The Mental Khalifate / Rework / Map Pack - feedback thread

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Phoenixblood
Posts: 1
Joined: August 2nd, 2014, 9:12 am

Re: The Mental Khalifate / Rework / Map Pack - feedback thre

Post by Phoenixblood »

Hi, new to the forums here, I have been playing Wesnoth for a while, and I decided I would try out this custom faction, I havent played many games with it yet, so I cant comment too much on balance yet, but I did notice one thing, and I dont know if it has been overlooked or if its a bug on my end, or intentional: Firelaunchers (upgraded from hillmen) Have 0% defence on all terrains and cannot move, this makes them 99% useless. Any way of changing or fixing that? (unless it was intentional, in which case I will just never pick firelaunchers, ever ^^)
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Eagle_11
Posts: 759
Joined: November 20th, 2013, 12:20 pm

Re: The Mental Khalifate / Rework / Map Pack - feedback thre

Post by Eagle_11 »

Firelaunchers (upgraded from hillmen) Have 0% defence on all terrains and cannot move, this makes them 99% useless.
:shock: Oh my...
Now thats totally unintended!
Seems ive made a typo in the unit's .cfg causing this, im very sorry.
Fix is coming up in an instant!

EDIT: Whilst at it lowered their total attack count by 1 for both levels for better balance.
Ill change the illusionist in next update into an true caster with the namesake ability (have to check if somebody has done it before).
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