Wose Faction

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thespaceinvader
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Re: Wose Faction

Post by thespaceinvader »

Nice. It reminds me that I'd love to have a pop at that unit too. Woses are fun. If and when I have time, I'll drop a base frame on you ;)
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Phyreprooph
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Re: Wose Faction

Post by Phyreprooph »

Sooooo....that means like 3 months from now? :P Nah, look forward to it. :wink:

So everyone, Level 3 Cactose? Yes? No? Maybe? As for names, I like tough but I'm more along the lines of tall (L2) and towering (L3). Otherwise we could always stay with the sort of "class" side of things and stick with like "great" and "superior" but they still seem quite bland. I guess there's a limit to the amount of adjectives you can put before a word. :?
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Phyreprooph
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Re: Wose Faction

Post by Phyreprooph »

Hey! I just had a crazy idea!!! :D We could have woses that are like half chopped down and they have axes in them. You could have it as part of a scenario or something where woses are being cut down and you have to save them or something and then they join you're team. They could be walking around with axes half way through the middle of they're body and although they have less health they pull out the axes to attack which highly increases their attack power. :D Just thought i'd put it out there, but it gives them a good reason to be carrying weapons...i guess. Maybe not in the faction though. :?
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Re: Wose Faction

Post by Cybermouse »

Lol...the axe idea is kind of far out, I'm not sure how many players would really like that. I mean you'd be in constant vicarious pain yourself just from looking at them...

Tall and Towering are good names for the L2 and L3, that's probably your best bet. Height is definitely the biggest advantage cacti have over most other plants, so it fits well.

Not sure if it was mentioned or not but the cactosi? could have a ranged needle attack, or an attribute that does a little damage to any unit using a melee attack against it.
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Re: Wose Faction

Post by Phyreprooph »

Cactosi? If you were referring to the Cactose, it's singular and plural. There's no plural version. And they already have a needle shooting attack. :)

I did some sketching in my free-time. Which was more just wasting time at school but what ever. They're kinda odd and now that i think about it the seaweed one sorta look like a pokemon but what ever. They're just ideas and it's easier and quicker than making sprites.
Attachments
Water wose =S.png
Water wose =S.png (35.49 KiB) Viewed 3440 times
Strangler concept.png
Strangler concept.png (40.59 KiB) Viewed 3440 times
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Re: Wose Faction

Post by Leid »

Water Wose will be great... :shock:
Good idea
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Re: Wose Faction

Post by Phyreprooph »

Wow it's so hard to convey tone through text so now i'm not quite sure if that was sarcastic....=|

It's something we need to approach eventually and the idea's out there but don't get to distracted by it. We should focus on what we're focusing on right now, otherwise nothing will get done.
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Re: Wose Faction

Post by Dixie »

singular cactose could be a cactoid :)

And I'd suggest a giant kelp for a water wose: example 1, example 2. Although you waterlily wasn't too bad either... I guess it's a matter of preference on your part :)

And I'm not sure, but I don,t think Leid was sarcastic :P
And not convinced by the axe idea either, btw. It might be a nice thing for a single scenario, but a permanent such unit would really be... I dunno, out of place? Why would the wose even keep the axes, anyway?
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Re: Wose Faction

Post by Phyreprooph »

Yeh it was supposed to be a single scenario idea. It would be stupid as a permenent unit. But i guess they could have kept them just out of anger due to their circumstance. :hmm: I dunno.

I'll give that water kelp thing a try. I'm thinking maybe what we do with the water unit is make it walk a certain way when it's on land and then when it's swimming it changes a little under the water. :hmm: So like when it's in the water it has everything close together or floaty/swimming-like and then it has legs come out on land.
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Re: Wose Faction

Post by Leid »

Phyreprooph wrote:Wow it's so hard to convey tone through text so now i'm not quite sure if that was sarcastic....=|

It's something we need to approach eventually and the idea's out there but don't get to distracted by it. We should focus on what we're focusing on right now, otherwise nothing will get done.

No, no, it wasn't sarcastic :wink:
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Re: Wose Faction

Post by Phyreprooph »

Nice! :D
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Re: Wose Faction

Post by Phyreprooph »

Well here's my attempt at the Wose Kelp. Left is the standing on land one and right is the swimming one. For some reason the swimming one doesn't look like it's at the right angle. Is it coming from to far over the top?
Wose Kelp.png
Wose Kelp.png (80.95 KiB) Viewed 3387 times
Also, I thought of an awesome name for the water wose..."Hydrose" :D
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Re: Wose Faction

Post by thespaceinvader »

NB: kelp is long and belt-like. Can be hundreds of metres long. That's kinda cool, but it's definitely not kelp.
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Re: Wose Faction

Post by Phyreprooph »

So what does that mean. I can't really fit hundreds of metres long inside a 72 x 72 pixel hex and really, the water in the game doesn't really go that deep, it's only like half the hex. Also, kelp doesn't seem like the type of plant to be on land at all so that would mean you'd have to spawn it IN the water. :? Maybe kelp isn't the best idea. I might have to give the lily-pad another try. :?
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Re: Wose Faction

Post by thespaceinvader »

I know that - what you can do, however, is make the guy out of long straps, rather thanm long branches with short leaves. Join it all together only at one point, and make the rest single long strap or belt-like lives, then it becomes believable that the unit basically lets its shape go if it's ambushing in water, and returns to its kelp-like state.

I'm not suggesting you put hundreds of metres of anythign in. But make it look like kelp rather than a bush.
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