Semi historical faction

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mauricepiesligeros
Posts: 18
Joined: December 1st, 2011, 2:02 pm
Location: Bilbao

Re: Semi historical faction

Post by mauricepiesligeros » February 12th, 2012, 4:18 pm

By the way, I found the thread:

http://forums.wesnoth.org/viewtopic.php?f=23&t=34336

Well, it seems that sprites can be used, and we know who the author (for the credits). We could have English, French, and a faction generic (this) to create a scenario EEaW style, for the hundred years war ... only an idea (a great idea maybe).

My idea was born that way. I created a map for the reconquest of Spain for 5 players: Castile, Portugal, Navarre, Aragon and Almohad Empire (with its capital in Cordoba). I used the package "world war era" to test my map, but the factions were historically inappropriate. My first idea was to create a standard faction to represent generically any European kingdom Christian. So the color scheme of my units. Another possibility that I am meditating is to create several factions from this. In "18thCentury_MP_Era" there are many generic units, and some specific to absolutists and liberals (imperialist and revolutionary). Following this scheme, with some extra work, i can create specific features for almost any country in the Middle Ages ...

In any case, I will continue with the basic faction to test, and we'll see where it leads to this idea. I want to clarify that for me any ideas and feedback is good, if it takes own life, I accept ALL suggestions.

PS: if anyone wants to see the map that created this (unfinished, missing names, and can be fine tuned):
XIII Century Spain.zip
(2.41 KiB) Downloaded 115 times
unzip and put it in ... / editor / maps

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Temuchin Khan
Posts: 1715
Joined: September 3rd, 2004, 6:35 pm
Location: Player 6 on the original Agaia map

Re: Semi historical faction

Post by Temuchin Khan » February 12th, 2012, 9:50 pm

mauricepiesligeros wrote:My idea was born that way. I created a map for the reconquest of Spain for 5 players: Castile, Portugal, Navarre, Aragon and Almohad Empire (with its capital in Cordoba).
If your original idea was for an era based on the Reconquista, then go for it! Why not?

Gwynnedrion
Posts: 136
Joined: February 26th, 2010, 8:42 pm

Re: Semi historical faction

Post by Gwynnedrion » February 13th, 2012, 6:41 pm

An era based Reconquista would be nice to play. dubs on Granada.
”Rise, adept, and tell me about the enemy.”

You are a Horseman: you charge ahead without thinking of the consequences.(80%)

mauricepiesligeros
Posts: 18
Joined: December 1st, 2011, 2:02 pm
Location: Bilbao

Re: Semi historical faction

Post by mauricepiesligeros » February 14th, 2012, 12:32 am

Actually the idea is not only the Spanish reconquest. As I mentioned before, I have in mind several scenarios (w. wallace, robin hood, the 100 years war, Viking raids ...). As I mentioned, I'm a beginner, so I want to begin by discrete and affordable objectives. For now I will do this faction that can serve to start.

People, I sincerely thank your interest! :D

Gwynnedrion
Posts: 136
Joined: February 26th, 2010, 8:42 pm

Re: Semi historical faction

Post by Gwynnedrion » February 14th, 2012, 5:03 pm

Well, I am interested because it is a great idea. And if I can help with anything, I'd gladly do so.
”Rise, adept, and tell me about the enemy.”

You are a Horseman: you charge ahead without thinking of the consequences.(80%)

mauricepiesligeros
Posts: 18
Joined: December 1st, 2011, 2:02 pm
Location: Bilbao

Re: Semi historical faction

Post by mauricepiesligeros » February 28th, 2012, 1:24 pm

Well, my friends. I have had a serious fault with my pc, I lost some information and the machine. Until I have a new pc I can not work on this, sorry. The project is stopped but not canceled. When I can continue I will let you know. Thanks for your ideas and your interest.

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