MP - Faction: Vilkai

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MP - Faction: Vilkai

Postby Bitron » October 23rd, 2015, 1:06 pm

This is a about my first faction: The Vilkai, some people living in the cold an harsh north of Wesnoth.
Image

There are 8 recruitable and 28 units in total.


Last Changes:

Code: Select all
Units
   * added Naga unit line   
   * removed Herbalist unit line
   * removed owl unit line
   * changed fire resistance of all units from -10% to -20%
   * Hunter line
      * removed Ambush from Hunter
      * removed Marksman from Hunter's "bow"
      * changed Hunter's Cost from 18 to 14
      * changed Hunter's XP from 42 to 46
      * changed Hunter's "dagger" from 5-2 to 4-2
      * changed Hunter's "bow" from 4-4 to 6-3
      * removed Ambush from Deerstalker
      * removed Marksman from Deerstalker's "bow"
      * changed Deerstalker's Cost from 35 to 31
      * changed Deerstalker's HP from 42 to 47
      * changed Deerstalker's XP from 80 to 75
      * removed Marksman from Nimrod's "bow"
      * changed Nimrod's HP from 50 to 56
   * Deer Rider line
      * changed Deer Rider's "sword" (4-4 melee) to "bow" (5-3 ranged)
      * changed Deer Rider's HP from 36 to 34
      * changed Deer Rider's MP from 7 to 8
      * changed Deer Rider's usage from mixed fighter to scout
      * changed Hart Seeker's "sword" (7-4 melee) to "bow" (6-4 ranged)
      * changed Hart Seeker's "antlers" from 13-2 to 12-2
      * changed Hart Seeker's HP from 55 to 51
      * changed Hart Seeker's MP from 7 to 9
      * changed Hart Seeker's usage from mixed fighter to scout
   * Watch line
      * removed Watch's "shield" (with slow)
      * changed Watch's "spear" (6-3) to "sword" (6-3)
      * changed Watch's Cost from 17 to 16
      * changed Watch's HP From 38 to 36
      * changed Watch's XP from 48 to 44
      * removed Guard's "shield" (with slow)
      * changed Guard's "spear" (8-3) to "sword" (11-3)
      * changed Guard's Cost from 32 to 26
      * changed Guard's HP from 54 to 55
      * changed Guard's XP from 100 to 80
      * removed Sentinel's "shield" (with slow)
      * changed Sentinel's "spear" (9-4) to "sword" (15-3)
   * Shaman line
      * added Druid (L2) to Shaman unit line
      * added Spiritual (L3) to Shaman unit line
      * added Heal +4 to Shaman
      * changed Shaman's "shadow wave" (7-2, arcane) to "chill wave" (8-2, cold)
      * changed Shaman's "curse" from cold to pierce
      * changed Shaman's Cost from 20 to 21
      * changed Shaman's HP from 25 to 22
      * changed Shaman's XP from 50 to 54
      * changed Blood Shaman's "shadow wave" (7-2, arcane) to "chill wave" (5-3, cold)
      * changed Blood Shaman's "curse" from cold to pierce
      * changed Blood Shaman's HP from 42 to 41
      * changed Blood Shaman's XP from 96 to 100
      * changed Blood Shaman's "shadow wave" (16-2, arcane) to "chill wave" (16-2, cold)
      * changed Master of Courses' "curse" from cold to pierce
      * changed Master of Courses' HP from 55 to 52
   * Wolf Fanatic line
      * added Wolf Fanatic
         * Wolf Fanatic is now the L1 unit from Ghost Warrior and Guardian of Nature.
      * removed "curse" from Ghost Warrior
      * changed Ghost Warrior's "ghost claw" from 8-3 to 7-4
      * changed Ghost Warrior's Cost from 43 to 36
      * changed Ghost Warrior's HP from 47 to 48
      * changed Ghost Warrior's MP from 6 to 5
      * changed Ghost Warrior's XP from 100 to 86
      * removed "curse" from Guardian of Nature
      * changed Guardian of Nature's "ghost claw" from 10-4 to 11-4
      * changed Guardian of Nature's Cost from 55 to 52
      * changed Guardian of Nature's HP from 56 to 64
      * changed Guardian of Nature's MP from 6 to 5
   * Warrior line
      * changed Warrior's "sword" (5-4) to "spear" (11-2, first strike)
      * changed Warrior's Cost from 14 to 15
      * changed Warrior's HP from 34 to 33
      * changed name "Swordsman" to "Spearman"
      * changed Spearman's "sword" (9-4) to "spear" (16-2, first strike)
      * changed Spearman's Cost from  26 to 29
      * changed Spearman's MP from 6 to 5
      * changed Spearman's XP from 80 to 72
      * changed Spearman's blade resistance from 10% to 0%
      * changed Spearman's pierce resistance from 0% to 10%
      * changed name "Swordsmaster" to "Guardian"
      * changed Guardian's "spear" (10-5) to "sword" (24-2, first strike)
      * changed Guardian's Cost from 44 to 51
      * changed Guardian's MP from 6 to 5
      * changed Guardian's blade resistance from 20% to 0%
      * changed Guardian's pierce resistance from 0% to 20%
      * removed War Hero's "bow" (4-3)
      * added "spear" (13-2, first strike) to War Hero
      * removed Chieftain's "bow" (6-3)
      * added "spear" (18-2, first strike) to Chieftain
      * removed Brave Wolf's "bow" (8-3)
      * added "spear" (21-2, first strike) to Brave Wolf
   
