Moonday Era
Moderator: Forum Moderators
- DopeKiwiWarrior
- Posts: 30
- Joined: January 27th, 2013, 4:04 pm
- Location: Inside your mom, she ate me, send help before I dissolve.
Re: Moonday Era
Requote:
Creator of Moonday Era, go check it out! (And critique the hell out of it, because it needs it.)
Re: Moonday Era
Well, here is my late balance feedback suggestions.
Balancing all those Cult Planetarium robots was a very difficult process because at their current resistances that's definitively an extremely disbalanced faction. You can have a look at the suggestion in the following .txt file.
I thought it would be much easier to do, but once revised cult planetarium had to really to run a lot of effort to try to do important changes. The other faction didn't have that grave balance issues but some of those at the Cult Planetarium was a real hard task, also actually that one faction feels a bit incomplete, needs of at least another melee unit that deals pierce damage and maybe something that has impact damage as well.
The real notable thing is that all Lv+2 units had price of 0g, so now all of them have my pricing suggestions now.
Balancing all those Cult Planetarium robots was a very difficult process because at their current resistances that's definitively an extremely disbalanced faction. You can have a look at the suggestion in the following .txt file.
I thought it would be much easier to do, but once revised cult planetarium had to really to run a lot of effort to try to do important changes. The other faction didn't have that grave balance issues but some of those at the Cult Planetarium was a real hard task, also actually that one faction feels a bit incomplete, needs of at least another melee unit that deals pierce damage and maybe something that has impact damage as well.
The real notable thing is that all Lv+2 units had price of 0g, so now all of them have my pricing suggestions now.
- Attachments
-
- Moonday Era feedback.txt
- (14.88 KiB) Downloaded 504 times
Creator of: Deathmatch new in 1.12 server.
Co-creator of: Era of Magic in 1.16 server
Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
Try My winning Orocia Guide
Co-creator of: Era of Magic in 1.16 server
Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
Try My winning Orocia Guide
- DopeKiwiWarrior
- Posts: 30
- Joined: January 27th, 2013, 4:04 pm
- Location: Inside your mom, she ate me, send help before I dissolve.
Re: Moonday Era
Thanks a lot, IPS! Unfortunately I will be busy with school work until the middle of next week, so your suggestions can't be implemented sooner than around next weekend.IPS wrote: ↑April 4th, 2018, 7:17 pm Well, here is my late balance feedback suggestions.
Balancing all those Cult Planetarium robots was a very difficult process because at their current resistances that's definitively an extremely disbalanced faction. You can have a look at the suggestion in the following .txt file.
I thought it would be much easier to do, but once revised cult planetarium had to really to run a lot of effort to try to do important changes. The other faction didn't have that grave balance issues but some of those at the Cult Planetarium was a real hard task, also actually that one faction feels a bit incomplete, needs of at least another melee unit that deals pierce damage and maybe something that has impact damage as well.
The real notable thing is that all Lv+2 units had price of 0g, so now all of them have my pricing suggestions now.
In that time however, you can check out the two factions you didn't review so far
BTW, Erimia has low cold resistances for lore reasons, as they reside in the hottest strip of land on Maasic.
I'm not that much of a player, I mainly started this era as a creative outlet, so all the balance feedback I get is a blessing as I have no idea about the principles of it and I'm very aware of counter-lore balance measures that might have to be taken in order to make my era the best it can be.
The 0 price on lv2 was just a product of necessity, it isn't needed for regular gameplay and the less I had to think of while creating, the faster content could come out, so thank you for that too.
Creator of Moonday Era, go check it out! (And critique the hell out of it, because it needs it.)
-
- Posts: 217
- Joined: December 17th, 2015, 10:27 pm
Re: Moonday Era
I like to add
I don't think of any balancing as being counter–lore. Either you can introduce something analogous to the pre–Copernican epicycles which works to provide something that allows you to shift the weaknesses to a strength temporarily, you can give them a Protector Animus which can help mitigate their weakness, or you can simply relegate them to campaigns only and come up with some new — or even reprised — faction to take their place in multiplayer.
P.S.
