10 Age's - Story of Your Civilization

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MedalikarzNew
Posts: 17
Joined: October 14th, 2017, 5:48 pm

Re: 10 Age's - Story of Your Civilization

Post by MedalikarzNew »

0.2.1.2 - Fixed flyunit ability....
MedalikarzNew
Posts: 17
Joined: October 14th, 2017, 5:48 pm

Re: 10 Age's - Story of Your Civilization

Post by MedalikarzNew »

plz guys test new map in this era:
Age - 1g - Survive
and write here ur opinion about it. Thx ;)
MedalikarzNew
Posts: 17
Joined: October 14th, 2017, 5:48 pm

Re: 10 Age's - Story of Your Civilization

Post by MedalikarzNew »

0.2.1.3 - fixed communication problem between linux/android and pc.
User avatar
1234
Posts: 6
Joined: July 4th, 2018, 7:33 am

Re: 10 Age's - Story of Your Civilization

Post by 1234 »

I download the mod and came across this problem
"The following add-on had errors and could not be loaded:
C:\Users\fullaccess\Documents\My Games\Wesnoth1.14/data/add-ons/age/_main.cfg

Please report this to the author or maintainer of this add-on.

Details:

Macro/file 'BITEBIG_AGE_SOUND' is missing
at ~add-ons/age/units/Dino/krolik.cfg:36
included from ~add-ons/age/_main.cfg:22"

Can you please send me the sound for this?
enclave
Posts: 936
Joined: December 15th, 2007, 8:52 am

Re: 10 Age's - Story of Your Civilization

Post by enclave »

if u dont get reply from author just try to create a dummy {BITEBIG_AGE_SOUND}, which would be a "bite.ogg" (just copy any other ogg sound file there and rename into "bite" (bite.ogg). I think it would be located in here on windows: C:\Users\Admin\Documents\My Games\Wesnoth1.14\data\add-ons\Age\sounds\
but i hope he could reply and fix it... would be much better..

actually it's strange bite.ogg is in the list of default sounds... it should work... maybe it's some other sound then.. strange..
Can-ned_Food
Posts: 217
Joined: December 17th, 2015, 10:27 pm

Re: 10 Age's - Story of Your Civilization

Post by Can-ned_Food »

From the name of it — and where it was used, — I would expect that it was meant to be some other sound.
Of course, would be funny if the sound was edited to make it seem bigger…

It actually is defined in add-ons/age/sound_macros2.cfg, and that is included in the _main.cfg at line 12.
I tested it, and it worked for me.

Either there was an error with caching, or corrupted files, or “1234” changed the files somehow.
cwvb
Posts: 1
Joined: March 12th, 2010, 6:14 pm

Re: 10 Age's - Story of Your Civilization

Post by cwvb »

Are you the developer from 10age's story of your civilisation

medalikarz?

I have this message for you:

I think isn't ok to call one of the units progromca.

What should this mean? A Unit which is making progroms?
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