3-3>/range<12-3> ,has a staff/cover in clothe with only its antenna sticking out/like a summoner its can creat antpot in a square.

lv1Small Spider:<10-2> *poison* ,saw there's a spider so this....
-Lv2Spider:<13-2> *poison*/range <5-2> *slow*
-lv3Graint Spider:

Lv1Leg Biter:<4-2> *plague* ,centipede.
-lv2Head Biter:<6-2> *plague* ,bigger centipede
-Lv3Absorber: <9-2> *plague*,very big.

Lv1Land Hopper: *skirmisher* <10-4> ,gaint grasshoppers warriors travels fast and its hop is deadly.
-Lv2 Sky Hopper: *skirmisher* <11-4> ,Even water has little affect on it.
-Lv3 Death Hopper: *skirmisher* *windstorm* <13-4> ,with its great wings flapping hundreds of time per sec its can deflect all range attacks
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(BlackSea)Shark type ppl have leg/arms who look like pirates, enemies of the mermen and allies of naga.Most unit cost alot but since they are pirates they have gold making abilites.

Strong in all water terrain and sand/snow very weak on others.

Lv1 Naga Mercenary:<8-2>/range<5-2>,naga with an axe.....
-Lv2 Naga Invader:<10-3>/range<7-2>,rich from pirates very well arm
-Lv3 Naga Specialist: <12-3>slow/Range<12-2>slow, specialize in trapping and is very well armed with lots of weapons around its body.

Lv1Ray Lookout: *Submerge*<12-3> , strong ray swift in the sea with an eyepatch...
-Lv2RayWatcher: *Submerge* <18-3> ,armor ray.
-lv3Ray Grappler:*Submerge*<23-3>, carrying a big anchor as a weapon.

Lv1Jaw Crewmen:*Raid*<7-3> ,a Shark with pirate uniform and a rusty sword.
-Lv2Jaw Fighter: *Raid*<10-4> , Shark with better uniform and more weapons.
-Lv3Jaw Captian: *Leadership* *Raid*<14-4>/range<30-1> ,A shark with pirate hat/hook/wooden leg, has golden curve sword/gun.

Lv1Jaw Riflemen: range<20-1>marksmen:shark in uniform with a gun.
-Lv2Jaw Dual Riflemen: range<22-2>marksmen ,shark in uniform with 2guns.
-Lv3Jaw Cannoner: <7-2>fire/range<24-2>marksmen/<70-1>impact, a shark in uniform with 2guns in his belt next to a cannon holding a torch.

Lv1Jaw Rider: *Pillage*<6-3>slow , A shark with a net riding on a maybe serpant/seahorse/eel/whale??
-Lv2Jaw Surfer: *Pillage*<9-3>slow ,thin armor.
-lv3Jaw WaveRider:*Pillage**cruise*<10-3>slow/range<19-2> , heavy more carrying extra crossbow.

Lv1Pin Fencer:*Spike*<2-3>Poison/<6-3> ,A blowfish with a rapier in uniform with a wooden leg.
-Lv2 Pin Stiker: *Spike* <4-3>poison/<8-3>firststike ,armor on the arms.
-lv3 Pin Missles: *Spike* <6-4>poison/<14-3>firststike ,heavily armored.
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(Unify)Race of bird ppl(eagles male/hawks female) that watches over the world come down from thier mountain/floating cities to defend their homes.Are lawful don't have good relations with dwarves and skilled in range combat/have magical powers over air=cloud=water.

Like drakes terrain don't have much affect on thier movement.Fight well in open areas like water/grassland also on mountians and is more about speed.

Lv1Chimaera rider: <11-1>/range <4-4>cold, bird ppl that don't have wings rides on chimaera to fight in the sky,holds a bows.
-Lv2 2headed Chimaera rider: <15-2>/range<6-4>cold ,more heads...
-Lv3 3headed Chimaera rider: <30-1>fire/<20-3>/range <8-5>cold ,Armor chimaera.

Lv1Sky Blader: <6-5> : with hawks' head hold a 2hand sword in armorskirt with red wings.
-Lv2 Sky Dancer:<8-6>/range<4-5>blade , equiped with lots more swords and daggers on its body with a longer skirt armor.
-Lv3 Sky Commander:<11-6>/range<6-5>blade, has a flag in full amor.

Lv1Sky Archer: range<10-3> ,with the heads of an eagle they have the best eyes which can see the weak points of the nme causing alot of damage.Amored with black wings.
-lv2Sky Shower: range<11-4>, more attacks..
-Lv3sky Sentry: <20-1>/range<14-5>/<9-4>cold ,lots of armor with big bow.

lv1Sky Spearmen: *Glide* <9-2>/range<10-1> ,ground unit can't move freely like others.
-Lv2 Sky AquaGuard: *Glide* <12-2>/range<15-1>cold,wear magical armor have high resist vs cold.
-lv2 Sky AuraGuard: *Glide* <12-3>, high resist weapon damage.
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(Total Vengeance)Race compose of mostly jell creatures and demons.Once a lost race buried deep within the earth, they seek revenge for the ppl who wipe them out bc of thier hatre darkmagic and demon serve apound them.

