Mercenaries Era

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tommy2teeth
Posts: 46
Joined: February 28th, 2015, 8:30 pm

Mercenaries Era

Post by tommy2teeth » June 6th, 2017, 10:22 pm

I redid the Blight. Added attack animation for all attacks. Renamed and tried to balance all units. The Blight are more like mutants zombies in my re-imagining of them.

How do I move this to faction and not multiplayer development, I feel this topic would be better served under faction forum.
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plague-z.png
plague-z.png (4.68 KiB) Viewed 1138 times
blight.zip
Includes images png, unit cfg, and faction default.
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tommy2teeth
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Joined: February 28th, 2015, 8:30 pm

Re: Mercenaries Era

Post by tommy2teeth » May 27th, 2018, 8:51 pm

I forgot I added to the Emperorguard awhile back. Gave all units (except one) simple attack motions. Some ninjas have been given stealth or teleport options. Not sure this is relevant anymore but here it is.
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emperorguard units and images.zip
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tommy2teeth
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Joined: February 28th, 2015, 8:30 pm

Re: Mercenaries Era

Post by tommy2teeth » June 2nd, 2018, 11:31 am

For example, I replaced the level one Ryu ( not a prefect replacement by any means). I also tried to fix Emperor guard team colors. I know the previous version was a little bit of a mess when it came to team colors. Feel free to use any of these images or units cfg (or the upgraded Blight) in the Ageless Era or any era for that matter. I think they are at least a small upgrade to old unit pics.
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comp.png
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