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Re: MP - Faction: Vilkai

Postby Bitron » February 16th, 2017, 11:32 am

lots of updates happened since v0.8.9

here's the latest version's Changelog:

v0.8.15
Balancing
- changed Wolf's "fangs" from 5-3 to 4-3 and XP from 44 to 36
- changed Dire Wolf's "fangs" from 8-3 to 7-3
- changed Hunters cost to 18, "bow" attack from 5-4 to 4-4, dagger from 4-2 to 5-2, removed marksman and added ambush
- changed Deerstalkers "dagger" from 5-2 to 7-2, removed "bow"s marksman and added ambush and changed XP from 63 to 80
- changed chieftains "Spear" from 12-2 to 12-3
- changed brave wolfs "sword" from 10-4 to 11-4
- changed shamans "shadow wave" from 6-2 to 7-2
- changed blood shamans "curse" from 11-3 to 10-3 and "staff" from 4-2 to 5-2
- changed master of curses "curse" from 15-3 to 14-3 and "staff" from 3-2 to 7-2
- changed herbalist "staff" from 3-2 to 4-2 and "entangle" from 4-2 to 4-3, but removed slow, increased costs from 15 to 16
- changed animist "staff" from 5-2 to 6-2, removed slow from "entangle"
- changed druid "staff" from 7-2 to 6-3, "entangle" from 8-4 to 9-4 and removed "slow"
- changed watch "shield" from 6-2 to 8-1 and added slow, also changed costs from 18 to 17
- Hunter line can now have "dextrous" trait

Misc
- master of curses' race is now vilkai, not orcs anymore
- fixed a few animation, sound and icon issues
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Re: MP - Faction: Vilkai

Postby Bitron » April 11th, 2017, 11:19 am

Hey there!

"VIlkai + Default" v0.8.16 is up in Wesnoth 1.12.16 and 1.13.7.
Just a little update, a few sprite changes and a new Attack for the herbalist line.
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Re: MP - Faction: Vilkai

Postby Bitron » April 18th, 2017, 2:15 pm

Update incoming!

v0.8.17 is up now in 1.12 and 1.13, featuring a lot of movement, resistance and defense, as well some other changes.

here's the changelog:
Code: Select all
v0.8.17
Balancing
- removed Eagle
- removed Elder Eagle
+ added Owl
+ added Elder Owl
- Watch has "steadfast" ability now
- changed Warrior's HP from 35 to 34, "Sword" Attack from 7-3 to 5-4 and XP from 40 to 36
- changed Shaman's costs from 20 to 18
- changed Deerstalker's and Nimrod's cave movement costs from 3 to 2, cave defense from 40% to 50% and costs from 18 to 17
- changed "vilkishfoot" blade resistance from -10% to 0% and fire resistance from 0% to -10% and village defense from 50% to 60%
Note: "vilkishfoot" applies to every unit except eagles
- changed Swordman's blade resistance from 0% to 10%
- changed Swordmaster's blade resistance from 10% to 20%
- changed War Hero's blade and pierce resistance from 0% to 10%
- changed Chieftain's blade and pierce resistance from 20% to 10%
- changed Brave Wolf's impact resistance from 0% to 10%
- changed Blood Shaman's cold resistance from 10% to 20%
- changed Master of Curses' cold resistance from 10% to 30%
- changed Ghost Warrior's arcane resistance from 20% to 30%
- changed Guardian of Natur's arcane resistance from 20% to 40%
- changed Young Wolf's, Wolf's and Dire Wolf's fire resistance from -10% to 0% and arcane resistance from 20% to 0%
- changed Watch's blade resistance from 20% to 0%, pierce resistance from 20% to 0%, castle defense from 50% to 60% and costs from 17 to 18
- changed Guard's blade resistance from 20% to 10%,pierce resistance from 20% to 10% and castle defense from 50% to 60%
- changed Sentinel's impact resistance from 0% to 10% and castle defense from 50% to 60%
- changed Deer Rider's and Hart Seeker's village defense from 60% to 50%
- changed Herbalist's, Animist's and Druid's fungus defense from 40% to 50%

Art
+ Owl and Elder Owl's sprites and portraits [credits to doofus-01 for those amazing owls!]