Graphics
   * added Wolf Fanatic sprite
   * updated Deer Rider sprite
   * updated Hart Seeker sprite
   * updated Watch sprite
   * updated Guard sprite
   * updated Sentinel sprite
   * updated Druid sprite
   * updated Spiritual sprite
   * updated Hunter sprite
   * updated Warrior sprite
   * updated Spearman sprite
   * updated Guardian sprite
NOTE:

War Hero, Chieftain and Brave Wolf sprite is OUT OF DATE!

Descriptions
   * added Shaman description
   * added Watch description

Code
   * added "1_Wolf_Fanatic.cfg" to "human-vilkai" units
   * added "2_Druid.cfg" to "human-vilkai" units
   * added "3_Spiritual.cfg" to "human-vilkai" units
   * added race "owl" to units.cfg
   * renamed "vilkai.cfg" to "units.cfg"
   * updated vilkai-default.cfg
   * updated vilkai-aoh.cfg
   * updated main.cfg
   * removed "2_Animist.cfg" to "human-vilkai" units
   * removed "3_Druid.cfg" to "human-vilkai" units
   * removed "units/owls/*cfg"
   * removed "images/units/owls/*.png"
   * removed some code garbage

v0.8.17
Balancing
- removed Eagle
- removed Elder Eagle
+ added Owl
+ added Elder Owl
- Watch has "steadfast" ability now
- changed Warrior's HP from 35 to 34, "Sword" Attack from 7-3 to 5-4 and XP from 40 to 36
- changed Shaman's costs from 20 to 18
- changed Deerstalker's and Nimrod's cave movement costs from 3 to 2, cave defense from 40% to 50% and costs from 18 to 17
- changed "vilkishfoot" blade resistance from -10% to 0% and fire resistance from 0% to -10% and village defense from 50% to 60%
Note: "vilkishfoot" applies to every unit except eagles
- changed Swordman's blade resistance from 0% to 10%
- changed Swordmaster's blade resistance from 10% to 20%
- changed War Hero's blade and pierce resistance from 0% to 10%
- changed Chieftain's blade and pierce resistance from 20% to 10%
- changed Brave Wolf's impact resistance from 0% to 10%
- changed Blood Shaman's cold resistance from 10% to 20%
- changed Master of Curses' cold resistance from 10% to 30%
- changed Ghost Warrior's arcane resistance from 20% to 30%
- changed Guardian of Natur's arcane resistance from 20% to 40%
- changed Young Wolf's, Wolf's and Dire Wolf's fire resistance from -10% to 0% and arcane resistance from 20% to 0%
- changed Watch's blade resistance from 20% to 0%, pierce resistance from 20% to 0%, castle defense from 50% to 60% and costs from 17 to 18
- changed Guard's blade resistance from 20% to 10%,pierce resistance from 20% to 10% and castle defense from 50% to 60%
- changed Sentinel's impact resistance from 0% to 10% and castle defense from 50% to 60%
- changed Deer Rider's and Hart Seeker's village defense from 60% to 50%
- changed Herbalist's, Animist's and Druid's fungus defense from 40% to 50%

Art
+ Owl and Elder Owl's sprites and portraits [credits to doofus-01 for those amazing owls!]

