Era of Legends 1.2.11 for Wesnoth 1.17 Beta/1.18

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SigurdFireDragon
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Era of Legends 1.2.11 for Wesnoth 1.17 Beta/1.18

Post by SigurdFireDragon »

The current version for Wesnoth 1.17/1.18 is 1.2.11 and BfW version 1.17.26 or higher is required.

Era of Legends is:
Age of Heroes, one step higher. An era with higher level units: level four leaders, with level one, two, and three units available for recruit.

Questions & comments welcome.

Old first post:
Spoiler:
Last edited by SigurdFireDragon on February 23rd, 2024, 3:20 pm, edited 23 times in total.
Co-Author of Winds of Fate
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
SigurdFireDragon
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Re: Era of Legends 1.0.0 for Wesnoth 1.10

Post by SigurdFireDragon »

Version 1.0.1 is up

New in 1.0.1 - Yeti replaced by Orcish High Warlord for Northerners."
Co-Author of Winds of Fate
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
SigurdFireDragon
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Posts: 545
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Re: Era of Legends 1.0.2 for Wesnoth 1.10

Post by SigurdFireDragon »

Version 1.0.2 is up.

New - Bug preventing translating fixed.


Also, if anyone is interested, I'll accept a quality frank of the Orcish Warlord to be used as the Orcish High Warlord in this Era. This unit will also be used in an future version of Random Campaign as well.
Co-Author of Winds of Fate
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
SigurdFireDragon
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Posts: 545
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Location: Pennsylvania, USA

Re: Era of Legends 1.0.3 for Wesnoth 1.10

Post by SigurdFireDragon »

Version 1.0.3 is up. :)

In this update I correct a faulty assumption & oversight of mine. :doh:

Faulty assumption: That the AI needed to not have access to level's 1 & 2 to recruit the level 3's

Fix: Each faction now has all units that AoH has, plus all the level 3's that those units level into.
This also allows for player strategy with level 3's with leadership, as you can now recruit level 0-2 as well.

Oversight: A maxed out income of 20 on multiplay isn't good enough for some situations

Fix: An event has been added that will multiply each side's starting income by 3.
This allows for a game with larger amounts of level 3's on the field.
Co-Author of Winds of Fate
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
SigurdFireDragon
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Posts: 545
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Re: Era of Legends 1.0.5 for Wesnoth 1.10

Post by SigurdFireDragon »

Version 1.0.5 is up :)

New - Using Orcish Sovereign art for the Orcish High Warlord instead of Orcish Warlord.

This should be the last release for the 1.10 branch.
Co-Author of Winds of Fate
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
SigurdFireDragon
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Posts: 545
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Re: Era of Legends 1.2.0 for Wesnoth 1.11

Post by SigurdFireDragon »

Version 1.0.6 is up for 1.10
Bugfix - Era income event fixed to take into account any villages already assigned to a side at game start.


Version 1.2.0 is up for Wesnoth 1.11/12
This version requires Wesnoth 1.11.8 or greater.
Above bugfix as well as changes listed below:
Changelog
Spoiler:
Co-Author of Winds of Fate
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
SigurdFireDragon
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Posts: 545
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Re: Era of Legends 1.2.1 for Wesnoth 1.11/12

Post by SigurdFireDragon »

Version 1.2.1 is up for Wesnoth 1.11/12
This version requires 1.11.10 or greater.
Changes:
1. Simplify by removal of income multilpy slider, not considered needed due to addition of village_support option in Wesnoth 1.11
2. Format era code & style to do as mainline does with Default & AoH. Thus a Era of Legends & Era of Legends + Khalifate versions.
Changelog
Spoiler:
Co-Author of Winds of Fate
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
SigurdFireDragon
Developer
Posts: 545
Joined: January 12th, 2011, 2:18 am
Location: Pennsylvania, USA

Re: Era of Legends 1.2.2 for Wesnoth 1.11/12

Post by SigurdFireDragon »

Version 1.2.2 is up.

Adds the Orcish High Warlord to the map editor's unit placement tool.
Co-Author of Winds of Fate
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
SigurdFireDragon
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Posts: 545
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Location: Pennsylvania, USA

Re: Era of Legends 1.2.3 for Wesnoth 1.11/12

Post by SigurdFireDragon »

Version 1.2.3 is up for BfW 1.11/12

Changes to reduce number of translatable strings. There should now only be 5 of them.
Use Version:/Author: in description to better match convention.

Commit log:
Spoiler:
Co-Author of Winds of Fate
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
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TreefeedXavier
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Re: Era of Legends 1.2.3 for Wesnoth 1.11/12

Post by TreefeedXavier »

For any case leave here ru-translation.
Attachments
Era_of_Legends.tar.bz2
(2.31 KiB) Downloaded 877 times
Russian translation of UMC`s for you, including: A_Rough_Life, Ooze-Mini, The White Troll, Inky's Quest & many others. If you find any translation errors in UMC - contact me.
SigurdFireDragon
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Posts: 545
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Re: Era of Legends 1.2.3 for Wesnoth 1.11/12

Post by SigurdFireDragon »

Thanks, I'll add this at some point.
Co-Author of Winds of Fate
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
SigurdFireDragon
Developer
Posts: 545
Joined: January 12th, 2011, 2:18 am
Location: Pennsylvania, USA

Re: Era of Legends 1.2.3 for Wesnoth 1.12

Post by SigurdFireDragon »

TreefeedXavier wrote:For any case leave here ru-translation.

This looks like a .po file. Can anyone point me in the direction of instructions to turn this into a properly nested .mo file?
Co-Author of Winds of Fate
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
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TreefeedXavier
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Re: Era of Legends 1.2.3 for Wesnoth 1.12

Post by TreefeedXavier »

SigurdFireDragon wrote:
TreefeedXavier wrote:For any case leave here ru-translation.

This looks like a .po file. Can anyone point me in the direction of instructions to turn this into a properly nested .mo file?
For me poedit easy make .mo automatically
Attachments
Era_of_Legends.tar.bz2
po & mo
(2.31 KiB) Downloaded 811 times
Russian translation of UMC`s for you, including: A_Rough_Life, Ooze-Mini, The White Troll, Inky's Quest & many others. If you find any translation errors in UMC - contact me.
SigurdFireDragon
Developer
Posts: 545
Joined: January 12th, 2011, 2:18 am
Location: Pennsylvania, USA

Re: Era of Legends 1.2.4 for Wesnoth 1.12

Post by SigurdFireDragon »

Version 1.2.4 is up.

Added Russian translation. Thanks, TreefeedXavier!
Co-Author of Winds of Fate
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
SigurdFireDragon
Developer
Posts: 545
Joined: January 12th, 2011, 2:18 am
Location: Pennsylvania, USA

Re: Era of Legends 1.2.5 for Wesnoth 1.12

Post by SigurdFireDragon »

Version 1.2.5 is up

Changes:
Added Polish translation.
Added level 3 leaders as non-random leader options following the style in Age of Heroes.

Thanks to Jarom for both the translation and the suggestion to add level 3 leaders. :)
Co-Author of Winds of Fate
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
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