Misc
- updated languages: german, english


Hope you like it!
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Re: MP - Faction: Vilkai

Postby Bitron » May 22nd, 2017, 8:28 pm

Hey there!

Version 0.9 is out and comes along with some major changes to the faction.
The Vilkai are a folk of hunters. This is why the Hunter line should be one of the main units in that faction and in order to emphasize this, I redesigned the Hunter to be a strong, but less special unit. This should make them fit better for regular battlefield situations. Since they are hunting folks and strongly attached to nature, the sword is not as common as for e.g. the loyalists or elves. The most of the fighters would use a bow or a spear rather than a sword, so I tried to make those the common weapons among the Vilkai. Deer Riders now carry bows instead of swords and Warriors will fight with spears. In Addition, the Deer Rider line now is suggested as scout, since the bird is gone (will follow...).
Another thing I thought about was the Ghost Warrior. He is a very unique type of unit and because of that, I wanted him to be more accessable. Also, I alsways had an issue with the way the healer is represented. The Herbalist is kind a elvish shaman clone. To prevent that, I changed the unit lines. Ghost Warriors now have an own unit line and healers are part of the Shaman line.
Last but not least, water control. I never really liked the flying units. Instead of having some kind of bird we take usage of the alliance between vilkai folks and orcs. Now, nagas are now allied units and can be recruited.

Here is the full changelog:
Code: Select all
Units
   * added Naga unit line   
   * removed Herbalist unit line
   * removed owl unit line
   * changed fire resistance of all units from -10% to -20%
   * Hunter line
      * removed Ambush from Hunter
      * removed Marksman from Hunter's "bow"
      * changed Hunter's Cost from 18 to 14
      * changed Hunter's XP from 42 to 46
      * changed Hunter's "dagger" from 5-2 to 4-2
      * changed Hunter's "bow" from 4-4 to 6-3
      * removed Ambush from Deerstalker
      * removed Marksman from Deerstalker's "bow"
      * changed Deerstalker's Cost from 35 to 31
      * changed Deerstalker's HP from 42 to 47
      * changed Deerstalker's XP from 80 to 75
      * removed Marksman from Nimrod's "bow"
      * changed Nimrod's HP from 50 to 56
   * Deer Rider line
      * changed Deer Rider's "sword" (4-4 melee) to "bow" (5-3 ranged)
      * changed Deer Rider's HP from 36 to 34
      * changed Deer Rider's MP from 7 to 8
      * changed Deer Rider's usage from mixed fighter to scout
      * changed Hart Seeker's "sword" (7-4 melee) to "bow" (6-4 ranged)
      * changed Hart Seeker's "antlers" from 13-2 to 12-2
      * changed Hart Seeker's HP from 55 to 51
      * changed Hart Seeker's MP from 7 to 9
      * changed Hart Seeker's usage from mixed fighter to scout
   * Watch line
      * removed Watch's "shield" (with slow)
      * changed Watch's "spear" (6-3) to "sword" (6-3)
      * changed Watch's Cost from 17 to 16
      * changed Watch's HP From 38 to 36
