Art of War, version 0.9.0.7 released

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Balance works

Postby Fiben » August 27th, 2017, 10:30 am

Yes, friend, I know all these. And it's all about balance. I'm working on it and I would be very thankful if you could send me some of your suggestions. Not just in general but in details if possible.
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Re: Art of War

Postby Sagez » August 28th, 2017, 8:08 pm

Yes, it's totally possible, wait till weekend. Keep in mind that I'm still busy with EEaW. To be fact we're doing the same thing there, we're adding new attacks to provide more ways of playing the era.

But for start you can give 4 movement points to units which currently have 3 mp.
Also risky attacks like 30-1 are better if the player has alternative, weaker and safer options:

Unit Y
attack 1 -> 30-1
attack 2 -> 13-2 or 8-3
(and sometimes) attack 3 -> 7-2 (marksman/magic/precision) (no counter maybe?)

So the player can take risk and try to deal a massive damage or he can decide to deal less damage in a far safer way.
Eastern Europe at War Co-Creator https://forums.wesnoth.org/viewtopic.php?f=19&t=34418
"Neptune has finally wed Venus - even Gods can't screw around forever." L-F Céline
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Released version 0.9.0.6

Postby Fiben » September 9th, 2017, 7:12 pm

ChangeLog

- Defense for Initiate of the Sky Kingdom fixed
- Defense for Conjurer of the Sky Kingdom fixed
- Defense for Sorceress of the Sky Kingdom fixed
- Defense for Grand_Sorceress of the Sky Kingdom fixed
- Defense for Sky_Mistress of the Sky Kingdom fixed
- Long ranged attack for Ranger of the Sylvan Enclave fixed
- Missile animation {MISSILE_FRAME_TORCH} added
- Missile animation {MISSILE_FRAME_POWDER_SLEEP} modified
- Missile animation {MISSILE_FRAME_POWDER_POISON} modified
- Missile animation {MISSILE_FRAME_POWDER_FIRE} modified
- Banner for the Aurora Empire extended
- Banner for the Horde extended
- Banner for the Dark Brotherhood extended
- Banner for the Sylvan Enclave extended
- Banner for the Sky Kingdom extended
- Long ranged animation for retribution changed (pillar_flame)
- Missile animation {MISSILE_FRAME_RETRIBUTION} changed to {MISSILE_FRAME_PILLAR_FLAME}
- Long ranged animation for swarm changed (swarm)
- Missile animation {MISSILE_FRAME_SWARM} added
- Long ranged animation for lightning fixed
- Missile animation {MISSILE_FRAME_LIGHTNING} fixed
- Missile Daggers_Leaf_RE added
- Missile image for daggers_leaf changed (daggers_leaf)
- Sound lists added in re_animate_hit.cfg
- Sound lists added in re_move_missile.cfg
- Missile throw sound for daggers_leaf changed ({SOUND_LIST:THROW})
- Missile hit sound for daggers_leaf changed ({SOUND_LIST:THORNS})
- Missile miss sound for daggers_leaf changed ({SOUND_LIST:THORNS_MISS})
- The 5th long ranged attack added in re_attack_menu.cfg
- To-hit-chance modifications for counterattack added in re_attack_menu.cfg
- Long ranged animation for tornado changed (tornado)
- Missile animation {MISSILE_FRAME_TORNADO} added
- Missile hit sound for ball_acid changed (squishy_hit.wav)
- Missile miss sound for ball_acid changed (squishy_miss.wav)
- Missile fire sound for ball_acid changed (squishy_strike.wav)
- Missile animation {MISSILE_FRAME_BURST_SOLAR} added
- Missile Shards_Ice_RE added
- Missile animation {MISSILE_FRAME_SHARDS_ICE} added
- Icons from "World of Warcraft" removed
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Released version 0.9.0.6a

Postby Fiben » September 10th, 2017, 6:01 am

ChangeLog

- Icon rod_force_fairy restored
- Icon ram_machine restored
- Icon burial_flame_elemental restored
- Icon javelin_iron_swamp_goblin restored
- Icon javelin_glass_fairy restored
- Icon fangs_monster restored
- Icon ball_acid_elemental restored
- Icon spit_acid_elemental restored
- Icon bolt_fire_elemental restored
- Icon bolt_lightning_elemental restored
- Icon lightning_elemental restored
- Icon rod_lightning_fairy restored
- Icon gaze_grim_dark restored
- The last icons from "World of Warcraft" removed
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New portraits for version 0.9.0.7 +2

Postby Fiben » October 11th, 2017, 4:38 pm

Missionary of the Aurora Empire:
missionary_transparent.png
missionary_transparent.png (116.47 KiB) Viewed 187 times

missionary.png
missionary.png (305.46 KiB) Viewed 187 times


Conjurer of the Sky Kingdom:
conjurer_transparent.png
conjurer_transparent.png (119.94 KiB) Viewed 187 times

conjurer.png
conjurer.png (308.22 KiB) Viewed 187 times
Last edited by Fiben on October 14th, 2017, 6:44 pm, edited 1 time in total.
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New portraits for version 0.9.0.7 +1

