Imperial Era

It's not easy creating an entire faction or era. Post your work and collaborate in this forum.

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gnombat
Posts: 299
Joined: June 10th, 2010, 8:49 pm

Re: Imperial Era

Post by gnombat »

There seems to be a bug with the Arendian Boltrider: it has no cost attribute.

It looks like the cost used to be 30 some time ago:

http://units.wesnoth.org/1.6/C/Arendian ... rider.html

But then the cost disappeared:

http://units.wesnoth.org/1.8/C/Arendian ... rider.html
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UnwiseOwl
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Re: Imperial Era

Post by UnwiseOwl »

I could have sworn that I fixed this one years ago... I'm currently only updating the IE for 1.11.x, but I'll correct this error before the next release.
Thanks for the report.
Maintainer of the Imperial Era and the campaigns Dreams of Urduk, Epic of Vaniyera, Up from Slavery, Fall of Silvium, Alfhelm the Wise and Gali's Contract.
But perhaps 'maintainer' is too strong a word.
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TheEmptyLord
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Location: Southern California

Re: Imperial Era

Post by TheEmptyLord »

When I try to load Wesnoth after downloading the Imperial era it gives me this error:
ERROR DETAILS:
The format '~add-ons/Imperial_Era.cfg' is only for single-file add-ons, use '~add-ons/Imperial_Era/_main.cfg instead
I tried deleting and re-downloading the add-on (because initially I had downloaded it as a dependency for Ageless 2) which didn't help. I looked at _main.cfg and Imperial_Era.cfg and saw the predecessor statements which seemed to be telling the program only to include Imperial_Era.cfg in single player, however the era still doesn't work for me :\
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UnwiseOwl
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Re: Imperial Era

Post by UnwiseOwl »

Argh, thought that I'd fixed this. I'll put up a new corrected version in a couple of days when I can scrape up the time.
Maintainer of the Imperial Era and the campaigns Dreams of Urduk, Epic of Vaniyera, Up from Slavery, Fall of Silvium, Alfhelm the Wise and Gali's Contract.
But perhaps 'maintainer' is too strong a word.
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TheEmptyLord
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Re: Imperial Era

Post by TheEmptyLord »

Thank you, no hurry.
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sur.nhm
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Re: Imperial Era

Post by sur.nhm »

I also get that error (Battle for Wesnoth v1.11.5+dev (f5a24c6-Clean) on Ubuntu 12.04), though it does not seem to hamper local game playability.
I'm not really around any more, but you can find me in TvTropes.
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UnwiseOwl
Posts: 489
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Re: Imperial Era

Post by UnwiseOwl »

New version is up for Wesnoth 1.11.16, which seems to be on the 1.12 server. You can get it there.
Relevant changelog:

version 0.22.0 (UO - August 2014)
** Isolate IE to make sure it actually works
* Arendia Birdwalk (1.11 Version Only)
* Removed last traces of old _cfg format
* Removed names from first lines of ability descriptions, as old format is deprecated
* Prefixed all units, races and movetypes with IE or IEDev to stop inter- and intra- era conflicts (years too late, I know, but you guys can download it safely again now) (MP, FoS, ToV, GC, UfS, AtW)
* Lavinian civilian gets its own movetype, with no movement on water (FoS)
* Lavinian Tribune and Imperator get a movetype based on civilian with shallow water movement (FoS and ToV)
* Settled the man/menn dilemma once and for all
* Renamed Cavernei Guardsman to Guardsmann (relevant to MP and GC)
* Renamed Issaelfr Bladesman to Bladesmann (MP, GC, AtW)
* Updated some other clumsy unit names
* Renamed Falcon Lord to Gyrfalcon
* Renamed Sidhe Warrior Spirit to Forefather (MP, ToV)
* Renamed Sidhe Forefather to Ancient (MP, ToV)
* Dealt with a pet peeve, unit types with duplicate names
* Renamed Nemidian Horseman to Cavalry
* Renamed Sidhe Warrior to Fighter
* Renamed Marauder Lord to Thain
* Renamed Marauder Hunter to Woodsman
* Renamed Marauder Woodsman to Ranger
* Renamed Arendian Wanderer to Nomad
* Renamed Arendian Warrior to Soldier
* Renamed Issaelfr Archer to Frostbow
** Graphical Changes (first new art since...2008! Thanks guys!):
* Bestiarius sprite (amorphous)
* Bestiarius portrait (freeforestify)
* Paeginarius portrait (freeforestify)
* Pugnator sprite (amorphous)
* Piscator sprite (amorphous)
* Updated credits
* Implemented previous dev changes in the trunk
* Samnis/Secutor sunglare no longer works at night
* Updated special notes
* Decreased marauderfoot/foresterfoot movement speed on hills/mountains
* Made auxilia a separate 'auxilia' race
* Decreased speed of Arendian Chief line to 7
* Left some previous dev changes for further bug/balance testing
* Gave decurion/centurion auctoritas ability instead of leadership
* Made formation ability work
* Decreased lavinianfoot physical resistances by 10 each
* Development version tweaks (will be put into trunk if they are popular/not unpopular, so please comment!)
* Organisation
* Rewrote dev era so that not everything is duplicated
* Removed devmain.cfg, as it didn't seem to do anything.
* Arendians
* Improved Bowrider line water movement (from Shallow 3 - Swamp 3 - Reef 3 - Deep 4 to 2-2-2-4)
* Added Boltrider to recruitable units for Arendian Heroes
* Removed Falcon line from recruitable units
* Cavernei
* Implement AE Runelayer macros (Thanks Ravana)
* Issaelfr
* Added Falcon line to recruitable units
* Lavinians
* Made Lavinian Tribune a possible leader for Lavinian Heroes
* Marauders
* Gave Marauder Scout foresterfoot movetype
* Orcei Gladiatores
* Made trunk orcei faction available for alignment testing purposes
* Made all magni orcei chaotic
* Sidhe
* Reduced Sidhe spirit line defence to 50% across the board (was 60% on forest and caves)
* Changed Windlasher and Tempest melee attack icon and name to staff instead of sword
* Changed Windlasher and Tempest melee attack type to impact
* Changed Raindancer melee damage to 4-3 from 5-3
* Changed Windlasher melee damage to 4-3 from 6-3
* Changed Tempest melee damage to 5-3 from 7-3
* Changed Stormlord melee damage to 6-3 from 8-3
Maintainer of the Imperial Era and the campaigns Dreams of Urduk, Epic of Vaniyera, Up from Slavery, Fall of Silvium, Alfhelm the Wise and Gali's Contract.
But perhaps 'maintainer' is too strong a word.
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Ravana
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Re: Imperial Era

