[1.14] Millennium Era - Version 1.2.1.0

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Bitron
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[1.14] Millennium Era - Version 1.2.1.0

Post by Bitron »

Feedback thread of the Millennium Era.
uploaded in Wesnoth 1.14

Factions:
  • Thelians
  • Vampires
  • Centaurs (new!)
  • Default Factions
I'm always happy about every help, bugreports, tipps, tricks and everything else, to make the Vilkai a great faction for "the Battle for Wesnoth" !
Last edited by Bitron on May 22nd, 2017, 9:00 pm, edited 42 times in total.
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Re: Vaashken Faction (Era: Default + Vaashken)

Post by Paulomat4 »

Tach! Ich bin auch berliner ;)
Ich hab mir deine Fraktion mal angeguckt aber noch nicht damit gespielt. Vom ersten Eindruck her wirken viele einheiten op. Der alchemist of war oder warlord zum beispiel. Versuch mal ein paar testspiele gegen jemanden mit ner normalen fraktion damit zu spielen.
Ansonsten fehlt deinen meisten endlevel-einheiten ihr amla. Im Moment sieht's so aus als würden sie sich noch mal entwickeln aber wenn sie ihr maximum an ep erreichen passiert nicht. Schau dir einfach an wie das bei den mainline einheiten mit dem {AMLA_DEFAULT} macro gemacht wird.
Ansonsten viel Glück mit deinem Projekt!

PS: woher hast du deinen Künstler? :D
Creator of Dawn of Thunder and Global Unitmarkers

"I thought Naga's used semi-automatic crossbows with incendiary thermite arrows . . . my beliefs that this race is awesome are now shattered." - Evil Earl
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Bitron
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Re: Vaashken Faction (Era: Default + Vaashken)

Post by Bitron »

Hallo auch Berliner !

Danke für den Hinweis mit der default amla, das sollte jetzt behoben sein!
der Warlord und der Alchemist of War sind aber auch beide Stufe 4 :/ Beim Alchemist of War hab ich mich an dem Großmagier orientiert, daher sollte er eigentlich nicht zu stark sein. Stark, ja, aber auch schwer zu erreichen.

Hab gerade nochmal nachgeschaut, Beim Warlord sollte es eigentlich 14-4 sein, und Der Alchemist of War sollte weit weniger Leben haben. Ich hab beide etwas angepasst.

Mein "Artist" ist mein Bruder, der ein unglaubliches Talent hat.
Er hat mit 4 Jahren schon besser gezeichnet als ich je konnte. Er wird wohl hauptsächlich die Portraits zeichnen. Die Sprites werden wir dann gemeinsam in Angriff nehmen. (Der "Halflin" ist bereits von uns, weitere folgen)

Vielen Dank nochmal fürs Feedback. Das ist immer Willkommen!

Grüße !
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Re: Vaashken Faction (Era: Default + Vaashken)

Post by Elvish_King »

Hi ich komme zwar aus Frankfurt, aber Deutsch spreche ich trotzdem :D .
Ich habe die Fraktion zwar noch nicht ausprobiert, klingt aber gut. Ich weiß nicht, wie du die Sprites vorstellst, aber ein paar Nordmenschen gibt es schon, die du vielleicht verwenden könntest, wenn sie dir gefallen. Einmal die Ukian Fraktion aus der Archaic Era und die Northern Fraktion von hier: http://forums.wesnoth.org/viewtopic.php ... 9&start=15
Vielleicht findest du ja was, was du gebrauchen könntest. :lol:
Visit my threads:
Era:Era of more units
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Bitron
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Re: Vaashken Faction (Era: Default + Vaashken)

Post by Bitron »

Vielen Dank für den Tipp!
Die Ukian sind super, das hilft mir weiter! Hab jetzt nochmal 3-4 Sprites geändert. Weitere Folgen!
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Re: The Vilkai

Post by Bitron »

Watch out, v0.2.4 is up in Wesnoth 1.12.6!

I (hopefully) improved much in balancing aspects and and changed some units so that the faction feels more like playing a faction istead of playing some strong but random units.
Next step should be the artwork, ill see what i can do in my holidays!

And of course I'm always happy about every kind of feedback!
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Re: MP - Faction: Vilkai

Post by Bitron »

New Version is out!

v0.2.11
- removed Unit: Eagle Rider/Eagle Master
- added new Unit: Watch/Guard/Sentinel
- added new Unit: Eagle/Elder Eagle
- Added new advantancement for Orcish Shaman (lvl3 Orcish Sage)
- major balancing changes on lvl 0/1 units
- added aoe-version
- new Sprite for Herbalist
- Fighter got his sword
- updated german translation
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Re: MP - Faction: Vilkai

Post by Bitron »

There will be some new sprites in the next update! (:

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Bitron
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Re: MP - Faction: Vilkai

Post by Bitron »

v0.8.0 is out for Wesnoth 1.12 and 1.13 !

New Sprites, New Units, Projectiles, Sounds, Movement... slowly it seems to be a faction! (:
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Re: MP - Faction: Vilkai

Post by taptap »

I would consider cutting shaman line in all variations, as is it is the too convenient source of all damage types, when you have plenty of high damage and weapon specials elsewhere (multiple sources of slow, poison, backstab). In fact, you might want to nerf even afterwards. (Just looked at the 1.12.x stats.)

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I am a Saurian Skirmisher: I'm a real pest, especially at night.
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Re: MP - Faction: Vilkai

Post by Bitron »

cutting? Do you mean to seperate them like the actual Shaman into L1 Shaman (Heal) and L1 Witcher (DD)?
The Shaman has only impact and fire (Augur) and impact and arcane (Witcher) in combination so I don't see where it is to much?

Vielen Dank. (:
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Re: MP - Faction: Vilkai

Post by taptap »

As in not including them. Looking at the stats, it seems you put all damage types and weapon specials you have not covered in the rest of the faction in the shaman line. At first glance it looks redundant as a second "mage"-ish / "healer"-ish unit line + leaving some weakness (no magical or no arcane) might make them just a little more balanced, undead should be possible to handle with the amount of impact the faction features. In the end you want people, who both like to play them and do not mind to play against them. (They are also the only unit line without art investment on your side.)

(Edited while previous post was answered. Probably nerfed more than it first appeared.)
Last edited by taptap on August 12th, 2016, 7:23 pm, edited 3 times in total.
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Bitron
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Re: MP - Faction: Vilkai

Post by Bitron »

Ahh right. Thats a very old version. ^^

here are the actual stats.. sorry for the english/german mix, but the important things should be clear. (:
Spoiler:
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Post by Bitron »

Watch out!
v0.8.3 is out on Wesnoth 1.12 and 1.13.
the update contains the newest sprites as well as some little balancing changes.
For details look at the changelog.txt or simply in the original post.

As always, any kind of feedback is welcome. (:

Oh, and another question:
Would you like to see some other UMC Factions in the addon like eg the aragwaith (one of my favourite. ^^) ?
I'm quite busy with my own faction and two campaigns (related to the Vilkai) so I have not the time jet to create more own factions, but maybe you guys would like to have kind of a "User favourites" era, along with the Vilkai of course.
Let me know what you think!
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Re: MP - Faction: Vilkai

Post by Bitron »

v0,8,7 is uploaded on Wesnoth 1.12 and 1.13 now!
once again, a few new sprites and some balancing changes.
or more details watch out the changelog in the original post or the addons folder.
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