The Wild West

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daonlynussa
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Joined: March 16th, 2010, 12:00 am

The Wild West

Post by daonlynussa »

Hm. Cowbows and Indians. sounds like a plan.

Coybows
revolvers-melee
rifles(winchesters)-ranged
shotgun-melee

Indians
tomahawk-melee
bows-range
rifles-range

Coybows

-> lv2 Gunman --> lv3 Gunslinger
/
lv1 Cowboy ---> lv2 Rifleman --> lv3 Marksman
\
-> lv2 Duelist

lv1 Deputy --> lv2 Sheriff --> lv3 Marshall

Cowboy: pistol and windchester
Gunman: stronger with both pistol and windchester
Gunslinger: Duel colts and windchester
Rifleman: pistol and strong windchester
Marksman: pistol and accurate stong windchester
Duelist: duel pistols (strong, firststrike, lots of hits)

Depudy: shotgun
Sheriff: shotgun and windchester
Marshall: strong shotgun and windchester

Indians

-> lv2 Brave --> lv3 Warrior
/
lv1 Indian Fighter ---> lv2 Indian Leader --> lv3 Indian Chief
\
-> lv2 Bowman? --> lv3 Bowmaster?

lvl1 Indian Scalper -> lv2 Master Scalper?

Figher: Tomahawk and bow
Brave: stronger with tomahawk and windchester?
Warrior: tomahawk and windchester
Leader: tomahawk and bow (leadership)
Chief: tomahawk and windchester? (leadership)
Bowman: tomahawk and bow
Bowmaster: tomahawk and bow (marksman)

Scalper: scalping knife? (Fear, Honor)
Master Scalper?: scalping knife? (Fear, Bloodlust/Rage?, Honor?)

Fear: attacked units run/deal less damage in return
Honor: unit gains health when ever they kill a unit.



Well, just some ideas. Anybody have any better ones? Im not sure about some of the names... Master scalper just doesnt quite cut it.
For animations, is it possible to have a "pre-animation"? Like have the cowboys draw their pistols before the fight. then have them shoot. but they wouldn't draw again. This would be on both defence and attack.
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Dixie
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Re: The Wild West

Post by Dixie »

I had some ideas for a cowboy faction some time ago, so here they are, in case you're interested:
  • I was gonna make them a mostly mounted faction, which means many movepoints but a so-so movetype and below average defenses.
  • I was gonna make them a mostly ranged faction. Their guns were gonna hit kinda hard, something like 10-2 or 12-2 at level one.
  • I was also gonna give some of them a lasso attack (ranged-impact-slow), which would have caused far less damage than guns (something like 3-2 or 5-1, maybe)
  • Their main melee attack (for the many mounted units, at least) would have been a horsekick, something like 10-1 impact with knockback. And perhaps firststrike.
  • They were also gonna have generally average resistances (mostly around 0%) except for a pierce weakness.
  • They were gonna have quite high HPs.
  • And probably no healers.
  • I was also toying with the idea of making it a mostly neutral faction, but giving them the choice between brigands (chaotic) or law enforcers (lawful) at level 3, rendering them quite adaptable.
  • I was still gonna include a foot unit with pistols, making him quite like his mounted counterpart, but without knockback, less MP and better defenses. And maybe slightly lower HPs.
  • I was also thinking of a maybe some kind of farmkeeper unit, a foot unit with little or no ranged and pretty average stats all around, but with pierce melee attack to counter mounted cowboys.
  • I was also toying with the idea of a gold seeker. A foot unit, mostly average, but with the "works" ability which produces 1 gold/turn.
So their general strategy was gonna be a bit like drakes: strike fast, retreat far away for heal, and come back at favorable time of day/terrain.

Some ideas for names included existing variations of the term "cowboy", such as "cowherd" and "cowpunch".

Of course, my cowboy faction was gonna be balanced in another theme, and I planned to include some indians units somewhat based off the saurians, which isn't applicable in your case.

Good luck with your project!
Jazz is not dead, it just smells funny - Frank Zappa
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IPS
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Re: The Wild West

Post by IPS »

The idea like nice.

But, there should be Ouwtlaws too! ;)

You have a lot of time to think in them, but the Ouwtlaws (the bad guys) are more badass the indians. Indians I think them are neutral.

Cowboys are lawful.
Indians are neutral.
Ouwtlaws are chaotic.

