Help with custom abilities please :)
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Help with custom abilities please :)
Hey guys, I am working on a faction intended to fuction in a balanced fashion with the default wesnoth multiplayer factions (although it will probably just be used for a campagin), and to acheive what I want I'm going to need to implement some custom abilities. Problem is, I dont really understand the syntax (or much else) of abilities.cfg, and I have found several abilities that I was not able to just take from an existing ability and modify.
I would strongly appreciate any help implementing the following abilities
1) prevents a unit from being healed by any means ('Celestial', for scary Daemons that would otherwise be a little too scary)
2) prevents a L1 unit from exacting any zone of control, as if it were a L0 unit ('Meek', for cowardly Cultists)
3) causes 1 damage to an attacker each time it is damaged ('Acid Blood', for prickly Harpies)
4) causes damage to all adjacent units (friend & foe) when the unit dies ('Volatile', for the boomer-like Bloater Daemon)
The faction is based on somthing between Chaos from the Warhammer universe and the medieval myths and stories regarding witches and heretics- mainly strange and evil humans, some of which can advance into huge scary daemons) which should be fun. I'm mainly working on the sprites at the moment!
Thanks in advance for help
I would strongly appreciate any help implementing the following abilities
1) prevents a unit from being healed by any means ('Celestial', for scary Daemons that would otherwise be a little too scary)
2) prevents a L1 unit from exacting any zone of control, as if it were a L0 unit ('Meek', for cowardly Cultists)
3) causes 1 damage to an attacker each time it is damaged ('Acid Blood', for prickly Harpies)
4) causes damage to all adjacent units (friend & foe) when the unit dies ('Volatile', for the boomer-like Bloater Daemon)
The faction is based on somthing between Chaos from the Warhammer universe and the medieval myths and stories regarding witches and heretics- mainly strange and evil humans, some of which can advance into huge scary daemons) which should be fun. I'm mainly working on the sprites at the moment!
Thanks in advance for help
Last edited by Superking on October 12th, 2011, 3:43 pm, edited 1 time in total.
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- Colouredbox
- Posts: 158
- Joined: April 13th, 2011, 1:43 pm
- Location: Finland
Re: Help with custom abilities please :)
"2) prevents a L1 unit from exacting any zone of control, as if it were a L0 unit ('Meek', for cowardly Cultists)"
In EoFM(Era of Four Moons) there's an elephant unit which is a level 2-3 and doesn't have ZoC.
"4) causes damage to all adjacent units (friend & foe) when the unit dies ('Volatile', for the boomer-like Bloater Daemon)"
I think this sort of ability can be found from EoMa Barbarians. The unit was some kind of cyclop with a tree trunk.
Note: I've played these only in Ageless Era.
In EoFM(Era of Four Moons) there's an elephant unit which is a level 2-3 and doesn't have ZoC.
"4) causes damage to all adjacent units (friend & foe) when the unit dies ('Volatile', for the boomer-like Bloater Daemon)"
I think this sort of ability can be found from EoMa Barbarians. The unit was some kind of cyclop with a tree trunk.
Note: I've played these only in Ageless Era.
Waiting for cheesedwarfs to be added to ageless.
Re: Help with custom abilities please :)
yeah, as Colouredbox already said, most of these has been done before...you can check:
2) ability "No ZoC" in era of four moons or ageless era
3) weapon special "cursed" mercenaries era or ageless era (takes two even if attack misses)
4) ability "hard landing" era of magic or ageless era (weapon specials "cleave" and "grenade" work similarly, are triggered on attack)
i haven't seen the first one but it shouldn't be too hard, you can ask in the workshop forum
2) ability "No ZoC" in era of four moons or ageless era
3) weapon special "cursed" mercenaries era or ageless era (takes two even if attack misses)
4) ability "hard landing" era of magic or ageless era (weapon specials "cleave" and "grenade" work similarly, are triggered on attack)
i haven't seen the first one but it shouldn't be too hard, you can ask in the workshop forum
Re: Help with custom abilities please :)
thanks guys, era of magic has got most of these
lover de wesnoth
Re: Help with custom abilities please :)
I am trying and failing to get unhealable to work as a unit trait, my syntax must be wrong. I have tried lots of variations to no success. please, what is the correct syntax here?
thanks
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