Post by Ravana »

If you get out of sync messages[false positive ones] with runelaying then please tell me and include both saves if possible, that is not fault of UnwiseOwl. The ability isnt completely finished yet.
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UnwiseOwl
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Re: Imperial Era

Post by UnwiseOwl »

I've commented Runelaying out for now, but am super excited to see that it might be done soon.
If you want to try it out how it is at the moment, just remove the comment # in the units cfgs of the Journeymann and Runemaster.
Maintainer of the Imperial Era and the campaigns Dreams of Urduk, Epic of Vaniyera, Up from Slavery, Fall of Silvium, Alfhelm the Wise and Gali's Contract.
But perhaps 'maintainer' is too strong a word.
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Temuchin Khan
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Location: Player 6 on the original Agaia map

Re: Imperial Era

Post by Temuchin Khan »

It's nice to see a new version out!

I am curious about one thing, however. What was the reason for switching the Falcon from the Arendians to the Issaelfr? I like the change, but doesn't this leave a gap in the Arendian lineup? What will fill that gap?
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UnwiseOwl
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Re: Imperial Era

Post by UnwiseOwl »

My thinking is as follows:
The Arendians have the best scouts in the era, the horseman and bowrider, so giving them a flyer as well seemed a bit over the top.
The Issaelfr don't have a scout apart from the yak, which is just a bit silly, but the falcon fits thematically as they've obviously got a 'talks to the animals' vibe going on.
Thus it seemed like a nice fit.

It did leave the Arendians without a water/flyer unit, but I've increased the over-water movement of the boltrider lines, which further differentiates them from the horseman and seems to cover the gap pretty well.
I also plan to decrease yak rider movement at some point.
Maintainer of the Imperial Era and the campaigns Dreams of Urduk, Epic of Vaniyera, Up from Slavery, Fall of Silvium, Alfhelm the Wise and Gali's Contract.
But perhaps 'maintainer' is too strong a word.
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Temuchin Khan
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Joined: September 3rd, 2004, 6:35 pm
Location: Player 6 on the original Agaia map

Re: Imperial Era

Post by Temuchin Khan »

I suspected it was something like that. At the least, I think this will improve the Issaelfr.
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SigurdFireDragon
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Re: Imperial Era

Post by SigurdFireDragon »

Some deprecated forms and possible bugs I've noticed in version 0.22.0

1. The Marauder Thain is still "Lord" as the translatable name, instead of matching with the id change to Thain.
2. The factions use a deprecated format for some of the info:

Code: Select all

[multiplayer_side]
    id=IE Marauders
    name={MENU_IMG_TXT "units/human-marauders/pillager.png~TC(1,magenta)" _"Marauders"}
    type=IE Marauder Pillager
    leader=IE Marauder Jarl,IE Marauder Pillager,IE Marauder Woodsman,IE Marauder Raider,IE Marauder Seeress,IE Marauder Shieldmaiden
    recruit=IE Marauder Warrior,IE Marauder Scout,IE Marauder Axeman,IE Marauder Crusher,IE Marauder Boatsman,IE Marauder Fay
    terrain_liked=hHmw
    [ai]
        recruitment_pattern=fighter,fighter,fighter,mixed fighter,mixed fighter,scout
    [/ai]
[/multiplayer_side]
In the above, the name line should be split into the following to match current convention.

Code: Select all

    name= _"Marauders"
    image="units/human-marauders/pillager.png"
    {MAGENTA_IS_THE_TEAM_COLOR}
Some of the costs of the level 3 units seem out balance with each other.
ie, a Scorcher is 90, Centurion is 40, a Galdra is 30.
Maintainer of Wings of Valor
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Erfworld: The comic that lead me to find Wesnoth.
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UnwiseOwl
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Re: Imperial Era

Post by UnwiseOwl »

Thanks Sigurd, will do.
Yeah, level three costs are crazy out of whack, I've got a revision in the works for that.
I appreciate the feedback, I'd be surprised if that were the only more modern convention that we're bot using in the IE.
Maintainer of the Imperial Era and the campaigns Dreams of Urduk, Epic of Vaniyera, Up from Slavery, Fall of Silvium, Alfhelm the Wise and Gali's Contract.
But perhaps 'maintainer' is too strong a word.
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Temuchin Khan
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Location: Player 6 on the original Agaia map

Re: Imperial Era

Post by Temuchin Khan »

While I like the idea of giving the falcon to the Issaelfr, I still feel like the Arendians need another unit to replace it. Somehow, improving the Bowrider's performance on water just doesn't seem like the best solution to me. Maybe it would be better for deep water to be a barrier to the Bowrider and instead give them a water unit of some sort. Maybe they a raftsman? Surely there are rivers in Arendia!

Something like this:

Raftsman -> Riverman -> Helmsman

What do you think Unwise Owl? Anyone else? Good idea?
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