Misc
- updated languages: german, english

v0.8.16
Balancing
- "entangle" from Herbalist line is now "swarm of insects", has swarm and does 3-8(L1), 4-10(L2) and 5-12(L3)

Art
- sprite improvements for Ghost Warrior, Guardian of Nature and War Hero

Misc
- updated languages: german, english

v0.8.15
Balancing
- changed Dire Wolf's "fangs" from 6-3 to 7-3
- changed Hunters cost to 18, "bow" attack from 5-4 to 4-4, dagger from 4-2 to 5-2, removed marksman and added ambush
- changed Deerstalkers "dagger" from 5-2 to 7-2, removed "bow"s marksman and added ambush and changed XP from 63 to 80
- changed chieftains "Spear" from 12-2 to 12-3
- changed brave wolfs "sword" from 10-4 to 11-4
- changed "Wolfs" xp from 44 to 36
- changed shamans "shadow wave" from 6-2 to 7-2
- changed blood shamans "curse" from 11-3 to 10-3 and "staff" from 4-2 to 5-2
- changed master of curses "curse" from 15-3 to 14-3 and "staff" from 3-2 to 7-2
- changed herbalist "staff" from 3-2 to 4-2 and "entangle" from 4-2 to 4-3, but removed slow, increased costs from 15 to 16
- changed animist "staff" from 5-2 to 6-2, removed slow from "entangle"
- changed druid "staff" from 7-2 to 6-3, "entangle" from 8-4 to 9-4 and removed "slow"
- changed watch "shield" from 6-2 to 8-1 and added slow, also changed costs from 18 to 17
- Hunter line can now have "dextrous" trait

Misc
- master of curses' race is now vilkai, not orcs anymore

v0.8.14
Balancing
- changed Wolf's "fangs" from 5-3 to 4-3
- changed Dire Wolf's "fangs" from 8-3 to 6-3
- chieftain now has a 12-2 "spear" attack

Misc
- fixed a few "animation", sound and icon issues

uploaded in Wesnoth 1.12.6 and 1.13.7

Next Steps:
1. finishing sprites for all units
2. adding unit descriptions
3. (always)balancing

I'm always happy about every help, bugreports, tipps, tricks and everything else, to make the Vilkai a great faction for "the Battle for Wesnoth" !

Thanks @ all.
Last edited by Bitron on May 22nd, 2017, 9:00 pm, edited 42 times in total.
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Re: Vaashken Faction (Era: Default + Vaashken)

Postby Paulomat4 » October 23rd, 2015, 4:53 pm

Tach! Ich bin auch berliner ;)
Ich hab mir deine Fraktion mal angeguckt aber noch nicht damit gespielt. Vom ersten Eindruck her wirken viele einheiten op. Der alchemist of war oder warlord zum beispiel. Versuch mal ein paar testspiele gegen jemanden mit ner normalen fraktion damit zu spielen.
Ansonsten fehlt deinen meisten endlevel-einheiten ihr amla. Im Moment sieht's so aus als würden sie sich noch mal entwickeln aber wenn sie ihr maximum an ep erreichen passiert nicht. Schau dir einfach an wie das bei den mainline einheiten mit dem {AMLA_DEFAULT} macro gemacht wird.
Ansonsten viel Glück mit deinem Projekt!

PS: woher hast du deinen Künstler? :D
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Re: Vaashken Faction (Era: Default + Vaashken)

Postby Bitron » October 23rd, 2015, 6:32 pm

Hallo auch Berliner !

Danke für den Hinweis mit der default amla, das sollte jetzt behoben sein!
der Warlord und der Alchemist of War sind aber auch beide Stufe 4 :/ Beim Alchemist of War hab ich mich an dem Großmagier orientiert, daher sollte er eigentlich nicht zu stark sein. Stark, ja, aber auch schwer zu erreichen.

Hab gerade nochmal nachgeschaut, Beim Warlord sollte es eigentlich 14-4 sein, und Der Alchemist of War sollte weit weniger Leben haben. Ich hab beide etwas angepasst.

Mein "Artist" ist mein Bruder, der ein unglaubliches Talent hat.
Er hat mit 4 Jahren schon besser gezeichnet als ich je konnte. Er wird wohl hauptsächlich die Portraits zeichnen. Die Sprites werden wir dann gemeinsam in Angriff nehmen. (Der "Halflin" ist bereits von uns, weitere folgen)

Vielen Dank nochmal fürs Feedback. Das ist immer Willkommen!