Postby Fiben » October 14th, 2017, 6:44 pm

Nested Ghoul of the Dark Brotherhood:
nested_ghoul_transparent.png
nested_ghoul_transparent.png (208.47 KiB) Viewed 155 times

nested_ghoul.png
nested_ghoul.png (320.23 KiB) Viewed 155 times
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Released version 0.9.0.7

Postby Fiben » November 11th, 2017, 1:17 pm

ChangeLog

- Portrait image for the Missionary of the Aurora Empire added
- Portrait image for the Conjurer of the Sky Kingdom added
- Icon ball_plague_nekros restored
- Icon fist_divine_holy restored
- Icon fist_faith_holy restored
- Icon axe_battle_troll restored
- Icon ball_lightning_elemental restored
- Icon bolt_frost_elemental restored
- Icon breath_frost_elemental restored
- Icon charm_treefolk restored
- Icon claws_monster restored
- Icon fangs_poison_monster restored
- Icon claws_spawn_nekros restored
- Icon entangle_nature restored
- Icon flurry_mental restored
- Icon force_soul_holy restored
- Icon force_spirit_dark restored
- Icon freezing_elemental restored
- Icon gaze_doom_dark restored
- Icon pain_mental restored
- Icon powder_sleep_alchemy restored
- Icon retribution_holy restored
- Icon rifle_air_human restored
- Icon ring_electrical_elemental restored
- Icon wave_fire_elemental restored
- Icon shards_ice_elemental restored
- Icon winds_arctic_elemental restored
- Icon stone_boulder restored
- Icon sword_phantom restored
- Icon torch_thrown restored
- Icon tornado restored
- Icon storm_blade restored
- Icon roots_treefolk restored
- Icon spikes_throwing_beast restored
- Icon staff_rich_wood_elf restored
- Icon swarm_nature restored
- Icon star_mitildin_fairy restored
- Icon sword_glass_fairy restored
- Icon sword_mitildin_fairy restored
- Long ranged animation for the lightning improved
- Missile animation {MISSILE_FRAME_LIGHTNING} improved
- Long ranged attack "acid rain" for the Counselor of the Dark Brotherhood fixed
- Attack rain_acid for the Counselor of the Dark Brotherhood changed from 6/5 to 18/1
- Long ranged animation for the rain_acid changed (rain_acid)
- Missile animation {MISSILE_FRAME_RAIN_ACID} added
- Missile image for the star_mitildin added
- Missile image for the spikes of the Aculana of the Sylvan Enclave added (thorns)
- Missile image spit_acid added (spit_acid)
- Hit/miss image burst_acid added (burst_acid)
- Missile animation {MISSILE_FRAME_SPIT_ACID} added
- Missile animation for the spit_acid of the Pearl_Mastodon of the Sky Kingdom added ({MISSILE_FRAME_SPIT_ACID})
- Missile animation for the spit_acid of the Prowler of the Dark Brotherhood added ({MISSILE_FRAME_SPIT_ACID})
- Missile image ball_acid added (ball_acid)
- Missile Ball_Acid_RE added
- Long ranged animation for the ball_acid added (burst_acid)
- Missile animation {MISSILE_FRAME_BALL_ACID} added
- Missile animation for the ball_acid of the Witch of the Horde added ({MISSILE_FRAME_BALL_ACID})
- Missile animation for the ball_acid of the Matron of the Horde added ({MISSILE_FRAME_BALL_ACID})
- All code and structure occurences of the "lighning_ball" changed to the "ball_lightning"
- All code and structure occurences of the "lighning_burst" changed to the "burst_lightning"
- Portrait image for the Nested_Ghoul of the Dark Brotherhood added
- Missile image bolt_fire added (bolt_fire)
- Missile Bolt_Fire_RE added
- Long ranged animation for the bolt_fire added (burst_flame_small)
- Missile animation {MISSILE_FRAME_BOLT_FIRE} added
- Missile animation for the bolt_fire of the Apprentice of the Horde added ({MISSILE_FRAME_BOLT_FIRE})
- Missile animation for the bolt_fire of the Witch of the Horde added ({MISSILE_FRAME_BOLT_FIRE})
- Missile animation for the bolt_fire of the Matron of the Horde added ({MISSILE_FRAME_BOLT_FIRE})
- Missile animation for the bolt_fire of the Wing_Commander of the Sky Kingdom added ({MISSILE_FRAME_BOLT_FIRE})
- Missile animation for the bolt_fire of the Coordinator of the Sky Kingdom added ({MISSILE_FRAME_BOLT_FIRE})
- Missile image ball_plague added (ball_plague)
- Missile image bolt_frost added (bolt_frost)
- Missile Bolt_Frost_RE added
- Long ranged animation for the bolt_frost added (burst_frost)
- Missile animation {MISSILE_FRAME_BOLT_FROST} added