      * changed Watch's XP from 48 to 44
      * removed Guard's "shield" (with slow)
      * changed Guard's "spear" (8-3) to "sword" (11-3)
      * changed Guard's Cost from 32 to 26
      * changed Guard's HP from 54 to 55
      * changed Guard's XP from 100 to 80
      * removed Sentinel's "shield" (with slow)
      * changed Sentinel's "spear" (9-4) to "sword" (15-3)
   * Shaman line
      * added Druid (L2) to Shaman unit line
      * added Spiritual (L3) to Shaman unit line
      * added Heal +4 to Shaman
      * changed Shaman's "shadow wave" (7-2, arcane) to "chill wave" (8-2, cold)
      * changed Shaman's "curse" from cold to pierce
      * changed Shaman's Cost from 20 to 21
      * changed Shaman's HP from 25 to 22
      * changed Shaman's XP from 50 to 54
      * changed Blood Shaman's "shadow wave" (7-2, arcane) to "chill wave" (5-3, cold)
      * changed Blood Shaman's "curse" from cold to pierce
      * changed Blood Shaman's HP from 42 to 41
      * changed Blood Shaman's XP from 96 to 100
      * changed Blood Shaman's "shadow wave" (16-2, arcane) to "chill wave" (16-2, cold)
      * changed Master of Courses' "curse" from cold to pierce
      * changed Master of Courses' HP from 55 to 52
   * Wolf Fanatic line
      * added Wolf Fanatic
         * Wolf Fanatic is now the L1 unit from Ghost Warrior and Guardian of Nature.
      * removed "curse" from Ghost Warrior
      * changed Ghost Warrior's "ghost claw" from 8-3 to 7-4
      * changed Ghost Warrior's Cost from 43 to 36
      * changed Ghost Warrior's HP from 47 to 48
      * changed Ghost Warrior's MP from 6 to 5
      * changed Ghost Warrior's XP from 100 to 86
      * removed "curse" from Guardian of Nature
      * changed Guardian of Nature's "ghost claw" from 10-4 to 11-4
      * changed Guardian of Nature's Cost from 55 to 52
      * changed Guardian of Nature's HP from 56 to 64
      * changed Guardian of Nature's MP from 6 to 5
   * Warrior line
      * changed Warrior's "sword" (5-4) to "spear" (11-2, first strike)
      * changed Warrior's Cost from 14 to 15
      * changed Warrior's HP from 34 to 33
      * changed name "Swordsman" to "Spearman"
      * changed Spearman's "sword" (9-4) to "spear" (16-2, first strike)
      * changed Spearman's Cost from  26 to 29
      * changed Spearman's MP from 6 to 5
      * changed Spearman's XP from 80 to 72
      * changed Spearman's blade resistance from 10% to 0%
      * changed Spearman's pierce resistance from 0% to 10%
      * changed name "Swordsmaster" to "Guardian"
      * changed Guardian's "spear" (10-5) to "sword" (24-2, first strike)
      * changed Guardian's Cost from 44 to 51
      * changed Guardian's MP from 6 to 5
      * changed Guardian's blade resistance from 20% to 0%
      * changed Guardian's pierce resistance from 0% to 20%
      * removed War Hero's "bow" (4-3)
      * added "spear" (13-2, first strike) to War Hero
      * removed Chieftain's "bow" (6-3)
      * added "spear" (18-2, first strike) to Chieftain
      * removed Brave Wolf's "bow" (8-3)
      * added "spear" (21-2, first strike) to Brave Wolf
   
