Dungeon Keeper Era
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- Posts: 16
- Joined: July 30th, 2010, 2:25 pm
Dungeon Keeper Era
Hello. I'd like to create a new era with characters/units from the old game called Dungeon Keeper. I've got graphics and concept, but it's difficult for me to get started. There is outdated guide for creating factions. Existing factions are so expanded so it's difficult for me to understand basics. If someone wants to help then I need for example very simple era with one or two factions (Dungeon Keeper Era would contain factions like: Heroes and "Keepers"). Maybe someone would like to cooperate and write the whole WML code and I would do the graphics?
Re: Dungeon Keeper Era
Do you have any work? We have had enough unfinished works laid to rest already.
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Re: Dungeon Keeper Era
Also: Isn't this game copyrighted?
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- Posts: 16
- Joined: July 30th, 2010, 2:25 pm
Re: Dungeon Keeper Era
I think 13 years for the game distribution is enoughfog_of_gold wrote:Also: Isn't this game copyrighted?
I know it's a little lame. I'm a programmer, but WML files are hard to understand for me. Maybe I'm just overwhelmed by the amount of the details in the existing files (of other eras).... I think that the Developers of Wesnoth should put a little era example somewhere in wiki just as the base for greater creation. Is there someone who would create example like that, or someone who already has got something like that?Zerovirus wrote:Do you have any work? We have had enough unfinished works laid to rest already.
Re: Dungeon Keeper Era
there are the tutorials in the create part of forum. I actually have a template for unit creation, but i'm not the best or most experienced coders and I can't help you with much else. Also, the template isn't exactly the same as the default one. You'd probably be better off looking at the default unit, faction and era code, or that of an add-on.
(skirmisher and magical are my example abilities)
(skirmisher and magical are my example abilities)
Code: Select all
#textdomain wesnoth-blank_Era
[unit_type]
id=
name= _ “ ”
race=
image=
{MAGENTA_IS_THE_TEAM_COLOR}
level=
alignment=
experience=
advances_to=
{AMLA_DEFAULT}
hitpoints=
movement=
movement_type=
cost=
usage=
description= _" "{SPECIAL_NOTES}
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
[attack]
name=
description=_""
icon=
type=
range=
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=
number=
[/attack]
[/unit_type]
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- Posts: 637
- Joined: December 20th, 2009, 5:59 pm
- Location: Germany
Re: Dungeon Keeper Era
WML is meant to be easy. If you have time, you should be able to learn the basics in one day. The wiki is helping here a lot, but even better is the folder "core" and "campaigns" in the folder "data".
Re: Dungeon Keeper Era
I'm not a lawyer, but I'm pretty sure that is dangerous thinking. Copyrights can last many decades.JasonVoorhees wrote:I think 13 years for the game distribution is enough ;)fog_of_gold wrote:Also: Isn't this game copyrighted?
http://en.wikipedia.org/wiki/Copyright#Copyright_term
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
- thespaceinvader
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Re: Dungeon Keeper Era
No, 13 years is really not enough. Dungeon Keeper may well be abandonware, but that does NOT mean it's out of copyright. It's not. Any attempts to develop add-ons based on copyrighted material are not permitted on the forums, and will be removed if uploaded to the server.
Thus, locked.
Thus, locked.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.