This race can adapt to any environment.All choatic, has 60-80% on adapt terrain 20% on all others not alot hp but high def very weak vs holy.

Lv1 Jell Warroir: <5-3> ,silver wearing a helm top half human shape bottom like a puddle.Lv1-3 doesnn't cost lot of exp.
-lv2 Red Jell Axemen: <6-4> , strong on mountains/hills red.
-lv3 Magma Berserker: *berserk* <7-4>/<7-4>fire, body made of glowing lava hands shape like axes.
-lv2 Yellow Jell Macemen: <5-5> ,strong on desert/swamps yellow
-lv3 Sand Smasher: *raid* <12-5>, body made of sand hand shape like maces.
-lv2 Blue Jell Spearmen: <9-3> , strong on shallow/deep waters blue
-lv3 Hydro Spinner: *submerge* <12-3>/<11-3>cold, body made of water hands shape like long spears.
-lv2 Green Jell Crossbowmen: <5-3>/range<10-3> ,strong in forest/grassland green
-lv3 Vine Crosser: *ambush* *spike* <6-3>/range<16-3> ,body made of vines/leaves hands one arm shape like a bow.

lv1 Clear Jell Magician:*Clone* range<4-4>magical , look like pure water with a wizard hat
-lv2 Silver Jell Wizard: *Clone* range <7-4>magical , Strong on castle/town/caves body of sliver.
-lv3 Crystal Sorcerer: *Clone* range <10-4>magical , made of magical rock.

lv1 Purple Jell Bombmer: <0-1>Blackhole/<7-3> , has 10% on all terrains but this is like a sucide bomb unit only has 5hp but 90% on most weapons.
-lv2 Black Jell Deathgrip: <0-2>Blackhole/<9-3> ,same as Purple 12hp but strong on 60%roads body made on pure black stone.
-lv3 Grand NothingLess: <0-4>Blackhole/<12-3>/range<0-3>Blackhole , body made of all evil see it is like lloking at bottomless pit 25hp.

Lv1Hell Beast: <9-4> ,very strong unit but cost alot and looks like hellhound thing with horns of course...
-lv2 Hell Warroir: <17-4> , maybe look like Diablo game??
-lv3Hell Lord: <23-4>/range <20-2>Fire , devil look with armor and stuff??

Lv1 Hell Wings:<7-3>Like vampire bats but stronger and has horns...
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(Rampage)Race of Rats just want to servive only know how to steal and destory.They are fast(all 8movement), cheap cost, choatic, and poison is thier friend.

Very weak have -30% on all weapons/elements.Great fighters having 90% in towns/forest/sand/swamp/castle/caves, 30% rest, 10% in waters.

Lv1 Rat Scout: *Toxicity*<3-7> ,small rat with helm and dagger.
-Lv2 Rat Assassin: *Toxicity* <5-7>, 12movement in grey clothes.
-Lv3 BlackDeath: *Toxicity* *Decay* <7-7>poison/range<2-5>poison , big rat with lots of scatches/scars in grey cloak with 2big daggers.

lv1 Rat Warroir: *Toxicity* <6-6> ,big rat with big 2hand sword.
-lv2 Rat Pirate: *Toxicity* *Raid*<7-6> ,movement in water is not affected 60%in water got an eyepatch and pirate uniform and sword.
-Lv2 Rat Captain: *Toxicity* *Leadership* <10-6> ,Holding a big sword and a shield in light armor.
-Lv3 Rat King: *Toxicity* *LeadreShip* <13-6>/Range <3-6>Poison ,Big fat rat, with a crown, in armor, a skull scepter and a big gold sword in its hands.

Lv1 Rat Sight: *Toxicity* range<3-6> ,small rat with a chain sharp tip.
-Lv2 Rat Ripper: *Toxicity* <6-4>/range <7-6>,small rat with chain with a hook at the end.
-Lv3 Rat Slasher: *Toxicity* range<6-6>/range<12-6>,small rat in black with chains wrap around it holding big 2hooks.
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(High Rulers)Race of Gaint made by the gods who lives in the great plains and hills, strength is their only power and their weakness.Being so big they are quite slow meaning low accuracy weak in water terrain and piece attacks.They have no range attack but they have an abi to defend themself from it bc of their magic from the winds.

Lv1 Titan Savage: Windstorm*<11-2> ,kinda like orc gunt holding big axe.
-lv2 Titan Warroir: *Windstorm* <20-2> ,armored gaint.
-lv3 Titan Kingsmen: *Windstorm* <30-2> , heavily armored.