A friend of mine and I are developing an era which I think you might enjoy. I think you and he share some of the same creative tastes. I'll release more information when the time comes.
### TODO
tags in such places, either beside or in lieu of any values however possible.I don't think of any balancing as being counter–lore. Either you can introduce something analogous to the pre–Copernican epicycles which works to provide something that allows you to shift the weaknesses to a strength temporarily, you can give them a Protector Animus which can help mitigate their weakness, or you can simply relegate them to campaigns only and come up with some new — or even reprised — faction to take their place in multiplayer.
P.S.
A friend of mine and I are developing an era which I think you might enjoy. I think you and he share some of the same creative tastes. I'll release more information when the time comes.
Re: Moonday Era
Not exactly.DopeKiwiWarrior wrote: ↑March 30th, 2018, 5:51 pmWell... I tried to fix what you advised and now it doesn't show up in the database but has no warning file either. Do you know what might be wrong?Requote:
At the bottom right is shown when the units database has been updated the last time, for 1.12 it's a month ago.
For 1.13 or 1.14, I do not find your add-on on the add-ons server. (And I'm not sure if unit.wesnoth.org refers to the 1.13 or 1.14 add-on server)
Try out the dark board theme.
Re: Moonday Era
I revised 1.12.6 server version and I cannot see that there are other 2 playable factions at all, I didn't revise them because I didn't notice. Let me check later if in the era's folder I can find the other 2 factions, but in game I cannot see them.DopeKiwiWarrior wrote: ↑April 5th, 2018, 5:09 pm
Thanks a lot, IPS! Unfortunately I will be busy with school work until the middle of next week, so your suggestions can't be implemented sooner than around next weekend.
In that time however, you can check out the two factions you didn't review so far
Creator of: Deathmatch new in 1.12 server.
Co-creator of: Era of Magic in 1.16 server
Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
Try My winning Orocia Guide
Co-creator of: Era of Magic in 1.16 server
Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
Try My winning Orocia Guide
- DopeKiwiWarrior
- Posts: 30
- Joined: January 27th, 2013, 4:04 pm
- Location: Inside your mom, she ate me, send help before I dissolve.
Re: Moonday Era
CF quote:
I'll be on the lookout for your era!
Shiki quote:
IPS quote:
Creator of Moonday Era, go check it out! (And critique the hell out of it, because it needs it.)
- DopeKiwiWarrior
- Posts: 30
- Joined: January 27th, 2013, 4:04 pm
- Location: Inside your mom, she ate me, send help before I dissolve.
Re: Moonday Era
BUMPY BUMP for anyone who even cares at this point.
0.3.1 published on the 1.14 add-on server and it's going to be there and only there. See changelog in main post.
I don't really know what will come next until I get any suggestions. I'd really like to balance the 4 factions that are currently available but I lack the required skills to do that, so I truly encourage you to post any feedback for the era!
If no one with balance suggestions is found, I guess I'll slowly implement all the planned factions.
On a different but related note, is there anything I can try to get more people to try out my era? It would really motivate me to see my work being enjoyed (or not, if the person not enjoying it has anything constructive to say about it).
Should I just be actively developing and wait for the fame or is there advice on something else I could be doing beside that?
0.3.1 published on the 1.14 add-on server and it's going to be there and only there. See changelog in main post.
I don't really know what will come next until I get any suggestions. I'd really like to balance the 4 factions that are currently available but I lack the required skills to do that, so I truly encourage you to post any feedback for the era!
If no one with balance suggestions is found, I guess I'll slowly implement all the planned factions.
On a different but related note, is there anything I can try to get more people to try out my era? It would really motivate me to see my work being enjoyed (or not, if the person not enjoying it has anything constructive to say about it).
Should I just be actively developing and wait for the fame or is there advice on something else I could be doing beside that?
Creator of Moonday Era, go check it out! (And critique the hell out of it, because it needs it.)
-
- Posts: 217
- Joined: December 17th, 2015, 10:27 pm
Re: Moonday Era
On the whole, shouldn't you implement all the factions first and then work on the rough spots?
