The Reign of the Lords
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Re: The Reign of the Lords
Hello!
Advancing units to RotL upgrades don't work with the Default era, in Multiplayer game versus AI, both in Scenarios and Random Maps . Reign of the Lords Advancement Modification is on. Using the current latest version of the mod (1.2.1.2). In single-player campaigns it is ok. Playing on BfW v1.12.6.
Advancing units to RotL upgrades don't work with the Default era, in Multiplayer game versus AI, both in Scenarios and Random Maps . Reign of the Lords Advancement Modification is on. Using the current latest version of the mod (1.2.1.2). In single-player campaigns it is ok. Playing on BfW v1.12.6.
Re: The Reign of the Lords
Thank you for posting this problem. I have run a few tests and unfortunately do not see this error, so I would appreciate it if you would upload a replay or say particular units that you tested that didn't advance.LEO33 wrote:Hello!
Advancing units to RotL upgrades don't work with the Default era, in Multiplayer game versus AI, both in Scenarios and Random Maps . Reign of the Lords Advancement Modification is on. Using the current latest version of the mod (1.2.1.2). In single-player campaigns it is ok. Playing on BfW v1.12.6.
Please note that the reign of the lords multiplayer advancement mod does not show the new units but when a unit advances it is supposed to advance to the new unit anyway, also it may have errors with special events and items, that advance units automatically.
Thank you and with more information I will hopefully be able to solve this issue.
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: The Reign of the Lords
You were right. It seems when using the debug command :unit advances=N, that unit does not advance to the RotL upgrade. The first thing I do when testing custom eras is using that command to advance the custom units. But…The_Gnat wrote:Thank you for posting this problem. I have run a few tests and unfortunately do not see this error, so I would appreciate it if you would upload a replay or say particular units that you tested that didn't advance.
Thanks for the clarification. Now I tried again without using that debug command, and the units advanced normally as should, even when using :unit experience=amount.The_Gnat wrote:Please note that the reign of the lords multiplayer advancement mod does not show the new units but when a unit advances it is supposed to advance to the new unit anyway, also it may have errors with special events and items, that advance units automatically.
So in the end, the advancement doesn't work when using :unit advances=N.
Re: The Reign of the Lords
Thank you for posting again I also am currently trying to find a way to make it more versatile. Basically I have currently coded it to modify the advancements of certain 3rd level units when they first attack. So unfortunately no attack means no advancement.
And thank you very much for your feedback!
And thank you very much for your feedback!
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: The Reign of the Lords
More feedback:
I mainly play this era for default units that advance to level 4 and 5. And I recommend these suggestions to truly make this a real high quality custom era:
As you can see, for me, it would be better if you remove all-together the artworks and descriptions of the units that I have written above, until better replacements are found or updated.
Should you do these changes, I am sure this era would be very much successful.
I mainly play this era for default units that advance to level 4 and 5. And I recommend these suggestions to truly make this a real high quality custom era:
:eng: Recommended suggestions:
Should you do these changes, I am sure this era would be very much successful.
Re: The Reign of the Lords
Thank you again for your feedback. I am confused about 1 thing however you say often in your comment "artwork is the same" For example:
Similarily you said the Troll Shaman and Magical have the same artwork
However the magical has this image: and the shaman has this image: Also you have said the Orcish Warmonger's artwork is not found. However when i play the game the units picture looks fine. Could you upload a replay of it not loading, or say how you saw it not loading (multiplayer, campaign, unit database) so i can fix it.
As for the other changes you recommended i will try to implement them. As for the merman, drakes, outlaws and khalifate i plan on creating new advancements for them but do not currently have time nor artwork for them.
Another edit also the Mage of Nature advances from the White Mage.
Thank you for your feedback!
However the vendicator has this image: And the avenger has this image : These images aren't the same. Do you mean that they are too similar, and a new image should be made for the vedicator?Elvish Vendicator - Artwork is the same as Elvish Avenger, update it.
Similarily you said the Troll Shaman and Magical have the same artwork
However the magical has this image: and the shaman has this image: Also you have said the Orcish Warmonger's artwork is not found. However when i play the game the units picture looks fine. Could you upload a replay of it not loading, or say how you saw it not loading (multiplayer, campaign, unit database) so i can fix it.
As for the other changes you recommended i will try to implement them. As for the merman, drakes, outlaws and khalifate i plan on creating new advancements for them but do not currently have time nor artwork for them.
Another edit also the Mage of Nature advances from the White Mage.
Thank you for your feedback!
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: The Reign of the Lords
Sorry, my bad, by artwork I meant the unit portraits when you click the unit profiles to see their descriptions.The_Gnat wrote:I am confused about 1 thing however you say often in your comment "artwork is the same"!
I am eagerly waiting for you to fix the units and add the additional advancements for the units I wrote you about.
Keep up the good work!
Re: The Reign of the Lords
Oh yes the unit portraits, unfortunately I am not much of an artist so it takes time for me to make aditional good quality portraits (in truth I mainly combine parts of other people's work) but I will see what I can do. Thank you for your input it is encouraging to have people interested in my addon!
I have released a half completed version with many new units (advancements of the goblins, bat, elvish scout, troll rock lobber, dwarvish king, and others)
I have released a half completed version with many new units (advancements of the goblins, bat, elvish scout, troll rock lobber, dwarvish king, and others)
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: The Reign of the Lords
By the way, could I ask what is the intended counter to the Eternal Lich?
Re: The Reign of the Lords
that is a very good question. Unfortunately the undead faction has not yet been balanced so I can only suggest: five or six fire units which you are prepared to loose.numberlen wrote:By the way, could I ask what is the intended counter to the Eternal Lich?
Similarily I have found thar the prince of darkness can kill an entire army of lvl 3 units. So I will attempt to address these flaws.
Thank you for posting and I will definitely make sure there is a counter for that unit in each of the other factions.
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: The Reign of the Lords
Mage of Nature still does not advance from White Mage (I temporary fixed it by changing line 60 in utils\advancement_events.cfg).
Dwarvish Iron Bear still is not associated to any default appropriate unit.
Also, to remind you once again, I hope you add advancements to these units I found so far that still that don't have additional advancements, in order for this era to be a complete "additional advancements" era:
Dwarvish Iron Bear still is not associated to any default appropriate unit.
Also, to remind you once again, I hope you add advancements to these units I found so far that still that don't have additional advancements, in order for this era to be a complete "additional advancements" era:
Default units:
Re: The Reign of the Lords
Whoops, my bad (it advanced in Single player and i got confused )LEO33 wrote:Mage of Nature still does not advance from White Mage (I temporary fixed it by changing line 60 in utils\advancement_events.cfg).
Dwarvish Iron Bear still is not associated to any default appropriate unit.
I will try to make these changes soon!LEO33 wrote:Also, to remind you once again, I hope you add advancements to these units I found so far that still that don't have additional advancements, in order for this era to be a complete "additional advancements" era:
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: The Reign of the Lords
I am currently working on adding many new 4th level units and will hopefully add them in a few days time.
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: The Reign of the Lords
Leo33 requested I make new 4th level units for more units. Here is the thread with my progress. After I make sprites I will try to gather portraits for the units also! If anyone has any particular requests please post them and I will try to make them a priority.
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: The Reign of the Lords
NEW RELEASE 1.2.3
The Reign of The Lords 1.2.3 has now been released!
Version 1.2.3 contains many, many new units as requested by LEO33 here is a image of the newest additions:
Spoiler:
Changes since version 1.2.2
The Reign of the Lords for 1.13 has been released!
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.