Simply ;)
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daonlynussa
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Joined: March 16th, 2010, 12:00 am

Re: The Wild West

Post by daonlynussa »

Thanks for the ideas.
I was thinking of making both of the factions mostly mounted. I am trying to find a way to have a mounted unit that loses a certain amount of health lose his horse. He would then have less HP and less movement, but could mount another horse at a village or the camp. Im not sure if this would work, and it would severly alter gameplay, but might be interesting.

I was thinking of making the ranged attacks fairly powerful, but with only a few strikes. The melee attacks on the other hand will be less powerfull, but with more attacks. (A guy can unload a six-shooter pretty fast. and i imagine an indian can swing a tomahawk fairly quickly as well.)

I was also toying with the idea of an Apache. an indian with stealth or ambush. the indians will have all around better defence, but the Apache will be more of an assassin.

The idea of an outlaw sounds great. The Deputy/Sheriff/Marshall will be lawful, and the Outlaws will be chaotic. I think the majority of the Indians and Cowboys will be neutral. Do you think i should make the Outlaws a seperate faction? i dont know if i could create enough different unit types...

Another idea. for the cowboys, i was thinking of having another terrain option for their camps: a circle of wagons. It could be great for some campaigns. If i have time and suddenly gain a lot of artistic talent, i will do something with Teepees as well.
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IPS
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Re: The Wild West

Post by IPS »

I think Ouwtlaws should be separate to the Cowboys.

A outlaw will never fight for a Sherif cause. Outlaws hates sheriffs, so I cant imagine a outlaw next to a friendly Sherif.

Do the ouwtlaws horses more slowy because always the cowboys trap the ouwtlaws XDDDDDDDDD
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Dixie
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Re: The Wild West

Post by Dixie »

Well, from an RP perspective, one would be tempted to create a separate outlaw faction. The problem, in my opinion, is that aside from alignment, they would be far too alike to cowboys and would probably not present much insteresting unit and strategic variation. That is why I would have the levels 2 (or 3) separate in lawful/chaotic, and it made room for some interesting versatility.

Of course, now, you'd need more than two factions to make this an interesting era. And honestly, aside from outlaws or different Indian tribes (which don't really need different factions to be represented in a campaign), I can't think of much else that would fit the theme. Sure, the odd mexican or chinese dude could probably make a funny unit, or even the canadian mounted police, but a whole faction? I dunno 'bout that.

I could suggest something, though. A few weeks ago, I manifested my intent on doing a pirates vs ninjas vs cowboys era (adding some more themed factions as I would see fit). I had a little work done on ninjas, but I got stuck trying to test my units, and I think my folder was destroyed to make place for Logic Studio. I had some ideas, however, and I could try to share the WML burden with you, if the theme floats your boat. (In this case, I'm not sure a whole Indian faction would still be appropriate, however... But who knows?)
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IPS
Posts: 1385
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Location: Venezuela

Re: The Wild West

Post by IPS »

Dixie wrote: I could suggest something, though. A few weeks ago, I manifested my intent on doing a pirates vs ninjas vs cowboys era (adding some more themed factions as I would see fit). I had a little work done on ninjas, but I got stuck trying to test my units, and I think my folder was destroyed to make place for Logic Studio. I had some ideas, however, and I could try to share the WML burden with you, if the theme floats your boat. (In this case, I'm not sure a whole Indian faction would still be appropriate, however... But who knows?)
Ninja vs Cowbow vs Pirates LOL

Epic battle!! But, chuck norris is not there :(
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daonlynussa
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Joined: March 16th, 2010, 12:00 am

Re: The Wild West

Post by daonlynussa »

I could suggest something, though. A few weeks ago, I manifested my intent on doing a pirates vs ninjas vs cowboys era (adding some more themed factions as I would see fit). I had a little work done on ninjas, but I got stuck trying to test my units, and I think my folder was destroyed to make place for Logic Studio. I had some ideas, however, and I could try to share the WML burden with you, if the theme floats your boat. (In this case, I'm not sure a whole Indian faction would still be appropriate, however... But who knows?)
Well, at the moment i find that i have very little free time... (soccer season has begun...)

I would be glad to help you code any units, and put your ideas into action. I have very little artistic talent, but am willing to help with the WML. I dont think indians will fit in so well, but i like the pirates and ninjas theme.
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Dixie
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Re: The Wild West

Post by Dixie »

Here is the link towards my project: http://forums.wesnoth.org/viewtopic.php ... 52#p410852

I don't have much time this week, nor the next, end sessions are upon me, but I might get back to it sometime in a few weeks. We can probably try to share the workload then, if you are still interested. Be it known that I ain't no more wml or art hero than you. Let's jsut have fun :)
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