Expanded Undead faction mod (Not For Mainline!!)
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- ZombieArchivist
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- Joined: December 23rd, 2009, 7:52 am
Re: Expanded Undead faction mod (Not For Mainline!!)
im kind of putting the zombie faction off for a bit, but when i get around to it, i will add.
so far, i have two factions designed and ready for building
one: ninja
two: peasants.
next, zombies and goblins and then the dwarf humans.
so far, i have two factions designed and ready for building
one: ninja
two: peasants.
next, zombies and goblins and then the dwarf humans.
Re: Expanded Undead faction mod (Not For Mainline!!)
No, it's childe. The spelling is quite deliberate.LightFighter wrote:And, one change, it is child, not childe.
"Childe" is an old english spelling of child. Also, childe has some meanings that are not present in the modern word, such as an aspirant, disciple, or student. Finally, the word childe is used in many modern vampire mythologies, such as that in Vampire: the Masquerade.
If you didn't have a problem with "Vampyre," why did you have a problem with "childe?"
Peet
Re: Expanded Undead faction mod (Not For Mainline!!)
Because a Vampyre is something else then a Vampire. And it really reads like a typo.peet wrote:No, it's childe. The spelling is quite deliberate.LightFighter wrote:And, one change, it is child, not childe.
"Childe" is an old english spelling of child. Also, childe has some meanings that are not present in the modern word, such as an aspirant, disciple, or student. Finally, the word childe is used in many modern vampire mythologies, such as that in Vampire: the Masquerade.
If you didn't have a problem with "Vampyre," why did you have a problem with "childe?"
Peet
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
Re: Expanded Undead faction mod (Not For Mainline!!)
Really? I thought it was just an alternate name!
Re: Expanded Undead faction mod (Not For Mainline!!)
Yes, many games/novels/etc. mean a different thing.Zigg wrote:Really? I thought it was just an alternate name!
For example, take a look at the name that must not be pronounced.
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
Re: Expanded Undead faction mod (Not For Mainline!!)
What's wrong with saying 'Runescape'? Anyway, I'm over level 120 and still haven't met a Vampyre...
Re: Expanded Undead faction mod (Not For Mainline!!)
Try doing these quests then:Zigg wrote:What's wrong with saying 'Runescape'? Anyway, I'm over level 120 and still haven't met a Vampyre...
In Search of The Myreque
In Aid of The Myreque
Darkness of Hallowvale
Legacy of Seergaze
You can't miss them.
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
- Drakefriend
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Re: Expanded Undead faction mod (Not For Mainline!!)
The "Feral Skeleton" line does not look skeletal, maybe it shoud go to the Corpses race and have undeadfoot like liches and deathknights.
The chokobone knight must have a own sprite because ,IIRC, this is already the standard Chokobone in development branche.
The chokobone knight must have a own sprite because ,IIRC, this is already the standard Chokobone in development branche.
After far too long an absence, I have returned.
According to the quiz 100% Silver Mage (85% Archmage, 75% Shyde, 67% Flameheart and Ancient Wose,58% Assassin, Troll Warrior and Berserker). And my top score is exactly how I see myself.
According to the quiz 100% Silver Mage (85% Archmage, 75% Shyde, 67% Flameheart and Ancient Wose,58% Assassin, Troll Warrior and Berserker). And my top score is exactly how I see myself.
- Drakefriend
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Re: Expanded Undead faction mod (Not For Mainline!!)
The Doombat is slower than the Dread Bat, so it is against this rule that leveling may not make a unit weaker-I think it should maybe even be an 10 MP unit,as it is an lvl 3 scout.
In addition, the Venom bat line loses one MP each leveling.
In addition, the Venom bat line loses one MP each leveling.
Last edited by Drakefriend on April 6th, 2010, 9:01 am, edited 1 time in total.
After far too long an absence, I have returned.
According to the quiz 100% Silver Mage (85% Archmage, 75% Shyde, 67% Flameheart and Ancient Wose,58% Assassin, Troll Warrior and Berserker). And my top score is exactly how I see myself.
According to the quiz 100% Silver Mage (85% Archmage, 75% Shyde, 67% Flameheart and Ancient Wose,58% Assassin, Troll Warrior and Berserker). And my top score is exactly how I see myself.
Re: Expanded Undead faction mod (Not For Mainline!!)
They look skeletal to me.Drakefriend wrote:The "Feral Skeleton" line does not look skeletal, maybe it shoud go to the Corpses race and have undeadfoot like liches and deathknights.