- Missile animation for the bolt_frost of the Wing_Commander of the Sky Kingdom added ({MISSILE_FRAME_BOLT_FROST})
- Missile animation for the bolt_frost of the Coordinator of the Sky Kingdom added ({MISSILE_FRAME_BOLT_FROST})
- Missile animation {MISSILE_FRAME_FLARE_ACID} added
- Missile animation for the bomb_acid of the Infected of the Dark Brotherhood added ({MISSILE_FRAME_FLARE_ACID})
- Attack swarm of the Druid of the Sylvan Enclave changed from 5/4 to 14/1
- Attack swarm of the Arch_Druid of the Sylvan Enclave changed from 6/4 to 16/1
- Attack daggers_leaf of the Arch_Druid of the Sylvan Enclave changed from 8/4 to 8/3
- Attack swarm of the Alder of the Sylvan Enclave changed from 8/4 to 18/1
- Attack daggers_leaf of the Alder of the Sylvan Enclave changed from 10/4 to 10/3
- Attack ["mind spike (nasse sama)", 16/1 mental, ranged 3, sharpshooter] of the Alder of the Sylvan Enclave changed to ["earthquake (sanka kemen)", 22/1 impact, ranged 4, marksman]
- Long ranged animation for the earthquake changed (earthquake)
- Missile animation {MISSILE_FRAME_EARTHQUAKE} added
- Fixed BUG when the 4th long ranged attack of the Alder of the Sylvan Enclave was set insted of the 3d long ranged attack
- Long ranged animation for the force_spirit changed (force_spirit)
- Missile animation {MISSILE_FRAME_FORCE_SPIRIT} added
- Missile animation for the force_spirit of the Tutor of the Sylvan Enclave added ({MISSILE_FRAME_FORCE_SPIRIT})
- Long ranged animation for the force_soul changed (force_soul)
- Missile animation {MISSILE_FRAME_FORCE_SOUL} added
- Missile animation for the force_soul of the Enlightened of the Sylvan Enclave added ({MISSILE_FRAME_FORCE_SOUL})
- Missile animation for the force_soul of the Tutor of the Sylvan Enclave added ({MISSILE_FRAME_FORCE_SOUL})
- Missile image arrow_explosive added (arrow_explosive)
- Missile Arrow_Explosive_RE added
- Missile animation {MISSILE_FRAME_ARROW_EXPLOSIVE} added
- Missile animation for the arrow_explosive of the Hawk_Eye of the Sylvan Enclave added ({MISSILE_FRAME_ARROW_EXPLOSIVE})
- Sound hit for the arrow_explosive changed (explosion.ogg)
- Sound miss for the arrow_explosive changed (flame_big_miss.ogg)
- Missile image bolts_light added (bolts_light)
- Missile Bolts_Light_RE added
- Sound shot for bolts_light added ({SOUND_LIST:MAGIC_HOLY_HIT})
- Long ranged animation for the bolts_light added (burst_lights)
- Sound hit for the bolts_light changed (flame_big.ogg)
- Sound miss for the bolts_light changed (flame_big_miss.ogg)
- Missile animation {MISSILE_FRAME_BOLTS_LIGHT} added
- Missile animation for the bolts_light of the Sorceress of the Sky Kingdom added ({MISSILE_FRAME_BOLTS_LIGHT})
- Missile animation for the bolts_light of the Grand_Sorceress of the Sky Kingdom added ({MISSILE_FRAME_BOLTS_LIGHT})
- Missile animation for the bolts_light of the Sky_Mistress of the Sky Kingdom added ({MISSILE_FRAME_BOLTS_LIGHT})
- Long ranged animation for the flurry added (flurry)
- Sound hit for the flurry changed (wail_long.wav)
- Sound miss for the flurry changed (wail_sml.wav)
- Missile animation {MISSILE_FRAME_FLURRY} added
- Missile animation for the flurry of the Wise_Totem of the Horde added ({MISSILE_FRAME_FLURRY})
- Long ranged animation for the sword_phantom added (sword_phantom)
- Sound hit for the sword_phantom changed ({SOUND_LIST:SWORD_SWISH})
- Sound miss for the sword_phantom changed ({SOUND_LIST:MISS})
- Missile animation {MISSILE_FRAME_SWORD_PHANTOM} added
- Missile animation for the sword_phantom of the Grand_Sorceress of the Sky Kingdom added ({MISSILE_FRAME_SWORD_PHANTOM})
- Missile animation for the sword_phantom of the Sky_Mistress of the Sky Kingdom added ({MISSILE_FRAME_SWORD_PHANTOM})
- Sound hit for the bolt_lightning changed ({SOUND_LIST:ELECTRO_HIT})
- Sound miss for the bolt_lightning changed ({SOUND_LIST:MISS})
- Attack "grim gaze" of the Blood_Totem of the Horde changed to "shadow blast"
- Missile animation {MISSILE_FRAME_BLAST_SHADOW} added
- Missile animation for the blast_shadow of the Blood_Totem of the Horde added ({MISSILE_FRAME_BLAST_SHADOW})
- Sound hit for the blast_shadow changed (mental_grim_hit.wav)
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