Grüße !
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Re: Vaashken Faction (Era: Default + Vaashken)

Postby Elvish_King » October 23rd, 2015, 6:58 pm

Hi ich komme zwar aus Frankfurt, aber Deutsch spreche ich trotzdem :D .
Ich habe die Fraktion zwar noch nicht ausprobiert, klingt aber gut. Ich weiß nicht, wie du die Sprites vorstellst, aber ein paar Nordmenschen gibt es schon, die du vielleicht verwenden könntest, wenn sie dir gefallen. Einmal die Ukian Fraktion aus der Archaic Era und die Northern Fraktion von hier: viewtopic.php?f=23&t=38669&start=15
Vielleicht findest du ja was, was du gebrauchen könntest. :lol:
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Re: Vaashken Faction (Era: Default + Vaashken)

Postby Bitron » October 23rd, 2015, 9:53 pm

Vielen Dank für den Tipp!
Die Ukian sind super, das hilft mir weiter! Hab jetzt nochmal 3-4 Sprites geändert. Weitere Folgen!
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Re: The Vilkai

Postby Bitron » July 26th, 2016, 6:51 pm

Watch out, v0.2.4 is up in Wesnoth 1.12.6!

I (hopefully) improved much in balancing aspects and and changed some units so that the faction feels more like playing a faction istead of playing some strong but random units.
Next step should be the artwork, ill see what i can do in my holidays!

And of course I'm always happy about every kind of feedback!
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Re: MP - Faction: Vilkai

Postby Bitron » August 9th, 2016, 6:16 pm

New Version is out!

v0.2.11
- removed Unit: Eagle Rider/Eagle Master
- added new Unit: Watch/Guard/Sentinel
- added new Unit: Eagle/Elder Eagle
- Added new advantancement for Orcish Shaman (lvl3 Orcish Sage)
- major balancing changes on lvl 0/1 units
- added aoe-version
- new Sprite for Herbalist
- Fighter got his sword
- updated german translation
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Re: MP - Faction: Vilkai

Postby Bitron » August 10th, 2016, 2:28 pm

There will be some new sprites in the next update! (:

ImageImage
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Re: MP - Faction: Vilkai

Postby Bitron » August 11th, 2016, 6:12 pm

v0.8.0 is out for Wesnoth 1.12 and 1.13 !

New Sprites, New Units, Projectiles, Sounds, Movement... slowly it seems to be a faction! (:
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Re: MP - Faction: Vilkai

Postby taptap » August 12th, 2016, 2:43 pm

I would consider cutting shaman line in all variations, as is it is the too convenient source of all damage types, when you have plenty of high damage and weapon specials elsewhere (multiple sources of slow, poison, backstab). In fact, you might want to nerf even afterwards. (Just looked at the 1.12.x stats.)

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Re: MP - Faction: Vilkai

Postby Bitron » August 12th, 2016, 5:40 pm

cutting? Do you mean to seperate them like the actual Shaman into L1 Shaman (Heal) and L1 Witcher (DD)?
The Shaman has only impact and fire (Augur) and impact and arcane (Witcher) in combination so I don't see where it is to much?

Vielen Dank. (:
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Re: MP - Faction: Vilkai

Postby taptap » August 12th, 2016, 6:29 pm

As in not including them. Looking at the stats, it seems you put all damage types and weapon specials you have not covered in the rest of the faction in the shaman line. At first glance it looks redundant as a second "mage"-ish / "healer"-ish unit line + leaving some weakness (no magical or no arcane) might make them just a little more balanced, undead should be possible to handle with the amount of impact the faction features. In the end you want people, who both like to play them and do not mind to play against them. (They are also the only unit line without art investment on your side.)

(Edited while previous post was answered. Probably nerfed more than it first appeared.)
Last edited by taptap on August 12th, 2016, 7:23 pm, edited 3 times in total.
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Re: MP - Faction: Vilkai

Postby Bitron » August 12th, 2016, 7:17 pm

Ahh right. Thats a very old version. ^^

here are the actual stats.. sorry for the english/german mix, but the important things should be clear. (:
Spoiler:
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Postby Bitron » August 14th, 2016, 9:15 pm

Watch out!
v0.8.3 is out on Wesnoth 1.12 and 1.13.
the update contains the newest sprites as well as some little balancing changes.
For details look at the changelog.txt or simply in the original post.

As always, any kind of feedback is welcome. (:

Oh, and another question:
Would you like to see some other UMC Factions in the addon like eg the aragwaith (one of my favourite. ^^) ?
I'm quite busy with my own faction and two campaigns (related to the Vilkai) so I have not the time jet to create more own factions, but maybe you guys would like to have kind of a "User favourites" era, along with the Vilkai of course.
Let me know what you think!
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Re: MP - Faction: Vilkai

Postby Bitron » August 17th, 2016, 10:50 am

v0,8,7 is uploaded on Wesnoth 1.12 and 1.13 now!
once again, a few new sprites and some balancing changes.
or more details watch out the changelog in the original post or the addons folder.
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