Graphics
   * added Wolf Fanatic sprite
   * updated Deer Rider sprite
   * updated Hart Seeker sprite
   * updated Watch sprite
   * updated Guard sprite
   * updated Sentinel sprite
   * updated Druid sprite
   * updated Spiritual sprite
   * updated Hunter sprite
   * updated Warrior sprite
   * updated Spearman sprite
   * updated Guardian sprite
NOTE:

War Hero, Chieftain and Brave Wolf sprite is OUT OF DATE!

Descriptions
   * added Shaman description
   * added Watch description

Code
   * added "1_Wolf_Fanatic.cfg" to "human-vilkai" units
   * added "2_Druid.cfg" to "human-vilkai" units
   * added "3_Spiritual.cfg" to "human-vilkai" units
   * added race "owl" to units.cfg
   * renamed "vilkai.cfg" to "units.cfg"
   * updated vilkai-default.cfg
   * updated vilkai-aoh.cfg
   * updated main.cfg
   * removed "2_Animist.cfg" to "human-vilkai" units
   * removed "3_Druid.cfg" to "human-vilkai" units
   * removed "units/owls/*cfg"
   * removed "images/units/owls/*.png"
   * removed some code garbage
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Re: MP - Faction: Vilkai

Postby Bitron » May 24th, 2017, 1:28 pm

Here it goes, another update. V0.9.1 for Wesnoth 1.13

Code: Select all
Version 0.9.1

Units
   * removed Watch unit line
   * removed Brave Wolf (L4)
   * changed name "Wolf Fanatic" to "Feral"
   * changed name "Ghost Warrior" to "Wolf Fanatic"
   * changed name "Chieftain" to "Brave Wolf"
   * changed name "War Hero" to "Chieftain"
   * changed name "Guardian of Nature" to "Ghost Warrior"
   * changed fire resistance of all units from -20% to -10%
   * Hunter
      * changed XP from 46 to 44
   * Feral
      * changed "ghost claw" from 7-3 to 6-3
      * changed HP from 33 to 34
      * changed XP from 48 to 47
      * changed flat defense from 50% to 40%
   * Wolf Fanatic
      * changed flat defense from 40% to 50%
      * changed arcane resistance from 20% to 30%
   * Ghost Warrior
      * changed flat defense from 40% to 50%
      * changed arcane resistance from 20% to 40%
   * Warrior
      * changed HP from 33 to 35
      * changed "spear" from 11-2 to 10-2
   * Spearman
      * changed flat defense from 50% to 40%
   * Guardian
      * changed flat defense from 50% to 40%
   * Deer Rider
      * can now have trait dextrous
      * removed charge from antlers
      * changed "antlers" from 7-2 to 8-2
      * changed "bow" from 5-3 to 3-3
      * changed cost from 20 to 17
      * changed HP from 34 to 33
   * Hart Seeker
      * removed charge from antlers
      * changed "antlers" from 12-2 to 13-2
      * changed "bow" from 6-4 to 5-3
      * changed cost from 40 to 36
   *Shaman
      * removed "chill wave"
      * changed "fireball" from 5-3 to 7-2
      * changed "curse from 9-2 to 8-2
      * changed costs from 21 tp 20
      * changed HP from 22 to 24
   * Blood Shaman
      * removed "chill wave"
   * Master of Curses
      * removed "chill wave"
   * Druid
      * changed "chill wave" to "fireball"
      * changed "fireball" from 10-3 to 8-3
   * Spiritual
      * changed "chill wave" to "fire blast"
      * changed "fireball" from 14-3 to 12-3

Graphics
   * updated Chieftain sprite
   * updated Brave Wolf sprite
   * updated Deer Rider sprite
   * updated Hart Seeker sprite
   * updated Hunter sprite
   * updated Deerstalker sprite
   * updated Spearman sprite
   
Code
   * renamed "1_Wolf_Fanatic.cfg" to "1_Feral.cfg"
   * renamed "2_Ghost_Warrior.cfg" to "2_Wolf_Fanatic.cfg"
   * renamed "3_Guardian_Of_Nature.cfg" to "3_Ghost_Warrior.cfg"
   * renamed "3_Chieftain.cfg" to "3_Brave_Wolf.cfg"
   * renamed "2_War_Hero.cfg" to "2_Chieftain.cfg"
   * updated vilkai-default.cfg
   * updated vilkai-aoh.cfg
   * removed "4_Brave_Wolf.cfg" from "human-vilkai" units
   * removed "1_Watch.cfg" from "human-vilkai" units
   * removed "2_Guard.cfg" from "human-vilkai" units
   * removed "3_Sentinel.cfg" from "human-vilkai" units
   * removed "watch.png" from "human-vilkai" units
   * removed "guard.png" from "human-vilkai" units
   * removed "sentinel.png" from "human-vilkai" units
   * removed some code garbage
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Re: MP - Faction: Vilkai

Postby Bitron » June 2nd, 2017, 12:34 pm

Update 0.9.3 for the Vilkai Faction is up on 1.12 and 1.13.

here's the changelog plus v0.9.2, seems that I forgot to post it here..

Code: Select all
Version 0.9.3

Units
   * Deer Rider
      * changed "bow" from 3-3 to 4-3
      * changed "antlers" from 8-2 to 7-2
   * Hart Seeker
      * changed "bow" from 5-3 to 6-3
      * changed "antlers" from 13-2 to 12-2
   * Deerstalker
      * changed XP from 75 to 80
      
Graphics
   * updated Druid sprite
   * updated Spiritual sprite

Version 0.9.2

Units
   * Feral
      * changed flat defense from 50% to 40%
   * Wolf Fanatic
      * changed flat defense from 50% to 40%
      * changed HP from 48 to 52
   * Ghost Warrior
      * changed flat defense from 50% to 40%
   * Druid
      * changed "fireball" from 9-3 to 8-3
      * changed Costs from 34 to 38
      * changed HP from 38 to 36
   * Spiritual
      * changed costs from 51 to 52

Graphics
   * updated Brave Wolf sprite
   * updated Chieftain sprite


Any comments and/or feedback is appreciated like always.
Have fun!