You're missing the whole point of this thread. Where more than one set of sprites exist I will use them to make two separate units. When they released the new sprite art I decided to create an extra level.Drakefriend wrote:The chokobone knight must have a own sprite because ,IIRC, this is already the standard Chokobone in development branche.
It's not weaker - it's considerably stronger. But since it is bigger and tougher it is also slower.Drakefriend wrote:The Doombat is slower than the Dread Bat, so it is against this rule that leveling may not make a unit weaker-I think it shoukd maybe even be an 10 MP unit,as it is an lvl 3 scout.
Yes, that's deliberate. If you want fast flyers you should choose a different line to level up to.Drakefriend wrote:In addition, the Venom bat line loses one MP each leveling.
Peet
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Re: Expanded Undead faction mod (Not For Mainline!!)
RIPLIB. Yes, it isn't possible. Make more than one unit to balance that.It's not weaker - it's considerably stronger. But since it is bigger and tougher it is also slower.Drakefriend wrote:The Doombat is slower than the Dread Bat, so it is against this rule that leveling may not make a unit weaker-I think it shoukd maybe even be an 10 MP unit,as it is an lvl 3 scout.
Re: Expanded Undead faction mod (Not For Mainline!!)
I did. If you want the tougher unit that becomes slower, you level your Blood Bats into into Dread Bats. If you want units that are good scouts you level the Blood Bats into Shadow Bats. If you want a more flexible scout with a ranged attack you level your Blood Bats into Fire Bats.fog_of_gold wrote:RIPLIB. Yes, it isn't possible. Make more than one unit to balance that.It's not weaker - it's considerably stronger. But since it is bigger and tougher it is also slower.
I am fully aware of the RIPLIB guideline but it is not a rule that every single stat of a unit must improve when leveling. The Grand Knight is slower than the Knight for exactly the same reasons that the Doom Bat is slower than the Dread Bat.
Understand that the Dread Bat already is a powerful unit for a scout. It stands to reason that a unit type that specializes in fighting should become less useful as a scout. So reducing the speed of the Doom Bat is in part a balance issue.
After all is said and done if you want the Doom Bat to move faster just edit the .cfg file. This mod is not intended for use in MP so much as for campaigns so it won't matter to anyone else if you do so.
Peet
- Drakefriend
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Re: Expanded Undead faction mod (Not For Mainline!!)
A unit is not allowed to get weaker in an parametre (here speed) if it has no choice between the slow unit and another unit at least as fast-You cannot only advabce your Knights into the slower Grand Knights but also into the Paladine who has the same number of MP.
After far too long an absence, I have returned.
According to the quiz 100% Silver Mage (85% Archmage, 75% Shyde, 67% Flameheart and Ancient Wose,58% Assassin, Troll Warrior and Berserker). And my top score is exactly how I see myself.
According to the quiz 100% Silver Mage (85% Archmage, 75% Shyde, 67% Flameheart and Ancient Wose,58% Assassin, Troll Warrior and Berserker). And my top score is exactly how I see myself.
- Icarusvogel
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Re: Expanded Undead faction mod (Not For Mainline!!)
I argue against that that the Master Netthrower in the Merman line loses 1 damage: from 9-2 to 8-3. Of course, this is a minor change, not a loss of 1 full MP...
You are a Necromancer - Intelligent and powerful, yet reclusive and misunderstood, you dabble in dark arts that everyone else can only dream of.
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Re: Expanded Undead faction mod (Not For Mainline!!)
Yes. There are enough units in mainline having RIPLIB. What I can think of at the moment is the shaman. But every of these unit's got another unit you can choose. I don't know now the advances, but if I understood right the unit haven't got another choice.
But it can happen, that you think first, they are good, but later, the move loose hurts you too much. E.g. you think "Oh, this unit won't level up in this game and since there are only units having one movement less than this unit. So I'm going to choose this one". But later, you used the unit that much often that you leveled him up. In that case, RIP really annoys you ,because you mustn't use now your strong unit. I think, it would be enough, to be able to choose between your unit and a stronger default AMLA (e.g. your undead AMLA)I did. If you want the tougher unit that becomes slower, you level your Blood Bats into into Dread Bats. If you want units that are good scouts you level the Blood Bats into Shadow Bats. If you want a more flexible scout with a ranged attack you level your Blood Bats into Fire Bats.