Lv1 Titan Magic Armor: *steadfast*<5-5> ,floating magic armor all parts made by the gaints as guards.
-lv2 Titan Shield: *steadfast* <7-5> ,more like shape of a being its def is quite high.
-lv3 Iron Golem: *steadfast* *skirmisher* <10-5>,The armor now becomes pure iron creature itself fast and hard....

lv1 Titan Wisemen: *Windstorm* <10-1> ,a gaint with long beard.
-lv2 Titan WarCryer: *Windstorm* *Teleport*<15-1> , look like a gaint version of a dwarf.
-lv3 Titan Windbringer: *Windstorm* *Teleport*<30-1> , wearing wizard like clothes.

lv1 Titan Cyclops: *Windstrom* <9-3> ,they say gaints with 1eyes are able to see the furture.
-lv2 Titan FarSight: WindStrom* *Leadership*<12-3> ,with their great leadership and sight to the furture the are the best leaders in battle.
-lv3 DeathGaze: *Windstrom* *LeaderShip* <15-3> ,With big cape and big sword they stand tallest in the world.

Lv1 Titan TriEyes: *Windstorm:* <19-1>charge ,with 3 eyes these titans are the best riders of the gaints/taming the gaint war hogs as their beast to command in battle.
-lv2 Titan Insightor: *Windstorm* <20-2>charge ,heavily armoured carrying a weird shape lance.
-lv3 Trinity Titan: *Windstrom* <32-2>charge , its power is unmatchable and its def is strong but its chance of hitting anything is slim.
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(The Flawless)Race like amazon only females…..kinda like elves and fight like dwarves. They are trying to make the world into female only world lol.I don’t know about this one.

Lv1 Amazon Archer
-Lv2 Amazon Huntress
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(Scattered Tribes)Race of canine.Scattered across the land not as strong as orc but their strength in packs make them quite dangerous.Roaming the land invading human lands(kinda same as rats but they are less aggressive)

Lv1Weremen:still human with bit wolf traits.
-Lv2 Werewolf:turn into werewolf at night human in day time I saw this somewhere I put it here don't want to jack idea I just think it should be here....
-Lv3 Lycanthrope:Pure werewolf day and night very strong....

lv1 Wolf Shaman:wolf with a old staff.......

lv1 Wolf Raider:more warroir.....
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(Iron Fang)Since there a race of canine what about a race of feline?Kinda the same as wofls though......
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(StoneBarons)Rock people like golems/gnome/molemen and stuff??
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(DeepFreeze)Snowmen maybe give them yeti too.....?
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Other...

Lv1 Jester:*taunt* <2-2>/Range <5-3>Fire ,you know a clown with those hats....
-lv2 Joker:*taunt* <4-2>/range <9-3>fire ,standing on ball holding wierd looking wands.
-lv3 Two Faced: *Taunt* *Skirmisher* <7-2>/range <12-3>fire ,One side black and other white juggling 3 ring of fire.
-Lv2 Clown:*Foil* <7-3>/range-<5-3>cold ,juggling balls wearing diff pattern of colours.
-Lv3 Faceless: *Foil* *Nightstalk* <11-3>/range<6-3>cold ,faceless being holding a deadly dagger and floating objects around it.

lv3Lifeless(soulless): *decay* <9-2> *Plague* ,yeah more zombie!

lv2 Haunted: *Chaos* *heal* <10-2>, looks like normal village in the day until u get near it or it's night time, units can't go on it bc it's still a unit itself.An angry undead spirt shape like a village.Would be fun you can confuse enemy with this baby!

Lv1Dwarvish Forger: *Leadership* <13-1> impact/fire , a dwarf with a big red hot hammer who helps other dwarves reforge thier equipment in battle.Well since i always see dwraves making weapons this unit would be cool...

Lv3Goblin Tracker(Goblin Spearmen): <11-3> *Friststrike* /range <5-2> *slow* ,just making up lv3 for fun....

Lv2 Eastern Wose(Wose): *ambush* *cure*<14-2>impact/<14-2>pierce , Look like a willow and is faster then normal wose.
-Lv3Ginsing: *ambush* *cure* <19-3>impact/<19-3>pierce , Older Eastern Wose with yellower leaves bc of enviroment also has more roots for water and attack...
-Lv2Northern Wose: *Ambush* *Froskbite* <15-2>impact ,pine tree lol?
-Lv2Southern Wose: *Sandsotrm* *regen* <13-2>blade/range<15-2>blade ,palm tree use its leaves to cut throught thier enemies...
-L2Western Wose: *Regen* <23-2>,very tall birch tree strongest wose of them all built for fighting.
Im thinking like the wose that Rebel has aren't changed, pure and these are like completely diff due to enviroment they are in.....

Lv1Infester:<2-2>*Infest* ,a swarm of bugs that shape like a gaint fly.

lv3VampireLord: *absorb* <14-2>drain/range<18-1>marksmen.

lv0Suicide Bomber:2hp, cost 10 ,<0-1>self-destruct ,maybe give it to dwarves or undead....

Lv1 Fat Drake: 70hp *Explode* range/<1-2>fire ,well just want to put it here.

Lv1 CorpsePile: (0-2)Poison ,made of pile of dead with form ino one being.

How come no Leprechaun and Pixies?

Hobgoblin and Kobolds should be good in northerners??

And a funny idea Santa and his elves lol....

Maybe add cloud terrain for flying creatures then u can make flying cities(village) tiles and stuff nvm that.....don't think need them.

Anyways I have no more ideas left sense most of it been posted but if there are going to be other cultures in wesnoth then there alot more....
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