Destruction Era, by Leid.

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Leid
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Destruction Era, by Leid.

Post by Leid »

I'm Working in a new Era, called Destruction Era. It will have 3 factions:

Gomeeth: They are forest dwellers. They live in harmony with nature, and use it to win in battle. Forest animals lead to crush their enemies, and stop all kinds of waves with his infantry. They're lethal.(similar to elves, bad resistances to fire)(doing now):

Night Shadows: The darker side of nature shown in this faction. Spirits, nocturnal beings, deformeds, vampires... A wide range of what Wesnothian society rejects. (Devising):

Dragons: This ancient lizards were hiding in the most remote parts of Wesnoth Now, driven by the revolution, hatred, revenge and the thirst for wealth. They have united to stop the other species, and everything that crosses their path. (finishing):
Spoiler:
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Spoiler:
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Spoiler:

If anyone can help me with the WML, it will be great :eng: .


Help is always accepted! :D

And thx all ;)
Last edited by Leid on May 26th, 2010, 6:42 pm, edited 7 times in total.
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Leid
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Re: Destruction Era

Post by Leid »

Anyone posts here??? :(
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fog_of_gold
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Re: Destruction Era

Post by fog_of_gold »

big fish --> abismal fish is RIPLIB, if I understood right. You changed neutral into chaotic. The Cave dragon looks like it isn't 18 gold worth: low moves, low hitpoints, average damage (nearly as much as WCs), average resistence (10% in average). About your experience, are you talking about 100% or 70%?
sLaughter
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Re: Destruction Era

Post by sLaughter »

First, you might want to change "abismal fish" to "abyssal fish." "Abysmal" means really bad at something.

Anyways, if you wanted my personal opinion, the Dragons faction is kind of flat because none of the units seem to have anything interesting, nor do they really combine to make something interesting. Not only is 5 units small for a starting roster, but each unit seems to be kind of bog standard. For instance, the Cave Dragon's kind of an unremarkable melee unit, the salamander is an unremarkable ranged unit, and so on. What about adding some units with special abilities like Skirmish, Poison, or Magic?
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Leid
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Re: Destruction Era

Post by Leid »

I will change the melee of the "Cave Dragon" to 12-2 :D and up his hp to 37

And change 5-3 Bite of the Abyssal ;) Fish to 6-3, to be more balanced.

And I will change to the melee of the salamander, 8-2 Bite to 6-2 Bite (poison). That will give more versatility to the faction.

P.D.: And sorry for my english if it is bad, I'm spanish and I don't talk very well english ://
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Christheturtle
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Re: Destruction Era

Post by Christheturtle »

Your English is understandable enough. :)

Maybe post a few screenshots of the campaign so far, and a little bit of lore/background towards the storyline? You might find that once you've given a little bit away about the story and general gist that people will give more feedback.

Make sure you put it in a spoiler of course. ;)
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Re: Destruction Era

Post by IPS »

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Re: Destruction Era, by Leid.

Post by Leid »

Adverts, IPS?!?!?! :P
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Re: Destruction Era, by Leid.

Post by IPS »

Hey Leid about your Cave Dragons and their upgarades. Need fixes!
Spoiler:
Spoiler:
Spoiler:
Spoiler:


I cant imagine a Dragon with Tentacles :shock: . I need to see it :/

The numbers arent exactly in the cold res, but I hope you understand me ;)
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Re: Destruction Era, by Leid.

Post by Leid »

Edited, but no exactly like IPS says
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Re: Destruction Era, by Leid.

Post by IPS »

Hmmm... 13-2 like a great atack

I need to remmind the wose does the same atack and with more hp and regen and better Resistances, but I think this unit maybe should do 12-2 :/
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