EDIT:
Just another quick update after a few rounds in multiplayer.
Here's version 0.9.4
Code: Select all
Version 0.9.4

Units
   * Feral
      * changed "ghost claws" weapon special from "magical" to "marksman"
   * Wolf Fanatic
      * changed "ghost claws" weapon special from "magical" to "marksman"
   * Ghost Warrior
      * changed "ghost claws" weapon special from "magical" to "marksman"
      * changed costs from 51 to 55
   * Warrior
      * changed "spear" from 10-2 to 9-2
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Re: MP - Faction: Vilkai

Postby IPS » June 5th, 2017, 5:03 pm

I don't know, but the game tells me that Feral advances from Lv1 to Lv3 directly if the game is showing me that rightly.

Actually they can't recruit Herbalists, meaning that you will have no healer if you don't pick Druid (Lv3!!) as leader...

Lv1 Hunter looks (maybe) overpriced. Elvish archers are 5-2 mele and 5-4 ranged for 17g, also no 60% def at hills. Also compared to dwarvish thunderer, Hunter is weaker too. Maybe making archers costs 16g or giving them a stronger bow atack could fix this.

Vilakai can start with Chieftain, Wolf Fanatic, Druid ... as leaders... Lv3 units. That would give a massive adventage for vilakai over other factions.

Their Nagas in game, they show me that they cannot advance to Lv2.
The game also tells Spearmen (can be picked as leader) have no Lv1 from where they come from. Meaning Lv1 Warrior (spear) doesn't even exist in their recruit list too.

Adiotionally, https://units.wesnoth.org/1.12/Vilkai_E ... tml#Vilkai doesn't coinside at all with the details of the faction while running wesnoth ... shamans at the link shows pierce atack and not their corresponding cold/arcane atacks.

Well, actually, there are 7 recruitable units as you said, but Warrior (with spear) and Herbalists are missing... don't know if you removed them in their recruit list or not, but there are residues of previous work if that is the case.

Looks like there is needed some bug fixing. Please check all I've said by looking in the game by yourself in 1.12 server.
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Re: MP - Faction: Vilkai

Postby Bitron » June 5th, 2017, 5:36 pm

I was trying something with that addon earlier today (uploading without e-mail filled in in server.pbl), maybe something got broken. Wait a sec...


So, I had a look into my original files and everything seems as it should be. Deleted my folder on 1.12 and downloaded the addon like everyone would.
Druid is L2, Feral advances into L2 Folf Fanatic.

True thing is that I removed the herbalist line entirely. In v0.9.4, the Shaman is the one who can heal a little, but that will change with the next comming update.

Vilakai can start with Chieftain, Wolf Fanatic, Druid ... as leaders... Lv3 units. That would give a massive adventage for vilakai over other factions.


Spoiler:


I don't know, but in my 1.12 version, the leaders are definitely lvl 2 units. Same goes with Wolf Fanatic and Druid.

I could upload 0.9.4+dev with the new spirit unit line and some minor changes. Maybe that fixes what ever there is broken, if so.
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Re: MP - Faction: Vilkai

Postby IPS » June 5th, 2017, 5:41 pm

I've downloaded vilakai today some few hours ago, just like an hour ago, several minutes earlier than doing my post. So anyone downloading the add-on after I did will have the same version than me. Would be nice to verify if everything is ok.
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Re: MP - Faction: Vilkai

Postby Bitron » June 5th, 2017, 5:46 pm

Another thing, you mentioned the hunter is too expensive and i should set it maybe to 16, which is weird because he's at 14 g in 1.12 atm.
Also, the warrior is available. This is how it should look like (from the downloaded version in 1.12)
Spoiler:


I'd say you have some previously version installed but it's kinda impossible if you downloaded it today. I will upload 0.9.5 as it is and give you a hint when its done. Maybe that helps with your addons version.
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Re: MP - Faction: Vilkai