Exactly how much an author wants their work more–or–less completed prior to release is up to them, of course. My friend's era, for example, hasn't even been announced — save for me talking about it here — because we are waiting until it is ready for beta testing. That means everything will function at least workably and every faction will be there. He doesn't even want to solicit for better sprites until that time.
Well, yackety yak: he wants to wait until I've gotten a fully working version of it prior to releasing anything. Something about a sudden introduction. It almost seems like you, on the other hand, are not so confident in your era and want some reassurance on likeability of the concept — both premise and specialities of the
If so, and you are looking for conceptual feedback, then releasing lore and a simple framework should be priority. You can do so with few factions each time, but I think it would help that people see them all in situation of the entire era.
It might also be helpful for you to post more verbose faction descriptions in this thread. Maybe a little background story about the time and place.
I.e. I'd be willing to discuss the era as a whole here, but I am yet running with 1-12 of the add–on client. Seeing as how http://files.wesnoth.org/addons/1.14/Moonday.tar.bz2 is not yet available, I am unable to review the era as you've published it. It would seem that the server needed a request from me for the index. It is returning a 200 code now.
Ergo, I'll give it a gander and pander to your demand…er?
If you want balance and gameplay feedback, you should probably focus on getting every faction at least playable and implemented. That way, those who want to test it can do so with the entire cast.
Also, I would hazard that you are probably more likely to entice players if you offer them something which doesn't seem incomplete.
As for more useful, albeit silly comments:
Would you be willing to reconsider the color choices?
Cheers
Exactly how much an author wants their work more–or–less completed prior to release is up to them, of course. My friend's era, for example, hasn't even been announced — save for me talking about it here — because we are waiting until it is ready for beta testing. That means everything will function at least workably and every faction will be there. He doesn't even want to solicit for better sprites until that time.
Well, yackety yak: he wants to wait until I've gotten a fully working version of it prior to releasing anything. Something about a sudden introduction. It almost seems like you, on the other hand, are not so confident in your era and want some reassurance on likeability of the concept — both premise and specialities of the
[unit_type]
— prior to continuing your work.If so, and you are looking for conceptual feedback, then releasing lore and a simple framework should be priority. You can do so with few factions each time, but I think it would help that people see them all in situation of the entire era.
It might also be helpful for you to post more verbose faction descriptions in this thread. Maybe a little background story about the time and place.
I.e. I'd be willing to discuss the era as a whole here, but I am yet running with 1-12 of the add–on client. Seeing as how http://files.wesnoth.org/addons/1.14/Moonday.tar.bz2 is not yet available, I am unable to review the era as you've published it. It would seem that the server needed a request from me for the index. It is returning a 200 code now.
Ergo, I'll give it a gander and pander to your demand…er?
If you want balance and gameplay feedback, you should probably focus on getting every faction at least playable and implemented. That way, those who want to test it can do so with the entire cast.
Also, I would hazard that you are probably more likely to entice players if you offer them something which doesn't seem incomplete.
As for more useful, albeit silly comments:
Would you be willing to reconsider the color choices?
colors
- DopeKiwiWarrior
- Posts: 30
- Joined: January 27th, 2013, 4:04 pm
- Location: Inside your mom, she ate me, send help before I dissolve.
Re: Moonday Era
CF quote:
As for the factions... yeah, you're right again, if all of them are implemented and the add-on feels complete, then people will be more likely to try it. I know I wouldn't download an add-on that said it was incomplete myself. And actually it's not that complicated to create the factions as I have made myself a little unit generator script to speed up the process.
Can-ned_Food wrote: ↑April 28th, 2018, 8:18 pm As for more useful, albeit silly comments:
Would you be willing to reconsider the color choices?Cheerscolors commented
Creator of Moonday Era, go check it out! (And critique the hell out of it, because it needs it.)
-
- Posts: 217
- Joined: December 17th, 2015, 10:27 pm
Re: Moonday Era
Finally …
Overall, I quite like the intermingling of the races in each faction. Tells of a very interesting history behind the factions in their modern forms.
Okay, so that's enough from me. Cheers.
geography quiz
there's a time and a place for everything
“Don't Panic”
nocturnal psychic emissions
you talk the talk, but do you …
Okay, so that's enough from me. Cheers.
