Wose Faction

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Phyreprooph
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Re: Wose Faction

Post by Phyreprooph » February 15th, 2011, 8:23 am

Leaves don't fall that fast. They're gonna need more frames to waver around. Also...it needs a proper shadow. :wink:
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Luroch_Delkar
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Re: Wose Faction

Post by Luroch_Delkar » February 15th, 2011, 8:32 pm

I was thinking the fallen leaves would cover the shadow of the still falling ones, but I guess I will darken the lower leaves.
How many more frames do you think it should take the leaves to fall?
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Phyreprooph
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Re: Wose Faction

Post by Phyreprooph » February 15th, 2011, 11:04 pm

maybe double at the least. the more the better. Leaves generally take a while to hit the ground due to air resistance and what not. :P
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Phyreprooph
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Re: Wose Faction

Post by Phyreprooph » February 17th, 2011, 10:46 am

This is an attack animation for the shrub wose. It's supposed to be a headbutt and it seems to look okay for all directions of attack. Next port of call...Tall Cactose, and then time to start animating the tangle and strangler. :P
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wose-shrub.gif
wose-shrub.gif (5.71 KiB) Viewed 2752 times
Everything is edible, some things just aren't good for you.

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merezko
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Re: Wose Faction

Post by merezko » February 22nd, 2011, 5:33 am

there is a lot of info in this thread scattered all over it so another update plz? I cant understand all of this scattered info

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Phyreprooph
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Re: Wose Faction

Post by Phyreprooph » February 22nd, 2011, 12:51 pm

Sure...I'll get round to it as soon as possible. I'll post a new...post as an update stating everything we have done and where we're at. I'll also update the first post with the unit tree. :D
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wopsie123
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Re: Wose Faction

Post by wopsie123 » February 22nd, 2011, 10:03 pm

I saw at the start the idea for the water wose. Since i didn t read the whole thing im not sure if there were previous ideas on the topic. I would think they woul be either sort of a type of mangrove tree or sorta moldy and rotting with seaweed around it as if it was a normal tree the fell in the ocean. Also a cyprus would be good.
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0708_02_mangrove.jpg
A mangroove
0708_02_mangrove.jpg (55.34 KiB) Viewed 2673 times

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Phyreprooph
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Re: Wose Faction

Post by Phyreprooph » February 23rd, 2011, 12:01 am

For now I think we'll stick with the kelp idea. The problem with the is that you could just throw any of your woses into the water and call it a water wose. If that makes sense. We need a wose that looks distinctly different to the others, on land and sea. :D
Everything is edible, some things just aren't good for you.

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wopsie123
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Re: Wose Faction

Post by wopsie123 » February 23rd, 2011, 10:11 pm

I was inspired to make a water wose so i threw a basic lv1 or so together. Add a few leaves and it should be good. Hope it helps.
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kelpish creature.png
kelpish creature.png (904 Bytes) Viewed 2640 times

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Phyreprooph
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Re: Wose Faction

Post by Phyreprooph » February 24th, 2011, 12:03 pm

Could it be smaller? Little bit big for a level 1. :? Also try to make it get gradually pointier as they get longer. :wink:
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flying_pancake
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Re: Wose Faction

Post by flying_pancake » February 24th, 2011, 2:20 pm

I've got some cactose images! Like em? (Probably not)
elder-cactose-mouthsmile-crownthingysmall.PNG
This is one I accidentally created.
elder-cactose-mouthsmile-crownthingysmall.PNG (1.71 KiB) Viewed 2610 times
elder-cactose-mouthclosed-crownthingysmall.PNG
This is the real one.
elder-cactose-mouthclosed-crownthingysmall.PNG (1.71 KiB) Viewed 2610 times
And the kelp woses?
kelp.PNG
Slightly shorter kelp.
kelp.PNG (815 Bytes) Viewed 2608 times
babykelp.PNG
Very short kelp. XD
babykelp.PNG (750 Bytes) Viewed 2608 times
EDIT: How about a boxing cactose?
elder-cactose-fighter.PNG
Boxing gloves not included.
elder-cactose-fighter.PNG (1.62 KiB) Viewed 2596 times
Last edited by flying_pancake on February 24th, 2011, 3:27 pm, edited 1 time in total.
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Anonymissimus
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Re: Wose Faction

Post by Anonymissimus » February 24th, 2011, 3:05 pm

Hey - good job!
I could probably use all of the types except the cactose line due to the lack of desert terrain in my campaign TEG. I could maybe also do some animation coding if I have images for it.
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wopsie123
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Re: Wose Faction

Post by wopsie123 » February 24th, 2011, 8:29 pm

I shrunk it and added a shadow. For the team color part i was thinking it could be a colorful fish swimming around it in the water and weakly flopping when on land.
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youngling kelp.png
youngling kelp.png (954 Bytes) Viewed 2578 times

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flying_pancake
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Re: Wose Faction

Post by flying_pancake » February 25th, 2011, 8:07 am

Or sorta like this?
youngling kelp.png
Magenta crystal version: with 5 gold purchase
youngling kelp.png (856 Bytes) Viewed 2562 times
Name: Young kelp
Level: 0
Advances to: Kelp, Kelp Mage
Advances from: None
HP: 20
Movement: 3
XP: 30
Cost: 5
Abilities and traits: Submerge, regenerate
Attacks:
Whip (impact, melee), 3-3
Splash (cold, melee), 4-2

Resistances:
blade: 30%
pierce: 30%
impact: 30%
fire: -10%
cold: 50%
arcane: -50%

Movement costs:
deep_water=1
shallow_water=1
reef=1
swamp_water=1
flat=2
sand=3
forest=2
hills=2
mountains=3
village=2
castle=3
cave=3
frozen=2
fungus=2
impassable=(impassable)
unwalkable=(impassable)

Area defence:
deep_water=90%
shallow_water=70%
reef=50%
swamp_water=60%
flat=0%
sand=0%
forest= 0%
hills=0%
mountains=0%
village=0%
castle=0%
cave=0%
frozen=0%
fungus= 20%
impassable= 0%
unwalkable= 0%

As you can see, I am terrible at balancing.
EDIT: A few changes.
Last edited by flying_pancake on February 25th, 2011, 8:15 pm, edited 1 time in total.
Creator of Skulls faction (in progress)

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wopsie123
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Re: Wose Faction

Post by wopsie123 » February 25th, 2011, 11:30 am

The 'crystal' is an eye. Also on land the kelp could dry out and shrivel.
Attachments
dried kelpling.png
on land
dried kelpling.png (1.1 KiB) Viewed 2541 times
baby kelpling.png
In water
baby kelpling.png (1.03 KiB) Viewed 2541 times
Last edited by wopsie123 on February 25th, 2011, 5:58 pm, edited 1 time in total.

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