Postby Bitron » June 5th, 2017, 6:04 pm

Here it goes. Version 0.9.5 is up on both 1.12 and 1.13 servers. I hope everything is now as it should be for everyone.
Changelog:
Code: Select all
Version 0.9.5

Units
   * removed Naga Fighter unit line
   * added Spirit unit line
   * Warrior
      * changed costs from 15 to 14
   * Hunter
      * changed costs from 14 to 16
   * Hart Seeker
      * changed "antlers" from 12-2 to 11-2
      * changed "bow" from 6-3 to 8-3
   * Deerstalker
      * changed "dagger" from 7-2 to 6-2
      * changed HP from 47 to 44
      * changed forest resistance from 70% to 60%
   * Nimrod
      * changed "dagger" from 7-3 to 6-3
      * changed HP from 56 to 54
      * changed forest resistance from 70% to 60%
   * Shaman
      * removed ability "heal+4"
      * changed costs from 20 to 18
   * Druid
      * changed ability "heal+8, cures" to "cures"
   * Spiritual
      * changed ability "heal+8, cures" to "cures"
   
Graphics
   * updated Deerstalker sprite
   * updated Chieftain sprite

Code
   * added units\undead\*.cfg
   * added images\units\undead\*.png
   * updated main.cfg
   * updated vilkai-default.cfg
   * updated vilkai-aoh.cfg

Language
   * updated german translation


In case, addons are just updated and not reinstalled when "updating" an addon, it might help to remove the old version before installing the new one.

EDIT: ForestDragon made me attentive to some issues, I made a quick hotfix.
Changelog:
Code: Select all
Version 0.9.6

General
   * fixed melee animations for sprites (NOTE: I am still not sure what melee attack the spirit line should have, so it's a wip for now)
   * fixed "burning touch" attack icon (NOT: Also a wip since I haven't found a prober icon yet)
Units
   * Spirit
      * changed HP from 23 to 21
   * Ancestor
      * fixed fire resistance
      * changed HP from 23 to 27
   * Forefather
      * corrected name (it was "forfather")
      * changed "burning touch" from 11-3 to 12-3
      * changed "fireball" from 21-1 to 22-1
      * changed HP from 31 to 28
   * Druid
      * changed fire resistance from -20% t -10%
   * Spiritual
      * changed fire resistance from -20% to 0%
      * changed HP from 50 to 49

Graphics
   * NOTE that the sprites for Acestor and Forefather are just placeholders right now. I will draw sprites for them soon
   
Code
   * added {MAGENTA_IS_THE_TEAM_COLOR} to spirit unit line
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Re: MP - Faction: Vilkai

Postby IPS » June 5th, 2017, 8:31 pm

Okey, I don't know why I'm seing something completely diferent if I have even removed and reinstalled the add-on , but this is what I'm seing:

Image

It's obviously diferent than the one you're seing in your version. I see that hunters costs 18g while they should cost 14g.
Also I have downloaded the add-on less than 15 min ago.
Attachments
(corrupted)Vilkai_Era.rar
The version I'm seing or owning when recently adquired this from add-ons servers.
(348.44 KiB) Downloaded 17 times
Creator of: Deathmatch new in 1.12 server.
Developer of: Empires in 1.12 server.
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Re: MP - Faction: Vilkai

Postby Bitron » June 5th, 2017, 8:35 pm

Oh my, I have an idea. Do you have ForestDragons TGA installed? This might be why you have some old sprites and stats mixed up with the new ones. I'll ask him to mark the TGA Vilkai with unique IDs, if that's what cause this problem.

EDIT: the files of the corrupted era you have posted seem to be fine.
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Re: MP - Faction: Vilkai

Postby IPS » June 5th, 2017, 8:41 pm

Yup, I have the Golden Age Era installed. That could be the reasson of the glitch.
Creator of: Deathmatch new in 1.12 server.
Developer of: Empires in 1.12 server.
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IPS
 
Posts: 826
Joined: December 6th, 2009, 6:36 pm
Location: Venezuela

Re: MP - Faction: Vilkai

Postby Bitron » June 5th, 2017, 8:45 pm

Yes, TGA uses the same IDs I do in my addon. I'll ask him to change it.
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