Eastern Europe at War (EEaW) - 2.1 for 1.14!

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Can-ned_Food
Posts: 217
Joined: December 17th, 2015, 10:27 pm

Re: Eastern Europe at War (EEaW) - 2.1 for 1.14!

Post by Can-ned_Food »

Oh, I'm sorry! No, I don't know much about history of the add-on revisions.
I haven't played it against the computer nor another human player, so I don't know much about any unbalancing introduced with revisions.

Also … maybe my reply seems too antagonistic. I don't know if you thought so or not, but good to see that you ignored it anyway.

As for a Fortify ability … yes, the Wesnoth engine really cannot do something like that. A Civ-type game could, but not this.

Maybe these efforts would be better directed to modding FreeCiv or something. :)

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Hejnewar
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Re: Eastern Europe at War (EEaW) - 2.1 for 1.14!

Post by Hejnewar »

Will there be a version for 1.15/1.16?

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inferno8
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Re: Eastern Europe at War (EEaW) - 2.1 for 1.14!

Post by inferno8 »

Yes :)

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Hejnewar
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Re: Eastern Europe at War (EEaW) - 2.1 for 1.14!

Post by Hejnewar »

inferno8 wrote:
March 2nd, 2020, 5:19 pm
Yes :)
Glad to hear but...

Will it be playable this time? I mean currently it's mostly ability reading simulator for new and "find better thing simulator" for old players (not like there are any players at this point).

To not only complain I will say that I can help, I don't have that much time but I am confident in my current abilities and tools as long as I dont have to deal with units with 6 abilities and 5 specials that is but it's understandable that you might not have time for that tho.

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