[1.14] Millennium Era - Version 1.2.1.0

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Bitron
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Re: Millennium Era

Post by Bitron » April 22nd, 2018, 12:17 pm

Thank you for your feedback, IPS, it is apprechiated. :)
The changes for the thelians will be in the next update. As for the vampires, I am currently reworking them entirely.

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Re: Millennium Era

Post by Bitron » April 24th, 2018, 11:50 am

There we go, a new version of the Millennium Era. It contains a few minor changes to the Thelians and major changes to the Vampires.
It is uploaded to the 1.14 Add-ons Server
Here is the changelog:

Code: Select all

Version 1.0.7
* Units
	* Thelians
		* Feral
			* added attack 5-3 "claw" (blade)
			* changed fire resistance from -10% to 0%
			* changed arcane resistance from 20% to 30%
		* Wolf Fanatic
			* added attack 5-4 "claw" (blade)
			* changed fire resistance from -10% to 0%
			* changed arcane resistance from 30% to 40%
		* Ghost Warrior
			* added attack 7-4 "claw" (blade)
			* changed fire resistance from -10% to 10%
			* changed arcane resistance from 40% to 50%
			* changed cold resistance from 10% to 20% 
		* Hunter
			* changed XP from 44 to 42
		* Deerstalker
			* changed XP from 80 to 70
		* Shaman
			* changed XP from 54 to 51
		* Druid	
			* changed XP from 110 to 100
		*Spearman
			* changed costs from 29 to 28
			* changed XP from 72 to 67
		* Guardian
			* changed costs from 51 to 49
		* Young Wolf
			* changed HP from 20 to 21
			* changed MP from 5 to 6
	* Vampires
		* major changes to the unit line up - too lazy to put it all down. 

* Misc
	* renamed Millenium Era to Millennium Era
A little warning, the sprites for the vampires are not complete yet, but there are a few new ones.

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Re: Millennium Era

Post by Bitron » May 20th, 2018, 5:10 pm

So, I've uploaded Millennium Era Version 1.1.0 to the Wesnoth 1.14 server.
With 1.1.0, you get a new faction, the centaurs!
I've also updated a few sprites for the vampires and balanced both vampires and thelians a bit more.

Thanks to IPS for his help with balancing, and thanks to gyphe, for working on some of the centaur sprites!

Please report any bugs you find, I will fix them as quickly as possible.
Have fun. :)

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Re: Millennium Era

Post by Bitron » May 21st, 2018, 11:08 pm

I've published Version 1.1.1, containing a fix for stone sleep not working, and a few XP balances to the vampires.

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Re: Millennium Era

Post by Bitron » May 27th, 2018, 8:02 pm

Millennium Era 1.1.2.0 is here!

There are quite a few changes coming with this release. First off: I renamed the faction Centaurs to The Hoofs and Vampires to Vempire (yes, that is Vampire + Empire).
Also I made both technical and gameplay affecting changes to "The Hoofs". I've added missing attack animation code to the cornur units, so that the attacks at least have proper sounds and projectiles, along fixing missing icons an such. I have also renamed a few units or exchanged them entirely. And of course, there are some more balancing tweaks, thanks to IPS' help.

Here is the full changelog.
Changelog

Code: Select all

Version 1.1.2.0
* General
	* new Versioning: RELEASE.ADDITION.MAJOR.MINOR
		* RELEASE: This will just be 1. because it will always be the same era
		* ADDITION: This will be increased when adding a new faction
		* MAJOR: This will be increased when there are significant changes to a faction, like changing unit lines
		* MINOR: This includes minor balancing changes and hotfixes
	* renamed Centaurs to The Hoofs
	* renamed Vampires to Vempire
* Units
	* The Hoofs
		* renamed Centaur Hunter to Lancer fo Hoofs
		* renamed Centaur Brave to Knight of Hoofs
		* renamed Centaur Heroic to Paladin of Hoofs
		* renamed Centaur Sagittarius to Centaur Sharpshooter
		* renamed Centaur Champion to Centaur Heroic
		* renamed Centaur Mystic to Mystic of Hoofs
		* renamed Centaur Augur to Augur of Hoofs
		* renamed Centaur Divine to Oracle of Hoofs
		* renamed Cornur Warhoof to Valiant of Hoofs
		* renamed Cornur Mauler to Battler of Hoofs
		* renamed Cornur Horned Ruler to Protector of Hoofs
		* renamed Cornur Crook to Dehorned Crook
		* renamed Cornur Rascal to Dehorned Rascal
		* renamed Cornur Scoundrel to Dehorned Scoundrel
		* renamed Cornur Sage to Cornur Warlock
		* renamed Cornur Elder to Horned Elder
		* Centaur Paladin
			* fixed XP being 46 (now 150)
		* Oracle of Hoofs
			* changed hooves from 6-2 to 8-2
		* Cornur Warlock
			* changed XP from 75 to 80
		* Valiant of Hoofs
			* added attack hammer 8-2 impact
		* Battler of Hoofs
			* added attack hammer 12-2 impact
			* fixed XP being 38 (now 78)
			* changed costs frp, 28 to 31
		* Protector of Hoofs
			* add attack hammer 17-2 impact
	* Vampires
		* removed Disciple Line
		* added Bounty Hunter Line
* Misc and fixes
	* added attack animation code for all Cornur units
	* added better fitting hit sounds to Cornurs and Centaurs
	* fixed missing attack icons
	* fixed modification not working
	* fixed Centaur Mystic Line not being female
* Languages
	* updated German translation
uploaded for Wesnoth 1.14

EDIT: I've thrown up another quick version, 1.1.2.1, with a fix that enables the modifications and adds the Vampire Bitten unit to the Vempire Faction.