- DopeKiwiWarrior
- Posts: 30
- Joined: January 27th, 2013, 4:04 pm
- Location: Inside your mom, she ate me, send help before I dissolve.
Re: Moonday Era
Can-ned_Food wrote: ↑May 20th, 2018, 4:34 am Finally …
geography quizthere's a time and a place for everything“Don't Panic”nocturnal psychic emissionsOverall, I quite like the intermingling of the races in each faction. Tells of a very interesting history behind the factions in their modern forms.you talk the talk, but do you …
Okay, so that's enough from me. Cheers.
Geography quiz
Time and place
“Don't Panic”
Nocturnal psychic emissions
Languages
Creator of Moonday Era, go check it out! (And critique the hell out of it, because it needs it.)
-
- Posts: 217
- Joined: December 17th, 2015, 10:27 pm
Re: Moonday Era
Thanks for the map and the technological overview!
The ‘Filthy rotten stinking samelings’ thing was a joke; don't worry about it. Or, I could say, Don't Panic.
What I meant about the nighttime was that diurnal folks would focus their fears and hidden hostilities, as well as any illicit activities, during the nighttime and therefore the psychic emanations would be mostly of that nature. If, however, there were folks who liked the cool, damp nighttime and feared the day, then they would counteract the psychic environ from the diurnal guys and things would develop into an equilibrium somewhere between.
I.e. you would expect an equally hostile Forces of the Day. Actually, you'd probably have four total:
The ‘Filthy rotten stinking samelings’ thing was a joke; don't worry about it. Or, I could say, Don't Panic.
What I meant about the nighttime was that diurnal folks would focus their fears and hidden hostilities, as well as any illicit activities, during the nighttime and therefore the psychic emanations would be mostly of that nature. If, however, there were folks who liked the cool, damp nighttime and feared the day, then they would counteract the psychic environ from the diurnal guys and things would develop into an equilibrium somewhere between.
I.e. you would expect an equally hostile Forces of the Day. Actually, you'd probably have four total:
- Villains of the Night
Sneaky monsters, hiding in darkness from those who rely on sight. - Villains of the Day
Bold and brazen hunters of the soft and vulnerable. - Heroes of the Day
Formed in opposition to the Villains of the Night: champions of the sun and light, masters of karate and friendship for everyone. - Heroes of the Night
Likewise, but for the Villains of the Day. Protectors of the weak, hiding them from daytime heat and such things. +20% fire resistance.
- DopeKiwiWarrior
- Posts: 30
- Joined: January 27th, 2013, 4:04 pm
- Location: Inside your mom, she ate me, send help before I dissolve.
Re: Moonday Era
CF quote
Jaysh il-Zalaam as the night villains.
Jaysh il-Ainhilal as the day villains - most of their units are lawful because disease and rot prospers during the day when their hosts are active and warm. I also made the decision for them to be lawful to make them more distinct from JiZ.
Yanka Runakuna as the night heroes - their units are mostly chaotic despite being a faction more on the 'good' side of the spectrum.
And Saytara Qamri as the day heroes, which is pretty self-explanatory.
The whole era is pretty balanced in the alignment department - 4 factions are mostly lawful (Aii, JiA, SQ, VK), 3 are mostly chaotic (B, JiZ, YR) and 2 are mostly neutral (CP, E). Mostly being the key word because nearly every faction has an exception to that rule (i.e. Animated Snowmen are neutral in the lawful Aii, Sach'akuna are lawful in the chaotic YR and Kéntavroi and Erimioi are lawful and chaotic respectively in the neutral Erimia).
Creator of Moonday Era, go check it out! (And critique the hell out of it, because it needs it.)
-
- Posts: 217
- Joined: December 17th, 2015, 10:27 pm
Re: Moonday Era
That seems reasonable. So long as there are reasons for why symmetry is or is not expressed, then there are no gaps in your ‘world–building’.
When i finally compile the latest source and can run the 1.14 add–ons, I'll look forward to playing skirmishes with you on Maasic.
When i finally compile the latest source and can run the 1.14 add–ons, I'll look forward to playing skirmishes with you on Maasic.