Imperial Era

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Atreides
Posts: 98
Joined: March 30th, 2019, 10:38 pm

Re: Imperial Era

Post by Atreides »

rage (3) still buggy. Works on defense contrary to description.

Updated post:

active_on=offense inserted in each rage(x), read that fixes it

Found another bug in the code BTW. rage(2) has value=3, ought to be 2 I guess...
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Any typos are the fault of my laptop keyboard!

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UnwiseOwl
Posts: 486
Joined: April 9th, 2010, 4:58 am

Re: Imperial Era

Post by UnwiseOwl »

Thanks Atreides. Good to hear from you.

I've actually already fixed this, and it'll be working as intended in the next version.
Maintainer of the Imperial Era and the campaigns Dreams of Urduk, Epic of Vaniyera, Up from Slavery, Fall of Silvium, Alfhelm the Wise and Gali's Contract.
But perhaps 'maintainer' is too strong a word.

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Atreides
Posts: 98
Joined: March 30th, 2019, 10:38 pm

Re: Imperial Era

Post by Atreides »

Oh nice! I also made a cosmetic change that I quite like: The Samnis and it's interrupt attack vs missile units I altered the text that it shows to Blinded instead of Interrupted. The text in the unit box I changed to day-blind also. Feel free to copy, hehe.
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UnwiseOwl
Posts: 486
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Re: Imperial Era

Post by UnwiseOwl »

I might just do that. I've been thinking of changing it from 'interrupted', after all.
Maintainer of the Imperial Era and the campaigns Dreams of Urduk, Epic of Vaniyera, Up from Slavery, Fall of Silvium, Alfhelm the Wise and Gali's Contract.
But perhaps 'maintainer' is too strong a word.

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Atreides
Posts: 98
Joined: March 30th, 2019, 10:38 pm

Re: Imperial Era

Post by Atreides »

Found a silly bug. :) I was annoyed at the missing bow sounds for some Gladiators and was gonna add some but found that all the sounds were already nicely done. Only some have bow.png in place of bow.ogg and bow-miss.png for bow-miss.ogg :-D

Wesnoth sure is robust, back in the old days trying to play a graphics file as a sound woulda crashed MS-DOS... <grin>

Recursive search and replace fixed my copy. Ahhh no more silent Essedarius, this will be a relief...
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UnwiseOwl
Posts: 486
Joined: April 9th, 2010, 4:58 am

Re: Imperial Era

Post by UnwiseOwl »

I'd already found and fixed this problem in a number of the marauders, but I'd missed that it occurred in the Orcei too.
Thanks for the report, I've added it to my list, and a fix will be included in the next public release version.
Maintainer of the Imperial Era and the campaigns Dreams of Urduk, Epic of Vaniyera, Up from Slavery, Fall of Silvium, Alfhelm the Wise and Gali's Contract.
But perhaps 'maintainer' is too strong a word.

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Atreides
Posts: 98
Joined: March 30th, 2019, 10:38 pm

Re: Imperial Era

Post by Atreides »

More sounds of silence, these less silly (sorry Pythons!) than before.

River Lizard line has no thrown knife sound. Same with Nomad. I copied ones in from bladesmann which did have a animation. Nomad has anim just no sound, I probably broke it by adding sound, heh.
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UnwiseOwl
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Re: Imperial Era

Post by UnwiseOwl »

If you're willing, do to take a look at the Orbivm github. If you make changes to the files there that'll save us having to repeat your work if and when I remember down the track, and maybe the whole IE can stop being so silly.
Maintainer of the Imperial Era and the campaigns Dreams of Urduk, Epic of Vaniyera, Up from Slavery, Fall of Silvium, Alfhelm the Wise and Gali's Contract.
But perhaps 'maintainer' is too strong a word.

User avatar
Atreides
Posts: 98
Joined: March 30th, 2019, 10:38 pm

Re: Imperial Era

Post by Atreides »

Marauder scout also has no axe attack sound.

I'll have a look at that thing. Does make sense not to have things done twice. :)
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Any typos are the fault of my laptop keyboard!

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