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Re: Millennium Era

Post by ghype » May 28th, 2018, 3:18 pm

cornur warlock line is missing staff image for lv2/3
EDIT:
vempire have no plague engine yet.
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

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Re: Millennium Era

Post by Bitron » May 28th, 2018, 8:32 pm

ghype wrote:
May 28th, 2018, 3:18 pm
cornur warlock line is missing staff image for lv2/3
There is even more weirdness going on. The attack id was sword, the attacktype impact, and it was supposed to be a sickle. Already wrote the fix and it will be in the next update. Thank you for reporting.
ghype wrote:
May 28th, 2018, 3:18 pm
vempire have no plague engine yet.
They do, it's just not called plague, it's called vampirism.
Though, I double checked it again to be sure that it works and apparently it is working on humans, but not on elves (which are the only races which it should work on). So there is something off.. need to fix that...

EDIT: Ah, I know, because I recently changed how the elf variation of the Bitten is handled.
EDIT2: Fixed it, will work in the next update.

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Re: Millennium Era

Post by ghype » May 28th, 2018, 9:05 pm

"ME advanced options" - without checking the description, i thought this refers to Mercenary Era.

for ageless player it can be confusing at first, but I guess you are free to take any abbreviation you want
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post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

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Re: Millennium Era

Post by Bitron » May 28th, 2018, 9:49 pm

ghype wrote:
May 28th, 2018, 9:05 pm
"ME advanced options" - without checking the description, i thought this refers to Mercenary Era.
I noticed just recently that there is an era with ME as abbrev. I guess I will change it to MiE, then.

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Re: Millennium Era

Post by ghype » May 29th, 2018, 12:32 pm

I had the same problem with my era "Eternal Era". ideally it would be EE but that is already used by Extended Era.
Thus ELE...
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

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Re: Millennium Era

Post by Bitron » June 4th, 2018, 10:13 pm

Millennium Era - Version 1.2.1.0 is out!

This Version comes with a new faction, the Sylvan Keepers, as well as various fixes and improvements.
Again, some artwork still needs to be done, but all factions are well playable.
Changelog

Code: Select all

Version 1.2.1.0
* General
	* added new Faction: Sylvan Keepers!
		* This faction resembles the forest itself fighting against intruders and enemies.
	* added Millennium RPG Era
	* changed abrrev from ME to MiE, to avoid confusions with the Mercenaries Era
* Units
	* Thelians
		* Deer Rider
			* removed possibility of gaining dextrous trait
			* changed blade resistance from 20% to 10%
			* changed impact resistance from 20% to 10%
		* The Hoofs
			* removed Centaur Archer Line as possible leader
			* removed Centaur Fighter Line as possible leader
			* Cornur Warlock
				* changed fire resistance from 0% to 10%
				* changed arcane resistance from 0% to 10%
				* changed cold resistance from 0% to 10%
			* Horned Elder
				* changed fire resistance from 0% to 20%
				* changed arcane resistance from 0% to 20%
				* changed cold resistance from 0% to 20%
			* Dehorned Crook
				* added bow attack, 7-2 (fire)
			* Dehorned Rascal
				* added bow attack, 10-2 (fire)
			* Dehorned Scoundreö
				* added bow attack, 15-2 (fire)
		* Vempire
			* Winged
				* changed 6-3 spear to 7-3 spear
				* changed HP from 31 to 34
			* Vampire Fighter
				* changed 7-3 sword to 5-4 sword
				* changed XP from 40 to 36	
* Graphics
	* updated Centaur Fighter sprite
	* updated Centaur Lancer sprite
	* changed placeholder sprites for Centaur Warrior & Heroic
	* changed placeholder sprites for Centaur Knight & Paladin
	* changed centaur's sword attacks icon
* Misc and Fixes
	* various hit-, die- and attack-sound improvements and fixes
	* changed faction sprite from thelians to Thelian Shaman Line
	* fixed modification name still using an old unit name
	* fixed special vampirism not working as supposed on elves
	* moved unit includes to main.cfg
	* moved stone sleep events into the ability macro
	* removed vamipire ai modification
	* removed MAGENTA_IS_THE_TEAM_COLOR macros from unit files
	* some internal changed toward AE integration - not complete yet
* Languages
	* updated German translation
uploaded for Wesnoth 1.14

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