Additional Mage Specialization

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ghyr-easeus
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Additional Mage Specialization

Post by ghyr-easeus » September 18th, 2011, 2:50 pm

Hi,

I've thought that Mages may be additionally divided by elemental specs:

Mage - Fire Mage - Firelord - Fire Avatar (Good damage dealer with great ranged attacks but a little bit weak in close combat)
- Ice Mage - Frostlord - Frost Avatar (Average ranged DD that can stun his enemies, making them to lose 1 turn)*
- Stone Mage - Stonelord - Stone Avatar (Average ranged DD with increased amount of HP and slowing attack - may be used as "semi-tank")
- Storm Mage - Stormlord - Skyfire Summoner (Good ranged DD)

instead of just advancing like "Red Mage - Archmage - Great Mage".
* "Stunner" trait have only 3% of activating.
I'd like to know your opinion.

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powershot
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Re: Additional Mage Specialization

Post by powershot » September 18th, 2011, 3:07 pm

Sounds cool. I think it would be awesome.
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Boldek
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Re: Additional Mage Specialization

Post by Boldek » September 20th, 2011, 12:59 am

hmm, would really like to see storm and ice mages, though maybe giving them more variety? how about having the ice mage with a drain, or the stone lord capable of summoning stone creatures? otherwise they might end up all being good ranged units with fire and cold attacks.

ps: I am not sure how the stone mage would turn out, though he would definitely be the most unique.
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Great_Mage_Atari
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Re: Additional Mage Specialization

Post by Great_Mage_Atari » September 20th, 2011, 1:57 am

Boldek wrote:ps: I am not sure how the stone mage would turn out, though he would definitely be the most unique.
Maybe he throws pebbles at people at Lv. 1, and some larger rocks at them at Lv. 2. :lol2:

No but really. This is a not-so-bad idea. Now, I doubt this will ever make it to mainline, but it would make a nice era.

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powershot
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Re: Additional Mage Specialization

Post by powershot » September 20th, 2011, 2:13 am

art advice:
My new account is: Power_Pixel_Wannabe. Yea. Yea.... Why are you still reading this? What the heck m8? You have some kind of problem? Yea. I draw. NO I'M NOT 5 ANYMORE!!! Little brats.
The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.

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Great_Mage_Atari
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Re: Additional Mage Specialization

Post by Great_Mage_Atari » September 20th, 2011, 2:31 am

I would if given the chance, but hopefully nobody frankensteins these. That would be horrible for such a great project like this.

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Dixie
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Re: Additional Mage Specialization

Post by Dixie » September 20th, 2011, 11:20 am

You should all play era of magic (Enlightened faction).
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MetalKing
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Re: Additional Mage Specialization

Post by MetalKing » September 20th, 2011, 11:51 am

The (historical) Names for the Elements are Fire,Water,Earth and Air. They have a reasonable Meaning. The Terms above are poetic though senseless (imo).
"Sir! We are surrounded by our enemies!" - "Excellent ! We can attack in every direction!"
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Great_Mage_Atari
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Re: Additional Mage Specialization

Post by Great_Mage_Atari » September 20th, 2011, 2:18 pm

MetalKing wrote:The (historical) Names for the Elements are Fire,Water,Earth and Air. They have a reasonable Meaning. The Terms above are poetic though senseless (imo).
Red and White Mages arent Fire and Arcane Mages :?

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Boldek
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Re: Additional Mage Specialization

Post by Boldek » September 20th, 2011, 6:05 pm

and what is wrong with someone making his own take on wizardry? I play era of magic, and I don't see the problem with another mage bunch. :|
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Dixie
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Re: Additional Mage Specialization

Post by Dixie » September 20th, 2011, 9:44 pm

There's none, but maybe the OP didn't know about it and would be delighted by it. I was just saying.
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Rozard
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Re: Additional Mage Specialization

Post by Rozard » September 21st, 2011, 7:00 am

Is storm mage a thunder, wind or water user? maybe he could fly?
Stone mage must definetly got impact damage without magical ability (like a catapult or something).
Maybe some of those mages could use 2 different spells instead of basic one?
Like, Ice mage could stun the enemy or make them slower (different damages)...
Fire mages... well, they are good as they are now.

and...

What! no Dark mages? why?!
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MetalKing
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Re: Additional Mage Specialization

Post by MetalKing » September 21st, 2011, 3:44 pm

Great_Mage_Atari wrote:
MetalKing wrote:The (historical) Names for the Elements are Fire,Water,Earth and Air. They have a reasonable Meaning. The Terms above are poetic though senseless (imo).
Red and White Mages arent Fire and Arcane Mages :?
yes .. interesting fact ;)

*edit*
I did think about other (Types of) Mages. The Elements are the Forces that exist and are avialable for Application. I think it's not rational if all Mage specialize on just one of them though if he do he should get better with the Element he did study/train the most. Mages like White Mage, Shadow Mage (grey?) and Dark Mage (Black?) refers anyway to their Alignment. I did translate Red Mage always automatically into Fire-Mage. Also the Lightnings of Delfador matches to Fire.

Assumming that a Mage can decide what Techniques he learns or develop it's reasonable if a Mage specialize on Techniques that focus on Stone. Shall Stone Mage do other Things which concern Stones e.g. making them hard like Stones etc.?
"Sir! We are surrounded by our enemies!" - "Excellent ! We can attack in every direction!"
"Make everything as simple as possible, but not simpler." -- Albert Einstein
No Source - No Binary - No Trust!
Map Wesnoth Springs - The great War [200x120],Player=9

ducklord_time
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Re: Additional Mage Specialization

Post by ducklord_time » September 22nd, 2011, 8:52 am

I don't think red magi are necessarily specialised in fire. In Delfador's Memoirs and the backstory of Liberty they use magic to control earth, and Crelanu's invisibility potion isn't especially fire-related. I assumed they used fire in combat because it was the easiest element to fight with magically.

ghyr-easeus
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Re: Additional Mage Specialization

Post by ghyr-easeus » September 22nd, 2011, 1:42 pm

Rozard wrote:What! no Dark mages? why?!
They represent the undead faction, so I don't see any need of putting it into "holy" factions (Loyalists, Rebels).

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