Wesnoth Forum Era
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- tapik
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Re: The Wesnoth Forum Faction
Yes, I 've thought about slow (or stun) special as major AMLA. At the level 0 it should be swarm range attack 1-10. At noon the penalty could make it 0-10 and at night 2(or more)-10.Dixie wrote:An idea for an AMLA could be to give barking a special, something like slow, maybe?Tapik wrote:small range damage (barking )
Another AMLA could add poison (and PLAGUE, if I implement a lycanthropy) to his claws and fangs.
- Pentarctagon
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Re: Wesnoth Forum Era
To each's own i guess.monochromatic wrote:Well to me you looked more lawful than Lightfighter/boru.
, I love neutral unitsmonochromatic wrote: Well, You can be neutral it you'd like. Sure with the skillset stuff.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
- TheBladeRoden
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Re: Wesnoth Forum Era
I've been out of the loop for a while. What's this fancy new AMLA system everybody's ahubub about?
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- Pentarctagon
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Re: Wesnoth Forum Era
Basically instead of having a unit tree, every unit stays level one but every time they 'level up' they get to choose an AMLA.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Wesnoth Forum Era
Does this mean that we get to choose the AMLAs our units get?
I'm not really around any more, but you can find me in TvTropes.
- Elvish_Hunter
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Re: Wesnoth Forum Era
Thanks! Some ideas that I had for my unit AMLAs:monochromatic wrote:Allowed and encouraged! PM me if you feel the need, or I may take an extended discussion there. But do keep in mind (for everyone!): I'm just collecting ideas unless they seem grossly out-of-balance already. Things will start to be different when balancing starts.
- gain marksman special on bolas
- gain poison special on sword
- gain a bow attack (like Galas in AtS)
- make unit with no upkeep
- gain some abilities (skirmisher, regeneration +4, ambush)
- increase resistance by 20% to physical (blade, pierce, impact) or magical (fire, cold, arcane) attacks
- improve movement on mountain, swamp and cave (2 MP cost instead of 3) (considering woodland movement)
- improve movement on hills and sand (1 MP cost)
- learn to swim (move in deep water, 3 MP cost, 20% or 10% defense)
- the classic "increase MP / damage / attacks / moves by 1 / total hitpoints by some HP"
- AMLA default, of course
Perhaps, some of them will require another advancement before gaining them. Also, some AMLAs may increase more the XP required for the next AMLA (example: increase damage +1 will require +20% XP, increase attack + 1 will require +50% XP). Finally, to increase unit level on certain AMLAs you can create some unit variations with increased level, and hook them to certain advancements (to speed up things, you can borrow code from the White Troll unit in TSoG).
Just some ideas; of course, the definitive choices about balancing are up to you.
Current maintainer of these add-ons, all on 1.16:
The Sojournings of Grog, Children of Dragons, A Rough Life, Wesnoth Lua Pack, The White Troll (co-author)
The Sojournings of Grog, Children of Dragons, A Rough Life, Wesnoth Lua Pack, The White Troll (co-author)
Re: Wesnoth Forum Era
I'd have to know what kind of unit I'm going to be. "Glowing circle thing" doesn't have an obvious role
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Re: Wesnoth Forum Era
You and ParadiseCity are going to get this new ability I wrote up: infestation. It's kind of like glamour.Araja wrote:I'd have to know what kind of unit I'm going to be. "Glowing circle thing" doesn't have an obvious role
Announcing:
Zerovirus has joined the WFE team! His official title name is 'Artistic Director' (better title suggestions are welcome). He'll be primarily charge of graphics (as his title implies). You can also ask him to make a sprite for you, and he'll make it as soon as he can.
Re: Wesnoth Forum Era
Oh we can ? Oh sweet ! I thought it'd be way too much to ask for a sprite ^^
By the way, when you ask for a "description", you mean a "role" one, right ? Cause I gave that one, but didn't give any "in-game description". (I mean, I gave a concept but not what is written in the unit's description) Should I give one as well or is it secondary ?
By the way, when you ask for a "description", you mean a "role" one, right ? Cause I gave that one, but didn't give any "in-game description". (I mean, I gave a concept but not what is written in the unit's description) Should I give one as well or is it secondary ?
"You see, it's not about what you take with you, it's about what you leave behind." (Turisas, The Bosphorus Freezes Over)
"A man chooses, a slave obeys." (Andrew Ryan, BioShock)
"A man chooses, a slave obeys." (Andrew Ryan, BioShock)
Re: Wesnoth Forum Era
Hmmm...Can I ask what it does? Sounds like I either possess people or imitate people.
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Re: Wesnoth Forum Era
PM him please.Wendek wrote:Oh we can ? Oh sweet ! I thought it'd be way too much to ask for a sprite ^^
In-game description please. http://forums.wesnoth.org/viewtopic.php ... 90#p440808Wendek wrote:By the way, when you ask for a "description", you mean a "role" one, right ? Cause I gave that one, but didn't give any "in-game description". (I mean, I gave a concept but not what is written in the unit's description) Should I give one as well or is it secondary ?
Araja wrote:Hmmm...Can I ask what it does? Sounds like I either possess people or imitate people.
infestation in-game description wrote:This unit can take up the form of an enemy unit upon giving the killing blow if desired. However, the new 'unit' will only have half the amount of the max hitpoints of the unit it killed and no experience.
Infestation does not work on other units with infestation.
Last edited by monochromatic on May 15th, 2011, 7:08 pm, edited 1 time in total.
Re: Wesnoth Forum Era
Ooo, interesting.
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Re: Wesnoth Forum Era
Though another idea for your unit could be as a dimensional gate. Units can teleport from villages to other villages as well as the six hexes around your unit.Araja wrote:Ooo, interesting.
- tapik
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Re: Wesnoth Forum Era
Great!monochromatic wrote:Zerovirus has joined the WFE team!
Cheaf Creative Officermonochromatic wrote:His official title name is 'Artistic Director' (better title suggestions are welcome).
Re: Wesnoth Forum Era
Hmmm. I'm not sure how many units in the era have the teleport ability, but I would probably have less use as a portal. I might need a secondary role, or possibly have the "portal" job as the secondary.
Portal would take more work, but infestation would probably be fine. Apparently I'm an alien, so it seems like a fitting ability.
Portal would take more work, but infestation would probably be fine. Apparently I'm an alien, so it seems like a fitting ability.